PolycodeTemplateApp.cpp 908 B

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  1. //
  2. // Polycode template. Write your code here.
  3. //
  4. #include "PolycodeTemplateApp.h"
  5. PolycodeTemplateApp::PolycodeTemplateApp(PolycodeView *view) {
  6. core = new POLYCODE_CORE(view, 1280,720,false,false, 0,0,60);
  7. //core->addFileSource("archive", "default.pak");
  8. ResourcePool *globalPool = Services()->getResourceManager()->getGlobalPool();
  9. globalPool->loadResourcesFromFolder("default", true);
  10. // Write your code here!
  11. Scene *scene = new Scene(Scene::SCENE_2D);
  12. scene->useClearColor = true;
  13. ScenePrimitive *test = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.5, 0.5);
  14. test->setMaterialByName("Unlit");
  15. // test->getLocalShaderOptions()->loadTextureForParam("diffuse", "main_icon.png");
  16. scene->addChild(test);
  17. }
  18. PolycodeTemplateApp::~PolycodeTemplateApp() {
  19. }
  20. bool PolycodeTemplateApp::Update() {
  21. return core->updateAndRender();
  22. }