Bill Robinson 703a286013 Mesh vertex manipulation utilities пре 11 година
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork пре 14 година
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories пре 12 година
PolyBezierCurve.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolyBone.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. пре 12 година
PolyCamera.cpp e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac пре 11 година
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. пре 12 година
PolyCocoaCore.mm e3d4ca2c66 Fixed crash on quit in entity editor пре 11 година
PolyColor.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color пре 12 година
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. пре 12 година
PolyCore.cpp 83c2f0104d Added getScreenWidth and getScreenHeight wrapper methods to Core пре 12 година
PolyCoreInput.cpp 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport пре 12 година
PolyCoreServices.cpp b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials пре 11 година
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor пре 12 година
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning пре 12 година
PolyEntity.cpp 38d063aefa Ignore parent matrix setting in getConcatenatedMatrix пре 11 година
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes пре 13 година
PolyEventDispatcher.cpp fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes пре 12 година
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler пре 12 година
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color пре 12 година
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager пре 12 година
PolyFontGlyphSheet.cpp 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project пре 12 година
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager пре 12 година
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code пре 12 година
PolyGLES1Renderer.cpp 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox пре 12 година
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. пре 14 година
PolyGLRenderer.cpp d04287241d Minor speed improvements to vertex array generation пре 11 година
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs пре 11 година
PolyGLSLShader.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
PolyGLSLShaderModule.cpp c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes пре 12 година
PolyGLTexture.cpp 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card пре 11 година
PolyGLVertexBuffer.cpp bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly пре 11 година
PolyImage.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning пре 12 година
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad пре 14 година
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. пре 12 година
PolyMaterial.cpp 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor пре 12 година
PolyMaterialManager.cpp 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card пре 11 година
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse пре 12 година
PolyMesh.cpp 703a286013 Mesh vertex manipulation utilities пре 11 година
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa пре 13 година
PolyObject.cpp 023a413d34 Fix some warnings пре 13 година
PolyParticleEmitter.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed пре 11 година
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X пре 12 година
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() пре 12 година
PolyQuaternionCurve.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolyRay.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class пре 12 година
PolyRenderer.cpp dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances пре 12 година
PolyResource.cpp ba879693a6 Added global resource autoreload settings пре 11 година
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings пре 11 година
PolySDLCore.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository пре 12 година
PolyScene.cpp 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default пре 11 година
PolySceneEntityInstance.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolySceneImage.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes пре 12 година
PolySceneLight.cpp c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes пре 12 година
PolySceneLine.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly пре 12 година
PolySceneManager.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. пре 12 година
PolySceneMesh.cpp bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly пре 11 година
PolyScenePrimitive.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes пре 12 година
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. пре 12 година
PolySceneSound.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
PolySceneSprite.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. пре 12 година
PolyShader.cpp 07b4f6c9c1 Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor пре 11 година
PolySkeleton.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning пре 12 година
PolySound.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository пре 12 година
PolySoundManager.cpp 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows пре 12 година
PolyString.cpp e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default пре 12 година
PolyTextMesh.cpp 4205ef20a8 Mesh-based text-from-spritesheet renderer пре 12 година
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning пре 12 година
PolyThreaded.cpp dda069be43 Threaded event fixes пре 13 година
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes пре 13 година
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyTween.cpp 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset пре 11 година
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly пре 12 година
PolyVector2.cpp 9359018eee Cleaned up Vector2 пре 14 година
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes пре 12 година
PolyVertex.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates пре 12 година
PolyWinCore.cpp a616933765 Made Alt key work correctly on Windows, OpenGL buffer will not scale now on higher DPI settings in Windows пре 12 година
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. пре 14 година
tinystr.cpp 7cc9015fd0 Initial import from old repository пре 15 година
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml пре 13 година
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository пре 15 година
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X пре 12 година