mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events vor 13 Jahren
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging vor 13 Jahren
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging vor 13 Jahren
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging vor 13 Jahren
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE vor 14 Jahren
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging vor 13 Jahren
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging vor 13 Jahren
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events vor 13 Jahren
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
PolyUITextInput.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE vor 14 Jahren
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren