PolycodeEntityEditor.cpp 15 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. TransformGizmo::TransformGizmo(Scene *targetScene, Camera *targetCamera) : Entity() {
  21. processInputEvents = true;
  22. this->targetScene = targetScene;
  23. this->targetCamera = targetCamera;
  24. trasnformDecorators = new Entity();
  25. addChild(trasnformDecorators);
  26. scaleDecorators = new Entity();
  27. addChild(scaleDecorators);
  28. transformAndScaleLines = new Entity();
  29. addChild(transformAndScaleLines);
  30. rotateDectorators = new Entity();
  31. addChild(rotateDectorators);
  32. SceneMesh *yLine = new SceneMesh(Mesh::LINE_MESH);
  33. Polycode::Polygon *poly = new Polycode::Polygon();
  34. poly->addVertex(0.0, 0.0, 0.0);
  35. poly->addVertex(0.0, 1.0, 0.0);
  36. yLine->getMesh()->addPolygon(poly);
  37. yLine->getMesh()->dirtyArrays();
  38. yLine->depthTest = false;
  39. yLine->setColor(0.0, 1.0, 0.0, 1.0);
  40. transformAndScaleLines->addChild(yLine);
  41. SceneMesh *xLine = new SceneMesh(Mesh::LINE_MESH);
  42. poly = new Polycode::Polygon();
  43. poly->addVertex(0.0, 0.0, 0.0);
  44. poly->addVertex(1.0, 0.0, 0.0);
  45. xLine->getMesh()->addPolygon(poly);
  46. xLine->getMesh()->dirtyArrays();
  47. xLine->depthTest = false;
  48. xLine->setColor(1.0, 0.0, 0.0, 1.0);
  49. transformAndScaleLines->addChild(xLine);
  50. SceneMesh *zLine = new SceneMesh(Mesh::LINE_MESH);
  51. poly = new Polycode::Polygon();
  52. poly->addVertex(0.0, 0.0, 0.0);
  53. poly->addVertex(0.0, 0.0, 1.0);
  54. zLine->getMesh()->addPolygon(poly);
  55. zLine->getMesh()->dirtyArrays();
  56. zLine->depthTest = false;
  57. zLine->setColor(0.0, 0.0, 1.0, 1.0);
  58. transformAndScaleLines->addChild(zLine);
  59. // MOVE
  60. ScenePrimitive *yArrow = new ScenePrimitive(ScenePrimitive::TYPE_CONE, 0.2, 0.05, 12);
  61. yArrow->setColor(0.0, 1.0, 0.0, 1.0);
  62. yArrow->setPosition(0.0, 1.0, 0.0);
  63. yArrow->depthTest = false;
  64. trasnformDecorators->addChild(yArrow);
  65. ScenePrimitive *xArrow = new ScenePrimitive(ScenePrimitive::TYPE_CONE, 0.2, 0.05, 12);
  66. xArrow->setColor(1.0, 0.0, 0.0, 1.0);
  67. xArrow->setPosition(1.0, 0.0, 0.0);
  68. xArrow->Roll(-90);
  69. xArrow->depthTest = false;
  70. trasnformDecorators->addChild(xArrow);
  71. ScenePrimitive *zArrow = new ScenePrimitive(ScenePrimitive::TYPE_CONE, 0.2, 0.05, 12);
  72. zArrow->setColor(0.0, 0.0, 1.0, 1.0);
  73. zArrow->setPosition(0.0, 0.0, 1.0);
  74. zArrow->Pitch(90);
  75. zArrow->depthTest = false;
  76. trasnformDecorators->addChild(zArrow);
  77. // SCALE
  78. ScenePrimitive *yBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.1, 0.1, 0.1);
  79. yBox->setColor(0.0, 1.0, 0.0, 1.0);
  80. yBox->setPosition(0.0, 1.0, 0.0);
  81. yBox->depthTest = false;
  82. scaleDecorators->addChild(yBox);
  83. ScenePrimitive *xBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.1, 0.1, 0.1);
  84. xBox->setColor(1.0, 0.0, 0.0, 1.0);
  85. xBox->setPosition(1.0, 0.0, 0.0);
  86. xBox->Roll(-90);
  87. xBox->depthTest = false;
  88. scaleDecorators->addChild(xBox);
  89. ScenePrimitive *zBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.1, 0.1, 0.1);
  90. zBox->setColor(0.0, 0.0, 1.0, 1.0);
  91. zBox->setPosition(0.0, 0.0, 1.0);
  92. zBox->Pitch(90);
  93. zBox->depthTest = false;
  94. scaleDecorators->addChild(zBox);
  95. // ROTATE
  96. ScenePrimitive *bgCircle = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 1.6, 1.6, 32);
  97. bgCircle->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  98. bgCircle->setColor(0.0, 0.0, 0.0, 1.0);
  99. bgCircle->depthTest = false;
  100. bgCircle->billboardMode = true;
  101. rotateDectorators->addChild(bgCircle);
  102. ScenePrimitive *outerCircle = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 2.0, 2.0, 32);
  103. outerCircle->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  104. outerCircle->setColor(1.0, 1.0, 1.0, 1.0);
  105. outerCircle->depthTest = false;
  106. outerCircle->billboardMode = true;
  107. rotateDectorators->addChild(outerCircle);
  108. ScenePrimitive *pitchCircle = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 1.6, 1.6, 32);
  109. pitchCircle->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  110. pitchCircle->setColor(1.0, 0.0, 0.0, 1.0);
  111. pitchCircle->depthTest = false;
  112. pitchCircle->Yaw(90);
  113. rotateDectorators->addChild(pitchCircle);
  114. pitchCircle->setMaterialByName("OneSidedLine");
  115. ScenePrimitive *yawCircle = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 1.6, 1.6, 32);
  116. yawCircle->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  117. yawCircle->setColor(0.0, 1.0, 0.0, 1.0);
  118. yawCircle->depthTest = false;
  119. yawCircle->Pitch(90);
  120. rotateDectorators->addChild(yawCircle);
  121. yawCircle->setMaterialByName("OneSidedLine");
  122. ScenePrimitive *rollCircle = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 1.6, 1.6, 32);
  123. rollCircle->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  124. rollCircle->setColor(0.0, 0.0, 1.0, 1.0);
  125. rollCircle->depthTest = false;
  126. rotateDectorators->addChild(rollCircle);
  127. rollCircle->setMaterialByName("OneSidedLine");
  128. pitchCircle->lineWidth = 2.0;
  129. yawCircle->lineWidth = 2.0;
  130. rollCircle->lineWidth = 2.0;
  131. xTransformGrip = new Entity();
  132. xTransformGrip->bBox.set(1.3, 0.1, 0.1);
  133. addChild(xTransformGrip);
  134. xTransformGrip->setAnchorPoint(Vector3(-1.0, 0.0, 0.0));
  135. xTransformGrip->processInputEvents = true;
  136. xTransformGrip->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  137. yTransformGrip = new Entity();
  138. yTransformGrip->bBox.set(0.1, 1.3, 0.1);
  139. addChild(yTransformGrip);
  140. yTransformGrip->setAnchorPoint(Vector3(0.0, -1.0, 0.0));
  141. yTransformGrip->processInputEvents = true;
  142. yTransformGrip->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  143. zTransformGrip = new Entity();
  144. zTransformGrip->bBox.set(0.1, 0.1, 1.3);
  145. addChild(zTransformGrip);
  146. zTransformGrip->setAnchorPoint(Vector3(0.0, 0.0, -1.0));
  147. zTransformGrip->processInputEvents = true;
  148. zTransformGrip->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  149. transforming = false;
  150. mode = TRANSFORM_MOVE;
  151. visible = false;
  152. enabled = false;
  153. coreInput = CoreServices::getInstance()->getCore()->getInput();
  154. coreInput->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  155. coreInput->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  156. setTransformMode(TRANSFORM_MOVE);
  157. }
  158. Vector3 TransformGizmo::getTransformPlanePosition() {
  159. Number planeDistance = 0;
  160. if(transformPlane.x > 0) {
  161. planeDistance = getPosition().x;
  162. } else if(transformPlane.y > 0.0) {
  163. planeDistance = getPosition().y;
  164. } else if(transformPlane.z > 0.0) {
  165. planeDistance = getPosition().z;
  166. }
  167. Ray ray = targetScene->projectRayFromCameraAndViewportCoordinate(targetCamera, coreInput->getMousePosition());
  168. return ray.planeIntersectPoint(transformPlane, planeDistance);
  169. }
  170. void TransformGizmo::setTransformMode(int newMode) {
  171. trasnformDecorators->visible = false;
  172. scaleDecorators->visible = false;
  173. transformAndScaleLines->visible = false;
  174. rotateDectorators->visible = false;
  175. xTransformGrip->enabled = false;
  176. yTransformGrip->enabled = false;
  177. zTransformGrip->enabled = false;
  178. mode = newMode;
  179. switch (mode) {
  180. case TRANSFORM_MOVE:
  181. trasnformDecorators->visible = true;
  182. transformAndScaleLines->visible = true;
  183. xTransformGrip->enabled = true;
  184. yTransformGrip->enabled = true;
  185. zTransformGrip->enabled = true;
  186. break;
  187. case TRANSFORM_SCALE:
  188. scaleDecorators->visible = true;
  189. transformAndScaleLines->visible = true;
  190. xTransformGrip->enabled = true;
  191. yTransformGrip->enabled = true;
  192. zTransformGrip->enabled = true;
  193. break;
  194. case TRANSFORM_ROTATE:
  195. rotateDectorators->visible = true;
  196. break;
  197. default:
  198. assert(false); // invalid mode
  199. break;
  200. }
  201. }
  202. void TransformGizmo::setTransformSelection(std::vector<Entity*> selectedEntities) {
  203. this->selectedEntities = selectedEntities;
  204. if(selectedEntities.size() > 0) {
  205. visible = true;
  206. enabled = true;
  207. Vector3 centerPoint;
  208. for(int i=0; i < selectedEntities.size(); i++) {
  209. centerPoint += selectedEntities[i]->getConcatenatedMatrix().getPosition();
  210. }
  211. centerPoint = centerPoint / selectedEntities.size();
  212. setPosition(centerPoint);
  213. } else {
  214. visible = false;
  215. enabled = false;
  216. }
  217. }
  218. void TransformGizmo::transfromSelectedEntities(const Vector3 &move, const Vector3 &scale) {
  219. for(int i=0; i < selectedEntities.size(); i++) {
  220. selectedEntities[i]->Translate(move);
  221. selectedEntities[i]->setScale(selectedEntities[i]->getScale() + scale);
  222. }
  223. Translate(move);
  224. }
  225. void TransformGizmo::handleEvent(Event *event) {
  226. if(event->getDispatcher() == xTransformGrip) {
  227. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN) {
  228. transforming = true;
  229. transformConstraint = Vector3(1.0, 0.0, 0.0);
  230. transformPlane = Vector3(0.0, 1.0, 0.0);
  231. startingPoint = getTransformPlanePosition();
  232. }
  233. } else if(event->getDispatcher() == yTransformGrip) {
  234. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN) {
  235. transforming = true;
  236. transformConstraint = Vector3(0.0, 1.0, 0.0);
  237. transformPlane = Vector3(0.0, 0.0, 1.0);
  238. startingPoint = getTransformPlanePosition();
  239. }
  240. } else if(event->getDispatcher() == zTransformGrip) {
  241. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN) {
  242. transforming = true;
  243. transformConstraint = Vector3(0.0, 0.0, 1.0);
  244. transformPlane = Vector3(0.0, 1.0, 0.0);
  245. startingPoint = getTransformPlanePosition();
  246. }
  247. } else if(event->getDispatcher() == coreInput && transforming) {
  248. InputEvent *inputEvent = (InputEvent*) event;
  249. switch(event->getEventCode()) {
  250. case InputEvent::EVENT_MOUSEMOVE:
  251. {
  252. switch(mode) {
  253. case TRANSFORM_MOVE:
  254. {
  255. Vector3 newPoint = getTransformPlanePosition();
  256. transfromSelectedEntities((newPoint-startingPoint) * transformConstraint, Vector3(0.0, 0.0, 0.0));
  257. startingPoint = newPoint;
  258. }
  259. break;
  260. case TRANSFORM_SCALE:
  261. {
  262. Vector3 newPoint = getTransformPlanePosition();
  263. transfromSelectedEntities(Vector3(0.0, 0.0, 0.0), ((newPoint-startingPoint) * transformConstraint));
  264. startingPoint = newPoint;
  265. }
  266. break;
  267. }
  268. }
  269. break;
  270. case InputEvent::EVENT_MOUSEUP:
  271. {
  272. transforming = false;
  273. }
  274. break;
  275. }
  276. }
  277. }
  278. TransformGizmo::~TransformGizmo() {
  279. }
  280. void TransformGizmo::Update() {
  281. Number scale = getPosition().distance(targetCamera->getPosition()) * 0.1;
  282. setScale(scale, scale, scale);
  283. }
  284. EditorGrid::EditorGrid() : Entity() {
  285. grid = NULL;
  286. setGrid(1.0);
  287. setPitch(90);
  288. }
  289. void EditorGrid::setGrid(int gridSize) {
  290. Polycode::Polygon *gridPoly = new Polycode::Polygon();
  291. int gridLen = 16;
  292. for(int x=0; x < gridLen+1; x++) {
  293. gridPoly->addVertex(x * gridSize,0, 0);
  294. gridPoly->addVertex(x * gridSize,gridSize * gridLen, 0);
  295. }
  296. for(int y=0; y < gridLen+1; y++) {
  297. gridPoly->addVertex(0, y * gridSize, 0);
  298. gridPoly->addVertex(gridSize * gridLen, y * gridSize, 0);
  299. }
  300. if(grid) {
  301. grid->getMesh()->clearMesh();
  302. grid->getMesh()->addPolygon(gridPoly);
  303. } else {
  304. Mesh *gridMesh = new Mesh(Mesh::LINE_MESH);
  305. gridMesh->addPolygon(gridPoly);
  306. grid = new SceneMesh(gridMesh);
  307. grid->setColor(1.0, 1.0, 1.0, 0.1);
  308. addChild(grid);
  309. grid->setPosition(-gridSize * gridLen * 0.5, -gridSize * gridLen * 0.5);
  310. }
  311. }
  312. EditorGrid::~EditorGrid() {
  313. }
  314. EntityEditorMainView::EntityEditorMainView() {
  315. processInputEvents = true;
  316. mainScene = new Scene(Scene::SCENE_3D, true);
  317. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  318. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  319. mainScene->useClearColor = true;
  320. mainScene->rootEntity.processInputEvents = true;
  321. renderTextureShape = new UIRect(256, 256);
  322. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  323. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  324. addChild(renderTextureShape);
  325. renderTextureShape->setPosition(0, 30);
  326. sideBar = new Entity();
  327. addChild(sideBar);
  328. sideBar->setPosition(0, 30);
  329. UIImage *sidebarBg = new UIImage("Images/entity_editor/sidebar.png");
  330. sideBar->addChild(sidebarBg);
  331. headerBg = new UIRect(10,10);
  332. addChild(headerBg);
  333. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  334. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  335. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  336. mainScene->getDefaultCamera()->lookAt(Vector3());
  337. grid = new EditorGrid();
  338. mainScene->addChild(grid);
  339. // TEMPORARY!
  340. ScenePrimitive *testCube = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 3.0, 1.0, 1.0);
  341. testCube->processInputEvents = true;
  342. testCube->setColor(0.5, 0.5, 0.5, 1.0);
  343. // testCube->setPosition(5, 7, 2);
  344. mainScene->addChild(testCube);
  345. testCube->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  346. testCube->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  347. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  348. mainScene->addChild(transformGizmo);
  349. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  350. // transformGizmo->setTransformMode(TransformGizmo::TRANSFORM_ROTATE);
  351. }
  352. void EntityEditorMainView::Update() {
  353. }
  354. void EntityEditorMainView::handleEvent(Event *event) {
  355. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN ) {
  356. InputEvent *inputEvent = (InputEvent*) event;
  357. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  358. Entity* targetEntity = (Entity*) event->getDispatcher();
  359. selectedEntities.clear();
  360. selectedEntities.push_back(targetEntity);
  361. transformGizmo->setTransformSelection(selectedEntities);
  362. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  363. if(sceneMesh) {
  364. sceneMesh->overlayWireframe = true;
  365. }
  366. }
  367. }
  368. }
  369. EntityEditorMainView::~EntityEditorMainView() {
  370. }
  371. void EntityEditorMainView::Resize(Number width, Number height) {
  372. headerBg->Resize(width, 30);
  373. mainScene->sceneMouseAdjust.x = renderTextureShape->getScreenPositionForMainCamera().x;
  374. mainScene->sceneMouseAdjust.y = CoreServices::getInstance()->getCore()->getYRes() - (renderTextureShape->getScreenPositionForMainCamera().y + renderTextureShape->getHeight());
  375. renderTexture->resizeRenderTexture(width, height-30);
  376. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  377. renderTextureShape->Resize(width, height-30);
  378. }
  379. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  380. mainSizer = new UIHSizer(300, 300, 200, false);
  381. addChild(mainSizer);
  382. mainView = new EntityEditorMainView();
  383. mainSizer->addLeftChild(mainView);
  384. }
  385. PolycodeEntityEditor::~PolycodeEntityEditor() {
  386. }
  387. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  388. PolycodeEditor::openFile(filePath);
  389. return true;
  390. }
  391. void PolycodeEntityEditor::Resize(int x, int y) {
  392. mainSizer->Resize(x, y);
  393. PolycodeEditor::Resize(x,y);
  394. }