Ivan Safrin 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 jaren geleden
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 jaren geleden
PolyBezierCurve.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 jaren geleden
PolyBone.h 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods 10 jaren geleden
PolyCamera.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 jaren geleden
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 jaren geleden
PolyCocoaCore.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 jaren geleden
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support 11 jaren geleden
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. 12 jaren geleden
PolyCore.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 jaren geleden
PolyCoreInput.h c4b0b0d0cc Merged Windows pen pull request 10 jaren geleden
PolyCoreServices.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 jaren geleden
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 jaren geleden
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 jaren geleden
PolyEntity.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 jaren geleden
PolyEvent.h 680509fa3b Added a way for event handlers to cancel subsequent executions of an event 10 jaren geleden
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 jaren geleden
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 jaren geleden
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager 12 jaren geleden
PolyFontGlyphSheet.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 jaren geleden
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 jaren geleden
PolyGPUDrawBuffer.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
PolyGlobals.h 9863e050cd Changed version for release 10 jaren geleden
PolyHTTPFetcher.h 28471b9e2b Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows. 10 jaren geleden
PolyImage.h b60389ae13 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended 10 jaren geleden
PolyInputEvent.h c4b0b0d0cc Merged Windows pen pull request 10 jaren geleden
PolyInputKeys.h 17b8fc8a1e Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too) 11 jaren geleden
PolyLabel.h 5f77291ffa Gamma correction for subpixel font rendering 10 jaren geleden
PolyLogger.h da94a4d34c Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file. 11 jaren geleden
PolyMaterial.h 6ce695a414 -added explicit keywords 11 jaren geleden
PolyMaterialManager.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 jaren geleden
PolyMatrix4.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
PolyMesh.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
PolyObject.h 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving 10 jaren geleden
PolyOpenGLGraphicsInterface.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
PolyParticleEmitter.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 jaren geleden
PolyPeer.h 08598b6e91 Fixed reliable packets 12 jaren geleden
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 jaren geleden
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 jaren geleden
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 jaren geleden
PolyRay.h 336eb51af0 Gizmo Changes 11 jaren geleden
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 jaren geleden
PolyRenderDataArray.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 jaren geleden
PolyRenderer.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
PolyResource.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 jaren geleden
PolyResourceManager.h ba879693a6 Added global resource autoreload settings 11 jaren geleden
PolySDLCore.h 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer 11 jaren geleden
PolyScene.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 jaren geleden
PolySceneEntityInstance.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 jaren geleden
PolySceneImage.h 6ce695a414 -added explicit keywords 11 jaren geleden
PolySceneLabel.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 jaren geleden
PolySceneLight.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
PolySceneLine.h 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation 11 jaren geleden
PolySceneManager.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 jaren geleden
PolySceneMesh.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 jaren geleden
PolyScenePrimitive.h a2c0e73a5e Adding tiling value to ScenePrimitives. Except Ico- and Octosphere. 10 jaren geleden
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 jaren geleden
PolySceneSound.h 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 jaren geleden
PolySceneSprite.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 jaren geleden
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 jaren geleden
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 jaren geleden
PolyShader.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
PolySkeleton.h 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods 10 jaren geleden
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 jaren geleden
PolySound.h 3825606a2b Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes 11 jaren geleden
PolySoundManager.h ed43849593 Added support for streaming Sounds 11 jaren geleden
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 jaren geleden
PolyTexture.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 jaren geleden
PolyThreaded.h dda069be43 Threaded event fixes 13 jaren geleden
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 jaren geleden
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 jaren geleden
PolyTween.h d8453c220f Added a way to remove tweens based on their target 11 jaren geleden
PolyTweenManager.h d8453c220f Added a way to remove tweens based on their target 11 jaren geleden
PolyVector2.h 6a1b8a5969 Added overloaded Number multiplication operator for Vector2 11 jaren geleden
PolyVector3.h 09c2adc56b Vector3::lengthSquared 11 jaren geleden
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 jaren geleden
PolyWinCore.h 27a13b8ce4 Disabled touch and pen APIs in release build 10 jaren geleden
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 jaren geleden
Polycode.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 jaren geleden
rgbe.h e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 jaren geleden
stb_image.h 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format 10 jaren geleden
tinystr.h 7cc9015fd0 Initial import from old repository 15 jaren geleden
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 jaren geleden