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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolySceneLine.h"
- #include "PolyRenderer.h"
- #include "PolyPolygon.h"
- using namespace Polycode;
- SceneLine::SceneLine(Vector3 start, Vector3 end) : SceneMesh(Mesh::LINE_MESH) {
- this->ent1 = NULL;
- this->ent2 = NULL;
- this->start = start;
- this->end = end;
- initLine();
- ignoreParentMatrix = false;
- }
- SceneLine::SceneLine(Entity *ent1, Entity *ent2) : SceneMesh(Mesh::LINE_MESH) {
- this->ent1 = ent1;
- this->ent2 = ent2;
- initLine();
- ignoreParentMatrix = true;
- }
- void SceneLine::initLine() {
- Polygon *poly = new Polygon();
- poly->addVertex(0,0,0,0,0);
- poly->addVertex(0,0,0,1,0);
- mesh->addPolygon(poly);
- mesh->arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- }
- SceneLine *SceneLine::SceneLineWithPositions(Vector3 start, Vector3 end) {
- return new SceneLine(start, end);
- }
- SceneLine::~SceneLine() {
- }
- void SceneLine::setStart(Vector3 start) {
- this->start = start;
- }
- void SceneLine::setEnd(Vector3 end) {
- this->end = end;
- }
- void SceneLine::Update(){
- Vector3 v1;
- Vector3 v2;
-
- if(ent1 != NULL && ent2 != NULL) {
- v1 = ent1->getConcatenatedMatrix().getPosition();
- v2 = ent2->getConcatenatedMatrix().getPosition();
- } else {
- v1 = start;
- v2 = end;
- }
-
- mesh->getPolygon(0)->getVertex(0)->set(v1.x,v1.y*yAdjust,v1.z);
- mesh->getPolygon(0)->getVertex(1)->set(v2.x,v2.y*yAdjust,v2.z);
- mesh->arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- }
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