Joachim Meyer cf849978bd Android now uses TextInput Events. пре 9 година
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. пре 9 година
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. пре 9 година
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear пре 9 година
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolyClient.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. пре 9 година
PolyColor.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyConfig.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. пре 9 година
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! пре 9 година
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. пре 9 година
PolyData.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 пре 9 година
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor пре 9 година
PolyEvent.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager пре 9 година
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. пре 9 година
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. пре 9 година
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! пре 9 година
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. пре 9 година
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolyLogger.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor пре 9 година
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator пре 9 година
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string пре 9 година
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. пре 9 година
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyPeer.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core пре 10 година
PolyRay.h 09627a33a1 Updated windows projects пре 9 година
PolyRectangle.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyRenderer.h aa0e38e403 Additional IDE fixes пре 9 година
PolyResource.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear пре 9 година
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface пре 9 година
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. пре 9 година
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly пре 9 година
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear пре 9 година
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolyScript.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyServer.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear пре 9 година
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear пре 9 година
PolySocket.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolySound.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. пре 9 година
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! пре 9 година
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
PolyThreaded.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyTimer.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure пре 10 година
PolyTween.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string пре 9 година
PolyVector2.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyVector3.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyVector4.h f80bb40afd Converted all space indentation to tabs. пре 9 година
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. пре 9 година
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. пре 9 година