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DefaultParticleShader.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 anni fa |
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DefaultShader.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 anni fa |
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DefaultShader.vert
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 anni fa |
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DefaultShaderNoTexture.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 anni fa |
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DefaultShaderShadows.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 anni fa |
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DefaultShaderShadows.vert
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 anni fa |
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DefaultShaderVertex.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 anni fa |
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DefaultShaderVertex.vert
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 anni fa |
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DefaultShaderVertexNoTexture.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 anni fa |
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NorColSpec.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 anni fa |
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NormalShader.vert
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40ee2aafec
Revisiting UI Module and IDE
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14 anni fa |
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PassThrough.frag
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0bde8349c6
HDR Rendering
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14 anni fa |
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ScreenShader.vert
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 anni fa |
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Unlit.frag
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0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
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14 anni fa |
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Unlit.vert
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0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
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14 anni fa |
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default.entity2d
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anni fa |
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default.mat
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 anni fa |
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default.png
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5f2a5232c4
More code cleanup
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15 anni fa |
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default.sprite
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anni fa |
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default.wav
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anni fa |
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mono.ttf
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5f2a5232c4
More code cleanup
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15 anni fa |
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sans.ttf
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5f2a5232c4
More code cleanup
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15 anni fa |
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serif.ttf
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5f2a5232c4
More code cleanup
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15 anni fa |