Ivan Safrin b5f25b409e Merge pull request #253 from TheCosmotect/indent-2 vor 12 Jahren
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2DPhysics 8912d89935 Moved physics event dispatching to fire after every Step() call, not after all Step() calls are complete vor 12 Jahren
3DPhysics 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press vor 12 Jahren
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes vor 13 Jahren
CgShading be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
Curl dda069be43 Threaded event fixes vor 13 Jahren
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. vor 14 Jahren
Lightmaps 7cc9015fd0 Initial import from old repository vor 15 Jahren
TUIO 023a413d34 Fix some warnings vor 13 Jahren
Terrain 7cc9015fd0 Initial import from old repository vor 15 Jahren
UI b5f25b409e Merge pull request #253 from TheCosmotect/indent-2 vor 12 Jahren
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. vor 13 Jahren