Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 éve
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 éve
OSBasics.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyBezierCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyCamera.h 9fce1e5c5b Updated some documentation 13 éve
PolyCocoaCore.h 40766fd24b Moved getScreenInfo to Core 13 éve
PolyColor.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 éve
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyCore.h 40766fd24b Moved getScreenInfo to Core 13 éve
PolyCoreInput.h 9fce1e5c5b Updated some documentation 13 éve
PolyCoreServices.h 9fce1e5c5b Updated some documentation 13 éve
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyData.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. 14 éve
PolyEntity.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 éve
PolyEvent.h 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 éve
PolyEventDispatcher.h 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 éve
PolyEventHandler.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyFont.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 éve
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 éve
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 éve
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows 13 éve
PolyGLRenderer.h 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 éve
PolyGLSLProgram.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyGLSLShader.h f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. 14 éve
PolyGLSLShaderModule.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 éve
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 éve
PolyGlobals.h ebddfbfa21 Removed old files 13 éve
PolyImage.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 éve
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 éve
PolyInputKeys.h c9406f5051 Code cleanup and documentation. 14 éve
PolyLabel.h f6edf81027 Premultiplied alpha support in labels 13 éve
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyMaterial.h 37ba78c602 Slight material speed improvements and additional sound stuff 13 éve
PolyMaterialManager.h 95ef3cc459 Premultiplied alpha support 13 éve
PolyMatrix4.h 025f56124e Matrix4 now has determinant and transpose functions. 13 éve
PolyMesh.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyModule.h 3813e57dce Fixed some typos 13 éve
PolyObject.h d4bd53c53e Object xml serialization: Support type namespacing and 'nil' elements. ARRAY_TYPE can now be successfully serialized and deserialized 13 éve
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyParticleEmitter.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyPerlin.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 éve
PolyPolygon.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyQuaternion.h dc60cb88d9 applyTo(Vector3) method for Quaternions. 13 éve
PolyQuaternionCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyRenderer.h 09e54f292b Reverse order flag for polygon picking 13 éve
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyResourceManager.h f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. 14 éve
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() 13 éve
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 éve
PolySceneEntity.h 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request 13 éve
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 éve
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture 14 éve
PolySceneMesh.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 éve
PolySceneRenderTexture.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 éve
PolyScreen.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 éve
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyScreenEntity.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 éve
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyScreenLabel.h f6edf81027 Premultiplied alpha support in labels 13 éve
PolyScreenLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyScreenMesh.h 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 éve
PolyScreenShape.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes 13 éve
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. 14 éve
PolyScreenSprite.h 9fce1e5c5b Updated some documentation 13 éve
PolyShader.h f64acadc1c Fix Windows build broken by 4fc918057f2f 14 éve
PolySkeleton.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolySound.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolySoundManager.h 54c63c1ef2 Fixed orientation issues with positional sound 13 éve
PolyString.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 éve
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 éve
PolyThreaded.h dda069be43 Threaded event fixes 13 éve
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm 14 éve
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily 14 éve
PolyVector3.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 éve
PolyWinCore.h 83f843670e Fixed potential crash in TUIO module, exposed eventMutex in Core 13 éve
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 éve
Polycode.h d362e3dea1 Windows fixes 14 éve
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. 14 éve
tinystr.h 7cc9015fd0 Initial import from old repository 15 éve
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 éve