Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency il y a 13 ans
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. il y a 13 ans
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events il y a 13 ans
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging il y a 13 ans
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging il y a 13 ans
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging il y a 13 ans
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE il y a 14 ans
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging il y a 13 ans
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging il y a 13 ans
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events il y a 13 ans
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. il y a 13 ans
PolyUITextInput.cpp 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency il y a 13 ans
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. il y a 13 ans
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. il y a 13 ans
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE il y a 14 ans
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. il y a 13 ans
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. il y a 13 ans