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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyParticleEmitter.h"
- #include "PolyCoreServices.h"
- #include "PolyCore.h"
- #include "PolyMesh.h"
- #include "PolyRenderer.h"
- using namespace Polycode;
- SceneParticleEmitter::SceneParticleEmitter(unsigned int particleCount, Number lifetime, Number speed) : SceneMesh(Mesh::POINT_MESH), particleCount(particleCount), particleSpeed(speed), lifetime(lifetime), directionVector(0.0, 1.0, 0.0), timeStep(0.01666), cyclesLeftOver(0.0), useFloorPlane(false), floorPlaneOffset(-1.0), floorDamping(0.5), particlesInWorldSpace(false), perlinEnabled(false), perlinValue(1.0,1.0,1.0), particleType(SceneParticleEmitter::PARTICLE_TYPE_POINT), particleSize(0.1), particleRotationSpeed(0.0, 0.0, 0.0), useColorCurves(false), useScaleCurve(false), loopParticles(true){
-
- core = CoreServices::getInstance()->getCore();
- motionPerlin = new Perlin(3,5,1.0,RANDOM_NUMBER);
- mesh->useVertexColors = true;
- depthWrite = false;
- setParticleCount(particleCount);
-
- }
- SceneParticleEmitter::~SceneParticleEmitter() {
- delete motionPerlin;
- }
- void SceneParticleEmitter::resetParticle(unsigned int index) {
- particles[index].lifetime = 0.0;
- q.fromAxes(-directionDeviation.x + (directionDeviation.x * RANDOM_NUMBER * 2.0), -directionDeviation.y + (directionDeviation.y * RANDOM_NUMBER * 2.0), -directionDeviation.z + (directionDeviation.z * RANDOM_NUMBER * 2.0));
- particles[index].velocity = q.applyTo(directionVector);
- particles[index].position = Vector3(-emitterSize.x + (emitterSize.x * RANDOM_NUMBER * 2.0), -emitterSize.y + (emitterSize.y * RANDOM_NUMBER * 2.0), -emitterSize.z + (emitterSize.z * RANDOM_NUMBER * 2.0));
-
- if(particlesInWorldSpace) {
- particles[index].position = systemTrasnformMatrix * particles[index].position;
- particles[index].velocity = systemTrasnformMatrix.rotateVector( particles[index].velocity);
- }
- }
- void SceneParticleEmitter::setParticleCount(unsigned int newParticleCount) {
- particleCount = newParticleCount;
- particles.resize(particleCount);
- for(int i=0; i < particles.size(); i++) {
- resetParticle(i);
- particles[i].lifetime = RANDOM_NUMBER * lifetime;
- particles[i].perlinPos = Vector3(RANDOM_NUMBER, RANDOM_NUMBER, RANDOM_NUMBER);
- particles[i].brightnessDeviation = 1.0;
- particles[i].scale = 1.0;
- }
- }
- void SceneParticleEmitter::setGravity(const Vector3 &newGravity) {
- gravity = newGravity;
- }
- void SceneParticleEmitter::setDirectionDeviation(const Vector3 &newDeviation) {
- directionDeviation = newDeviation;
- }
- void SceneParticleEmitter::setEmitterSize(const Vector3 &newSize) {
- emitterSize = newSize;
- }
- void SceneParticleEmitter::setParticleType(unsigned int particleType) {
- this->particleType = particleType;
- }
- void SceneParticleEmitter::setParticleSize(Number particleSize) {
- this->particleSize = particleSize;
- }
- void SceneParticleEmitter::setParticleRotationSpeed(const Vector3 &rotationSpeed) {
- particleRotationSpeed = rotationSpeed;
- for(int i=0; i < particles.size(); i++) {
- particles[i].rotation = Vector3();
- }
- }
- void SceneParticleEmitter::setLoopParticles(bool val) {
- loopParticles = val;
- for(int i=0; i < particles.size(); i++) {
- resetParticle(i);
- particles[i].lifetime = RANDOM_NUMBER * lifetime;
- }
- }
- bool SceneParticleEmitter::getLoopParticles() const {
- return loopParticles;
- }
- void SceneParticleEmitter::rebuildParticles() {
- mesh->clearMesh();
-
- switch(particleType) {
- case PARTICLE_TYPE_POINT:
- {
- mesh->setMeshType(Mesh::POINT_MESH);
- Polycode::Polygon *poly = new Polycode::Polygon();
- Matrix4 inverseMatrix = systemTrasnformMatrix.Inverse();
- for(int i=0; i < particles.size(); i++) {
- if(particles[i].lifetime > lifetime) {
- continue;
- }
- Vector3 vertexPosition = particles[i].position;
- if(particlesInWorldSpace) {
- vertexPosition = inverseMatrix * vertexPosition;
- }
- poly->addVertex(vertexPosition.x, vertexPosition.y, vertexPosition.z, 0.5, 0.5)->vertexColor = particles[i].color;
- }
- mesh->addPolygon(poly);
- }
- break;
- case PARTICLE_TYPE_QUAD:
- {
- mesh->setMeshType(Mesh::QUAD_MESH);
- Matrix4 inverseMatrix = systemTrasnformMatrix.Inverse();
- Matrix4 cameraMatrix = renderer->getCameraMatrix();
- Quaternion q;
-
- Color vertexColor;
- Number finalParticleSize;
- for(int i=0; i < particles.size(); i++) {
- if(particles[i].lifetime > lifetime) {
- continue;
- }
- q.fromAxes(particles[i].rotation.x, particles[i].rotation.y, particles[i].rotation.z);
- vertexColor = particles[i].color;
- finalParticleSize = particleSize * particles[i].scale;
-
- Polycode::Polygon *poly = new Polycode::Polygon();
- Vector3 particlePosition = particles[i].position;
- if(particlesInWorldSpace) {
- particlePosition = inverseMatrix * particlePosition;
- }
-
- Vector3 vertexPosition = Vector3(-finalParticleSize, -finalParticleSize, 0.0);
- vertexPosition = q.applyTo(vertexPosition);
- vertexPosition = cameraMatrix.rotateVector(vertexPosition);
- poly->addVertex(particlePosition.x+vertexPosition.x, particlePosition.y+vertexPosition.y, particlePosition.z+vertexPosition.z, 0.0, 0.0)->vertexColor = vertexColor;
-
- vertexPosition = Vector3(finalParticleSize, -finalParticleSize, 0.0);
- vertexPosition = q.applyTo(vertexPosition);
- vertexPosition = cameraMatrix.rotateVector(vertexPosition);
- poly->addVertex(particlePosition.x+vertexPosition.x, particlePosition.y+vertexPosition.y, particlePosition.z+vertexPosition.z, 1.0, 0.0)->vertexColor = vertexColor;
- vertexPosition = Vector3(finalParticleSize, finalParticleSize, 0.0);
- vertexPosition = q.applyTo(vertexPosition);
- vertexPosition = cameraMatrix.rotateVector(vertexPosition);
- poly->addVertex(particlePosition.x+vertexPosition.x, particlePosition.y+vertexPosition.y, particlePosition.z+vertexPosition.z, 1.0, 1.0)->vertexColor = vertexColor;
- vertexPosition = Vector3(-finalParticleSize, finalParticleSize, 0.0);
- vertexPosition = q.applyTo(vertexPosition);
- vertexPosition = cameraMatrix.rotateVector(vertexPosition);
- poly->addVertex(particlePosition.x+vertexPosition.x, particlePosition.y+vertexPosition.y, particlePosition.z+vertexPosition.z, 0.0, 1.0)->vertexColor = vertexColor;
-
- mesh->addPolygon(poly);
- }
- }
- break;
-
- }
-
- mesh->dirtyArrays();
- // mesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
- // mesh->dirtyArray(RenderDataArray::COLOR_DATA_ARRAY);
- }
- unsigned int SceneParticleEmitter::getParticleCount() const {
- return particleCount;
- }
- unsigned int SceneParticleEmitter::getParticleType() const {
- return particleType;
- }
- void SceneParticleEmitter::setUseFloorPlane(bool val) {
- useFloorPlane = val;
- }
- void SceneParticleEmitter::setParticlesInWorldSpace(bool val) {
- particlesInWorldSpace = val;
- }
- void SceneParticleEmitter::setParticleLifetime(Number lifetime) {
- this->lifetime = lifetime;
- for(int i=0; i < particles.size(); i++) {
- resetParticle(i);
- particles[i].lifetime = RANDOM_NUMBER * lifetime;
- }
- }
- Vector3 SceneParticleEmitter::getDirectionDeviation() const {
- return directionDeviation;
- }
- Vector3 SceneParticleEmitter::getPerlinValue() const {
- return perlinValue;
- }
- bool SceneParticleEmitter::getPerlinEnabled() const {
- return perlinEnabled;
- }
- Vector3 SceneParticleEmitter::getEmitterSize() const {
- return emitterSize;
- }
- Vector3 SceneParticleEmitter::getGravity() const {
- return gravity;
- }
- Number SceneParticleEmitter::getParticleLifetime() const {
- return lifetime;
- }
- bool SceneParticleEmitter::getParticlesInWorldSpace() const {
- return particlesInWorldSpace;
- }
- Number SceneParticleEmitter::getParticleSize() const {
- return particleSize;
- }
- void SceneParticleEmitter::setFloorPlaneOffset(Number floorPlaneOffset) {
- this->floorPlaneOffset = floorPlaneOffset;
- }
- void SceneParticleEmitter::setParticleDirection(const Vector3 &direction) {
- directionVector = direction;
- }
- Vector3 SceneParticleEmitter::getParticleDirection() const {
- return directionVector;
- }
- void SceneParticleEmitter::setFloorDamping(Number floorDamping) {
- this->floorDamping = floorDamping;
- }
- Vector3 SceneParticleEmitter::getParticleRotationSpeed() const {
- return particleRotationSpeed;
- }
- void SceneParticleEmitter::setPerlinEnabled(bool val) {
- perlinEnabled = val;
- }
- void SceneParticleEmitter::setPerlinValue(const Vector3 &perlinValue) {
- this->perlinValue = perlinValue;
- }
- void SceneParticleEmitter::updateParticles() {
- Number normLife;
-
- for(int i=0; i < particles.size(); i++) {
- particles[i].lifetime += timeStep;
- if(particles[i].lifetime > lifetime) {
- if(loopParticles) {
- resetParticle(i);
- }
- }
-
- normLife = particles[i].lifetime / lifetime;
- if(useColorCurves) {
- particles[i].color.setColor(colorCurveR.getHeightAt(normLife)*particles[i].brightnessDeviation,
- colorCurveG.getHeightAt(normLife)*particles[i].brightnessDeviation,
- colorCurveB.getHeightAt(normLife)*particles[i].brightnessDeviation,
- colorCurveA.getHeightAt(normLife)*particles[i].brightnessDeviation);
- } else {
- particles[i].color = color;
- }
-
- if(useScaleCurve) {
- particles[i].scale = scaleCurve.getHeightAt(normLife);
- } else {
- particles[i].scale = 1.0;
- }
-
- particles[i].rotation += particleRotationSpeed *timeStep;
-
- particles[i].velocity += gravity * timeStep;
- particles[i].position += particles[i].velocity * timeStep * particleSpeed;
- if(perlinEnabled) {
-
- particles[i].position += Vector3(motionPerlin->Get((particles[i].lifetime/lifetime), particles[i].perlinPos.x) * perlinValue.x * timeStep, motionPerlin->Get((particles[i].lifetime/lifetime), particles[i].perlinPos.y) * perlinValue.y * timeStep , motionPerlin->Get((particles[i].lifetime/lifetime), particles[i].perlinPos.z) * perlinValue.z * timeStep);
- }
-
- if(useFloorPlane) {
- if(particles[i].position.y <= floorPlaneOffset) {
- particles[i].position.y = floorPlaneOffset;
- particles[i].velocity.y *= -1.0 * floorDamping;
- }
- }
- }
- }
- void SceneParticleEmitter::Render() {
- rebuildParticles();
- SceneMesh::Render();
- }
- void SceneParticleEmitter::Update() {
- systemTrasnformMatrix = getConcatenatedMatrix();
- Number elapsed = core->getElapsed() + cyclesLeftOver;
-
- while(elapsed > timeStep) {
- elapsed -= timeStep;
- updateParticles();
- }
- cyclesLeftOver = elapsed;
- SceneMesh::Update();
- }
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