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- /*
- Copyright (C) 2013 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolySceneSprite.h"
- #include "PolyCore.h"
- #include "PolyCoreServices.h"
- #include "PolyMesh.h"
- #include "PolyPolygon.h"
- #include "PolyTexture.h"
- using std::vector;
- using namespace Polycode;
- SceneSpriteResourceEntry::SceneSpriteResourceEntry(SceneSprite *sprite) : Resource(Resource::RESOURCE_SCREEN_ENTITY_INSTANCE) {
- this->sprite = sprite;
- }
- SceneSpriteResourceEntry::~SceneSpriteResourceEntry() {
- }
- SceneSprite *SceneSpriteResourceEntry::getSprite() {
- return sprite;
- }
- void SceneSpriteResourceEntry::reloadResource() {
- sprite->reloadSprite();
- Resource::reloadResource();
- }
- SceneSprite* SceneSprite::SceneSpriteFromImageFile(const String& fileName, Number spriteWidth, Number spriteHeight) {
- return new SceneSprite(fileName, spriteWidth, spriteHeight);
- }
- SceneSprite::SceneSprite(const String& fileName) : ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 1, 1) {
- currentFrame = 0;
- currentAnimation = NULL;
- paused = false;
- resourceEntry = new SceneSpriteResourceEntry(this);
- loadFromFile(fileName);
- resourceEntry->setResourceName(fileName);
- resourceEntry->setResourcePath(fileName);
- }
- Entity *SceneSprite::Clone(bool deepClone, bool ignoreEditorOnly) const {
- SceneSprite *newSprite = new SceneSprite(getTexture()->getResourcePath(), spriteWidth, spriteHeight);
- for(int i=0; i < animations.size(); i++) {
- newSprite->addAnimation(animations[i]->name, animations[i]->frames, animations[i]->speed);
- }
- if(currentAnimation) {
- newSprite->playAnimation(currentAnimation->name, currentFrame, playingOnce);
- }
- applyClone(newSprite, deepClone, ignoreEditorOnly);
- return newSprite;
- }
- void SceneSprite::applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const {
- // ScreenShape::applyClone(clone, deepClone, ignoreEditorOnly);
- }
- bool SceneSprite::loadFromFile(const String& fileName) {
- Object loadObject;
-
- animations.clear();
-
- if(!loadObject.loadFromXML(fileName)) {
- return false;
- }
-
- this->fileName = fileName;
-
- ObjectEntry *image = loadObject.root["image"];
- if(image) {
- ObjectEntry *frameWidth = (*image)["frameWidth"];
- ObjectEntry *frameHeight = (*image)["frameHeight"];
- ObjectEntry *fileName = (*image)["fileName"];
-
- if(fileName) {
- loadTexture(fileName->stringVal);
- }
- if(frameWidth && frameHeight) {
- actualSpriteSize.x = frameWidth->NumberVal;
- actualSpriteSize.y = frameHeight->NumberVal;
- setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, frameWidth->NumberVal, frameHeight->NumberVal);
- setSpriteSize(frameWidth->NumberVal, frameHeight->NumberVal);
- }
- }
-
- ObjectEntry *animationsEntry = loadObject.root["animations"];
-
- if(animationsEntry) {
- for(int i=0; i < animationsEntry->length; i++) {
- ObjectEntry *animation = (*animationsEntry)[i];
- if(animation) {
- ObjectEntry *name = (*animation)["name"];
- ObjectEntry *frames = (*animation)["frames"];
- ObjectEntry *speed = (*animation)["speed"];
-
- if(name && frames && speed) {
- addAnimation(name->stringVal, frames->stringVal, speed->NumberVal);
- } else {
- printf("Error parsing animation node\n");
- }
- }
- }
- }
-
- recalculateSpriteDimensions();
- return true;
- }
- unsigned int SceneSprite::getNumAnimations() {
- return animations.size();
- }
- SpriteAnimation *SceneSprite::getAnimationAtIndex(unsigned int index) {
- if(index < animations.size()) {
- return animations[index];
- } else {
- return NULL;
- }
- }
- void SceneSprite::reloadSprite() {
-
- String _animName = "";
- int _currentFrame;
- bool _playingOnce;
-
- if(currentAnimation) {
- _animName = currentAnimation->name;
- _currentFrame = currentFrame;
- _playingOnce = playingOnce;
- }
- loadFromFile(fileName);
-
- if(_animName != "") {
- playAnimation(_animName, _currentFrame, _playingOnce);
- }
- }
- SceneSpriteResourceEntry *SceneSprite::getResourceEntry() {
- return resourceEntry;
- }
- SceneSprite::SceneSprite(const String& fileName, Number spriteWidth, Number spriteHeight) : ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 1, 1) {
- this->spriteWidth = spriteWidth;
- this->spriteHeight = spriteHeight;
- loadTexture(fileName);
-
- recalculateSpriteDimensions();
- currentFrame = 0;
- currentAnimation = NULL;
- paused = false;
- actualSpriteSize.x = spriteWidth;
- actualSpriteSize.y = spriteHeight;
-
- setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, spriteWidth, spriteHeight);
- }
- SceneSprite::~SceneSprite() {
-
- }
- void SceneSprite::removeAnimation(SpriteAnimation *animation) {
- for(int i=0; i < animations.size(); i++) {
- if(animations[i] == animation) {
- animations.erase(animations.begin()+i);
- return;
- }
- }
- }
- void SceneSprite::setActualSpriteSize(Number width, Number height) {
- actualSpriteSize.x = width;
- actualSpriteSize.y = height;
- setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, actualSpriteSize.x, actualSpriteSize.y);
- }
- Vector2 SceneSprite::getActualSpriteSize() {
- return actualSpriteSize;
- }
- void SceneSprite::recalculateSpriteDimensions() {
- if(!texture)
- return;
-
- spriteUVWidth = 1.0f / ((Number) texture->getWidth() / spriteWidth);
- spriteUVHeight = 1.0f / ((Number) texture->getHeight() / spriteHeight);
-
- for(int i =0 ; i < animations.size(); i++) {
- animations[i]->numFramesX = texture->getWidth() / spriteWidth;
- if(animations[i]->numFramesX < 1) {
- animations[i]->numFramesX = 1;
- }
- animations[i]->numFramesY = texture->getHeight() / spriteHeight;
- if(animations[i]->numFramesY < 1) {
- animations[i]->numFramesY = 1;
- }
- animations[i]->spriteUVWidth = spriteUVWidth;
- animations[i]->spriteUVHeight = spriteUVHeight;
- animations[i]->setOffsetsFromFrameString(animations[i]->frames);
- }
- }
- Vector2 SceneSprite::getSpriteSize() {
- return Vector2(spriteWidth, spriteHeight);
- }
- String SceneSprite::getFileName() const {
- return fileName;
- }
- void SceneSprite::setSpriteSize(const Number spriteWidth, const Number spriteHeight) {
- this->spriteWidth = spriteWidth;
- this->spriteHeight = spriteHeight;
-
- recalculateSpriteDimensions();
- }
- SpriteAnimation *SceneSprite::getCurrentAnimation() {
- return currentAnimation;
- }
- unsigned int SceneSprite::getCurrentAnimationFrame() {
- return currentFrame;
- }
- bool SceneSprite::isCurrentAnimationFinished() {
- if(currentAnimation) {
- if(currentFrame >= currentAnimation->numFrames)
- return true;
- }
- return false;
- }
- void SpriteAnimation::setOffsetsFromFrameString(const String& frames) {
- framesOffsets.clear();
- vector<String> frameNumbers = frames.split(",");
-
- int frameNumber;
- int frameX;
- int frameY;
-
- numFrames = 0;
-
- for(int i=0; i < frameNumbers.size(); i++) {
- if(frameNumbers[i].find_first_of("-") != -1) {
- vector<String> _frameNumbers = frameNumbers[i].split("-");
- if(_frameNumbers.size() > 1) {
- int frameNumberStart = atoi(_frameNumbers[0].c_str());
- int frameNumberEnd = atoi(_frameNumbers[1].c_str());
- int dir = 1;
- if(frameNumberEnd < frameNumberStart) {
- dir = -1;
- }
- for(int j=frameNumberStart; j != frameNumberEnd + dir; j += dir) {
- frameX = j % numFramesX;
- frameY = j/numFramesX;
- framesOffsets.push_back(Vector2(spriteUVWidth * frameX, spriteUVHeight * frameY));
- numFrames++;
- }
- }
- } else if(frameNumbers[i].find_first_of("x") != -1) {
- vector<String> _frameNumbers = frameNumbers[i].split("x");
- if(_frameNumbers.size() > 1) {
- int _frameNumber = atoi(_frameNumbers[0].c_str());
- int frameNumberCount = atoi(_frameNumbers[1].c_str());
- for(int j=0; j < frameNumberCount; j++) {
- frameX = _frameNumber % numFramesX;
- frameY = _frameNumber/numFramesX;
- framesOffsets.push_back(Vector2(spriteUVWidth * frameX, spriteUVHeight * frameY));
- numFrames++;
- }
- }
- } else {
- frameNumber = atoi(frameNumbers[i].c_str());
- frameX = frameNumber % numFramesX;
- frameY = frameNumber/numFramesX;
- framesOffsets.push_back(Vector2(spriteUVWidth * frameX, spriteUVHeight * frameY));
- numFrames++;
- }
- }
-
- this->frames = frames;
- }
- SpriteAnimation *SceneSprite::addAnimation(const String& name, const String& frames, Number speed) {
- SpriteAnimation *newAnimation = new SpriteAnimation();
-
-
- newAnimation->numFramesX = texture->getWidth() / spriteWidth;
- if(newAnimation->numFramesX < 1) {
- newAnimation->numFramesX = 1;
- }
- newAnimation->numFramesY = texture->getHeight() / spriteHeight;
- if(newAnimation->numFramesY < 1) {
- newAnimation->numFramesY = 1;
- }
- newAnimation->spriteUVWidth = spriteUVWidth;
- newAnimation->spriteUVHeight = spriteUVHeight;
-
- newAnimation->setOffsetsFromFrameString(frames);
-
- newAnimation->speed = speed;
- newAnimation->name = name;
- animations.push_back(newAnimation);
- return newAnimation;
- }
- void SceneSprite::playAnimation(const String& name, int startFrame, bool once) {
- paused = false;
- for(int i=0; i < animations.size(); i++) {
- if(animations[i]->name == name) {
- if(currentAnimation == animations[i] && !playingOnce && !once)
- return;
- currentFrame = 0;
- currentAnimation = animations[i];
- if(startFrame == -1) {
- currentFrame = rand() % currentAnimation->numFrames;
- } else {
- if(startFrame < currentAnimation->numFrames) {
- currentFrame = startFrame;
- }
- }
- playingOnce = once;
- lastTick = 0;
- }
- }
- }
- void SceneSprite::Pause(bool val) {
- paused = val;
- }
- void SceneSprite::showFrame(unsigned int frameIndex) {
- if(!currentAnimation)
- return;
- if(frameIndex < currentAnimation->numFrames) {
- currentFrame = frameIndex;
- updateSprite();
- }
- }
- void SceneSprite::Update() {
- if(!currentAnimation)
- return;
-
- Number newTick = CoreServices::getInstance()->getCore()->getTicksFloat();
-
- Number elapsed = newTick - lastTick;
-
- if(paused)
- return;
-
- if(elapsed > currentAnimation->speed) {
- currentFrame++;
- if(currentFrame >= currentAnimation->numFrames) {
- if(playingOnce) {
- dispatchEvent(new Event(), Event::COMPLETE_EVENT);
- return;
- } else {
- currentFrame = 0;
- }
- }
-
- updateSprite();
-
- lastTick = newTick;
-
- }
- }
- void SceneSprite::updateSprite() {
- Number xOffset = currentAnimation->framesOffsets[currentFrame].x;
- Number yOffset = 1.0f - currentAnimation->framesOffsets[currentFrame].y - spriteUVHeight;
- Polygon *imagePolygon;
- imagePolygon = mesh->getPolygon(0);
- imagePolygon->getVertex(0)->setTexCoord(xOffset, yOffset);
- imagePolygon->getVertex(1)->setTexCoord(xOffset+spriteUVWidth, yOffset);
- imagePolygon->getVertex(2)->setTexCoord(xOffset+spriteUVWidth, yOffset+spriteUVHeight);
-
- imagePolygon = mesh->getPolygon(1);
- imagePolygon->getVertex(0)->setTexCoord(xOffset, yOffset); ;
- imagePolygon->getVertex(1)->setTexCoord(xOffset+spriteUVWidth, yOffset+spriteUVHeight);
- imagePolygon->getVertex(2)->setTexCoord(xOffset, yOffset+spriteUVHeight);
-
- mesh->arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- }
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