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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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%!s(int64=14) %!d(string=hai) anos |
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OSBasics.cpp
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1671a07a88
fix for mingw for iterating over directories
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%!s(int64=12) %!d(string=hai) anos |
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PolyBezierCurve.cpp
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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%!s(int64=11) %!d(string=hai) anos |
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PolyBone.cpp
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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%!s(int64=11) %!d(string=hai) anos |
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PolyCamera.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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%!s(int64=11) %!d(string=hai) anos |
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PolyClient.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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%!s(int64=12) %!d(string=hai) anos |
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PolyCocoaCore.mm
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a8d3b1351a
Implemented saveFilePicker on OS X
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PolyColor.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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PolyConfig.cpp
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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PolyCore.cpp
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1983a51de4
Added a fix for fixed timestep on Windows
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PolyCoreInput.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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%!s(int64=11) %!d(string=hai) anos |
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PolyCoreServices.cpp
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713fe0793b
Merge pull request #509 from fodinabor/LogToFile
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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%!s(int64=12) %!d(string=hai) anos |
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PolyData.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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%!s(int64=12) %!d(string=hai) anos |
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PolyEntity.cpp
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d56bffaf46
Fixed euler angles not being set in Enity::lookAt
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%!s(int64=11) %!d(string=hai) anos |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyEventDispatcher.cpp
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fe21b9fa92
Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes
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%!s(int64=12) %!d(string=hai) anos |
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PolyEventHandler.cpp
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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%!s(int64=12) %!d(string=hai) anos |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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%!s(int64=12) %!d(string=hai) anos |
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PolyFont.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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PolyFontGlyphSheet.cpp
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264d34cc94
Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project
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%!s(int64=12) %!d(string=hai) anos |
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PolyFontManager.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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PolyGLCubemap.cpp
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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%!s(int64=12) %!d(string=hai) anos |
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PolyGLES1Renderer.cpp
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33e1e9516f
Removed superfluous screen clearing
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%!s(int64=11) %!d(string=hai) anos |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyGLRenderer.cpp
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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%!s(int64=11) %!d(string=hai) anos |
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PolyGLSLProgram.cpp
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cdf10e8510
Fixed bug with loading shader programs
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%!s(int64=11) %!d(string=hai) anos |
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PolyGLSLShader.cpp
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7065727c35
More complete messages about loading shader data
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%!s(int64=11) %!d(string=hai) anos |
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PolyGLSLShaderModule.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
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PolyGLTexture.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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%!s(int64=11) %!d(string=hai) anos |
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PolyGLVertexBuffer.cpp
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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%!s(int64=11) %!d(string=hai) anos |
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PolyImage.cpp
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445d4069e9
Re-enabled scaling in skeletal animation, removed debug printfs from Image
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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%!s(int64=14) %!d(string=hai) anos |
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PolyLabel.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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%!s(int64=12) %!d(string=hai) anos |
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PolyLogger.cpp
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1e97cc2e4b
Implemented the option to log to a file (File name: yy_mm_dd.log)
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%!s(int64=11) %!d(string=hai) anos |
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PolyMaterial.cpp
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9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
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%!s(int64=11) %!d(string=hai) anos |
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PolyMaterialManager.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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%!s(int64=11) %!d(string=hai) anos |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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%!s(int64=12) %!d(string=hai) anos |
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PolyMesh.cpp
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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%!s(int64=11) %!d(string=hai) anos |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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%!s(int64=13) %!d(string=hai) anos |
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PolyObject.cpp
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023a413d34
Fix some warnings
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%!s(int64=13) %!d(string=hai) anos |
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PolyParticleEmitter.cpp
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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%!s(int64=11) %!d(string=hai) anos |
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PolyPeer.cpp
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f3a8991475
Fixed initial peer packet not getting processed
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%!s(int64=11) %!d(string=hai) anos |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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%!s(int64=12) %!d(string=hai) anos |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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%!s(int64=12) %!d(string=hai) anos |
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PolyQuaternionCurve.cpp
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e65808712e
Number-is-single fixes
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%!s(int64=11) %!d(string=hai) anos |
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PolyRay.cpp
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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%!s(int64=11) %!d(string=hai) anos |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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%!s(int64=12) %!d(string=hai) anos |
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PolyRenderer.cpp
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fd96742c9b
colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor
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%!s(int64=11) %!d(string=hai) anos |
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PolyResource.cpp
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ba879693a6
Added global resource autoreload settings
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%!s(int64=11) %!d(string=hai) anos |
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PolyResourceManager.cpp
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ba879693a6
Added global resource autoreload settings
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%!s(int64=11) %!d(string=hai) anos |
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PolySDLCore.cpp
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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%!s(int64=11) %!d(string=hai) anos |
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PolyScene.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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%!s(int64=11) %!d(string=hai) anos |
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PolySceneEntityInstance.cpp
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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%!s(int64=11) %!d(string=hai) anos |
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PolySceneImage.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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%!s(int64=12) %!d(string=hai) anos |
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PolySceneLabel.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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%!s(int64=12) %!d(string=hai) anos |
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PolySceneLight.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
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PolySceneLine.cpp
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16de993f35
Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation
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%!s(int64=11) %!d(string=hai) anos |
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PolySceneManager.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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%!s(int64=11) %!d(string=hai) anos |
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PolySceneMesh.cpp
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77aa0c6eec
Fixed mesh hit detection broken by previous commit
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%!s(int64=11) %!d(string=hai) anos |
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PolyScenePrimitive.cpp
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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%!s(int64=11) %!d(string=hai) anos |
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PolySceneRenderTexture.cpp
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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%!s(int64=12) %!d(string=hai) anos |
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PolySceneSound.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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%!s(int64=12) %!d(string=hai) anos |
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PolySceneSprite.cpp
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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%!s(int64=11) %!d(string=hai) anos |
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PolyServer.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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%!s(int64=12) %!d(string=hai) anos |
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PolyShader.cpp
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34e47016f3
LocalShaderParam data setters and getters will no longer crash if incorrect type is used
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%!s(int64=11) %!d(string=hai) anos |
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PolySkeleton.cpp
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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%!s(int64=11) %!d(string=hai) anos |
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PolySocket.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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%!s(int64=12) %!d(string=hai) anos |
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PolySound.cpp
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8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
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%!s(int64=12) %!d(string=hai) anos |
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PolySoundManager.cpp
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9ccc21b6e9
SoundManager cleanup, fixed examples on Windows
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%!s(int64=12) %!d(string=hai) anos |
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PolyString.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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%!s(int64=11) %!d(string=hai) anos |
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PolyTextMesh.cpp
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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%!s(int64=12) %!d(string=hai) anos |
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PolyTexture.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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%!s(int64=12) %!d(string=hai) anos |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyTween.cpp
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7e5c38fdc5
Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset
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%!s(int64=12) %!d(string=hai) anos |
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PolyTweenManager.cpp
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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%!s(int64=12) %!d(string=hai) anos |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyVector4.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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%!s(int64=12) %!d(string=hai) anos |
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PolyVertex.cpp
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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%!s(int64=12) %!d(string=hai) anos |
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PolyWinCore.cpp
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aa77fcb758
Merge pull request #493 from fodinabor/WinMouseCaptureFix
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PolyiPhoneCore.cpp
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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rgbe.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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%!s(int64=11) %!d(string=hai) anos |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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%!s(int64=15) %!d(string=hai) anos |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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%!s(int64=13) %!d(string=hai) anos |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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%!s(int64=15) %!d(string=hai) anos |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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%!s(int64=12) %!d(string=hai) anos |