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- class "CollisionSceneEntity"
- SHAPE_BOX = 0
- SHAPE_TERRAIN = 1
- SHAPE_SPHERE = 2
- SHAPE_MESH = 3
- CHARACTER_CONTROLLER = 4
- SHAPE_CAPSULE = 5
- SHAPE_PLANE = 6
- SHAPE_CONE = 7
- SHAPE_CYLINDER = 8
- function CollisionSceneEntity:__index__(name)
- if name == "gravityEnabled" then
- return Physics3D.CollisionSceneEntity_get_gravityEnabled(self.__ptr)
- elseif name == "autoCollide" then
- return Physics3D.CollisionSceneEntity_get_autoCollide(self.__ptr)
- elseif name == "gravityVector" then
- retVal = Physics3D.CollisionSceneEntity_get_gravityVector(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- elseif name == "gVelocity" then
- retVal = Physics3D.CollisionSceneEntity_get_gVelocity(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- elseif name == "gravityStrength" then
- return Physics3D.CollisionSceneEntity_get_gravityStrength(self.__ptr)
- elseif name == "lastPosition" then
- retVal = Physics3D.CollisionSceneEntity_get_lastPosition(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- elseif name == "enabled" then
- return Physics3D.CollisionSceneEntity_get_enabled(self.__ptr)
- end
- end
- function CollisionSceneEntity:__set_callback(name,value)
- if name == "gravityEnabled" then
- Physics3D.CollisionSceneEntity_set_gravityEnabled(self.__ptr, value)
- return true
- elseif name == "autoCollide" then
- Physics3D.CollisionSceneEntity_set_autoCollide(self.__ptr, value)
- return true
- elseif name == "gravityStrength" then
- Physics3D.CollisionSceneEntity_set_gravityStrength(self.__ptr, value)
- return true
- elseif name == "enabled" then
- Physics3D.CollisionSceneEntity_set_enabled(self.__ptr, value)
- return true
- end
- return false
- end
- function CollisionSceneEntity:CollisionSceneEntity(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Physics3D.CollisionSceneEntity(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function CollisionSceneEntity:getSceneEntity()
- local retVal = Physics3D.CollisionSceneEntity_getSceneEntity(self.__ptr)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function CollisionSceneEntity:Update()
- local retVal = Physics3D.CollisionSceneEntity_Update(self.__ptr)
- end
- function CollisionSceneEntity:getType()
- local retVal = Physics3D.CollisionSceneEntity_getType(self.__ptr)
- return retVal
- end
- function CollisionSceneEntity:getConvexShape()
- local retVal = Physics3D.CollisionSceneEntity_getConvexShape(self.__ptr)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = btConvexShape("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function CollisionSceneEntity:createCollisionShape(entity, type)
- local retVal = Physics3D.CollisionSceneEntity_createCollisionShape(self.__ptr, entity.__ptr, type)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = btCollisionShape("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function CollisionSceneEntity:__delete()
- Polycore.__ptr_lookup[self.__ptr] = nil
- Physics3D.delete_CollisionSceneEntity(self.__ptr)
- end
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