CollisionSceneEntity.lua 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136
  1. class "CollisionSceneEntity"
  2. SHAPE_BOX = 0
  3. SHAPE_TERRAIN = 1
  4. SHAPE_SPHERE = 2
  5. SHAPE_MESH = 3
  6. CHARACTER_CONTROLLER = 4
  7. SHAPE_CAPSULE = 5
  8. SHAPE_PLANE = 6
  9. SHAPE_CONE = 7
  10. SHAPE_CYLINDER = 8
  11. function CollisionSceneEntity:__index__(name)
  12. if name == "gravityEnabled" then
  13. return Physics3D.CollisionSceneEntity_get_gravityEnabled(self.__ptr)
  14. elseif name == "autoCollide" then
  15. return Physics3D.CollisionSceneEntity_get_autoCollide(self.__ptr)
  16. elseif name == "gravityVector" then
  17. retVal = Physics3D.CollisionSceneEntity_get_gravityVector(self.__ptr)
  18. if Polycore.__ptr_lookup[retVal] ~= nil then
  19. return Polycore.__ptr_lookup[retVal]
  20. else
  21. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  22. Polycore.__ptr_lookup[retVal].__ptr = retVal
  23. return Polycore.__ptr_lookup[retVal]
  24. end
  25. elseif name == "gVelocity" then
  26. retVal = Physics3D.CollisionSceneEntity_get_gVelocity(self.__ptr)
  27. if Polycore.__ptr_lookup[retVal] ~= nil then
  28. return Polycore.__ptr_lookup[retVal]
  29. else
  30. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  31. Polycore.__ptr_lookup[retVal].__ptr = retVal
  32. return Polycore.__ptr_lookup[retVal]
  33. end
  34. elseif name == "gravityStrength" then
  35. return Physics3D.CollisionSceneEntity_get_gravityStrength(self.__ptr)
  36. elseif name == "lastPosition" then
  37. retVal = Physics3D.CollisionSceneEntity_get_lastPosition(self.__ptr)
  38. if Polycore.__ptr_lookup[retVal] ~= nil then
  39. return Polycore.__ptr_lookup[retVal]
  40. else
  41. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  42. Polycore.__ptr_lookup[retVal].__ptr = retVal
  43. return Polycore.__ptr_lookup[retVal]
  44. end
  45. elseif name == "enabled" then
  46. return Physics3D.CollisionSceneEntity_get_enabled(self.__ptr)
  47. end
  48. end
  49. function CollisionSceneEntity:__set_callback(name,value)
  50. if name == "gravityEnabled" then
  51. Physics3D.CollisionSceneEntity_set_gravityEnabled(self.__ptr, value)
  52. return true
  53. elseif name == "autoCollide" then
  54. Physics3D.CollisionSceneEntity_set_autoCollide(self.__ptr, value)
  55. return true
  56. elseif name == "gravityStrength" then
  57. Physics3D.CollisionSceneEntity_set_gravityStrength(self.__ptr, value)
  58. return true
  59. elseif name == "enabled" then
  60. Physics3D.CollisionSceneEntity_set_enabled(self.__ptr, value)
  61. return true
  62. end
  63. return false
  64. end
  65. function CollisionSceneEntity:CollisionSceneEntity(...)
  66. for k,v in pairs(arg) do
  67. if type(v) == "table" then
  68. if v.__ptr ~= nil then
  69. arg[k] = v.__ptr
  70. end
  71. end
  72. end
  73. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  74. self.__ptr = Physics3D.CollisionSceneEntity(unpack(arg))
  75. Polycore.__ptr_lookup[self.__ptr] = self
  76. end
  77. end
  78. function CollisionSceneEntity:getSceneEntity()
  79. local retVal = Physics3D.CollisionSceneEntity_getSceneEntity(self.__ptr)
  80. if retVal == nil then return nil end
  81. if Polycore.__ptr_lookup[retVal] ~= nil then
  82. return Polycore.__ptr_lookup[retVal]
  83. else
  84. Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__")
  85. Polycore.__ptr_lookup[retVal].__ptr = retVal
  86. return Polycore.__ptr_lookup[retVal]
  87. end
  88. end
  89. function CollisionSceneEntity:Update()
  90. local retVal = Physics3D.CollisionSceneEntity_Update(self.__ptr)
  91. end
  92. function CollisionSceneEntity:getType()
  93. local retVal = Physics3D.CollisionSceneEntity_getType(self.__ptr)
  94. return retVal
  95. end
  96. function CollisionSceneEntity:getConvexShape()
  97. local retVal = Physics3D.CollisionSceneEntity_getConvexShape(self.__ptr)
  98. if retVal == nil then return nil end
  99. if Polycore.__ptr_lookup[retVal] ~= nil then
  100. return Polycore.__ptr_lookup[retVal]
  101. else
  102. Polycore.__ptr_lookup[retVal] = btConvexShape("__skip_ptr__")
  103. Polycore.__ptr_lookup[retVal].__ptr = retVal
  104. return Polycore.__ptr_lookup[retVal]
  105. end
  106. end
  107. function CollisionSceneEntity:createCollisionShape(entity, type)
  108. local retVal = Physics3D.CollisionSceneEntity_createCollisionShape(self.__ptr, entity.__ptr, type)
  109. if retVal == nil then return nil end
  110. if Polycore.__ptr_lookup[retVal] ~= nil then
  111. return Polycore.__ptr_lookup[retVal]
  112. else
  113. Polycore.__ptr_lookup[retVal] = btCollisionShape("__skip_ptr__")
  114. Polycore.__ptr_lookup[retVal].__ptr = retVal
  115. return Polycore.__ptr_lookup[retVal]
  116. end
  117. end
  118. function CollisionSceneEntity:__delete()
  119. Polycore.__ptr_lookup[self.__ptr] = nil
  120. Physics3D.delete_CollisionSceneEntity(self.__ptr)
  121. end