Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor %!s(int64=11) %!d(string=hai) anos
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CMakeLists.txt ae315fb205 Added UIMenuItem to inheritInModule hack, removed check for modified files in bindings build script. %!s(int64=12) %!d(string=hai) anos
CppHeaderParser.py a6b1f531ab Make CppHeaderParser script ignore "using" statements %!s(int64=12) %!d(string=hai) anos
CppHeaderParser3.py 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation %!s(int64=13) %!d(string=hai) anos
Makefile 8b1ae6d785 3D Physics module, minor fixes across the board. %!s(int64=14) %!d(string=hai) anos
create_lua_library.py 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor %!s(int64=11) %!d(string=hai) anos
zipfile.py 502593b743 Switched back to python 2, sorry Andi :) %!s(int64=13) %!d(string=hai) anos