PolycodeEntityEditor.cpp 78 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  51. editorOnly = true;
  52. this->light = light;
  53. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  54. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  55. addChild(spotSpot);
  56. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  57. spotSpot->enabled = false;
  58. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  59. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  60. fovMesh = fovSceneMesh->getMesh();
  61. fovMesh->indexedMesh = true;
  62. addChild(fovSceneMesh);
  63. fovMesh->addVertex(0.0, 0.0, 0.0);
  64. fovMesh->addVertex(-1.0, 1.0, -1.0);
  65. fovMesh->addVertex(1.0, 1.0, -1.0);
  66. fovMesh->addVertex(1.0, -1.0, -1.0);
  67. fovMesh->addVertex(-1.0, -1.0, -1.0);
  68. fovMesh->addIndexedFace(0, 1);
  69. fovMesh->addIndexedFace(0, 2);
  70. fovMesh->addIndexedFace(0, 3);
  71. fovMesh->addIndexedFace(0, 4);
  72. light->addChild(this);
  73. }
  74. LightDisplay::~LightDisplay() {
  75. }
  76. void LightDisplay::Update() {
  77. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  78. spotSpot->enabled = true;
  79. fovSceneMesh->enabled = true;
  80. Number distance = light->getIntensity() * 2.0;
  81. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  82. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  83. spotSpot->setPosition(0.0, 0.0, -distance);
  84. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  85. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  86. spotLightSize *= 0.5;
  87. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  88. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  89. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  90. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  91. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  92. } else {
  93. spotSpot->enabled = false;
  94. fovSceneMesh->enabled = false;
  95. }
  96. }
  97. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  98. editorOnly = true;
  99. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  100. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  101. fovMesh = fovSceneMesh->getMesh();
  102. fovMesh->indexedMesh = true;
  103. fovMesh->addVertex(0.0, 0.0, 0.0);
  104. fovMesh->addVertex(-1.0, 1.0, -1.0);
  105. fovMesh->addVertex(1.0, 1.0, -1.0);
  106. fovMesh->addVertex(1.0, -1.0, -1.0);
  107. fovMesh->addVertex(-1.0, -1.0, -1.0);
  108. fovMesh->addIndexedFace(0, 1);
  109. fovMesh->addIndexedFace(0, 2);
  110. fovMesh->addIndexedFace(0, 3);
  111. fovMesh->addIndexedFace(0, 4);
  112. fovMesh->addIndexedFace(1, 2);
  113. fovMesh->addIndexedFace(2, 3);
  114. fovMesh->addIndexedFace(3, 4);
  115. fovMesh->addIndexedFace(4, 1);
  116. addChild(fovSceneMesh);
  117. camera->addChild(this);
  118. this->camera = camera;
  119. }
  120. CameraDisplay::~CameraDisplay() {
  121. }
  122. void CameraDisplay::Update() {
  123. if(camera->getOrthoMode()) {
  124. Number xPos = camera->getOrthoSizeX() * 0.5;
  125. Number yPos = camera->getOrthoSizeY() * 0.5;
  126. Number zPos = 0.0;
  127. switch(camera->getOrthoSizeMode()) {
  128. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  129. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  130. break;
  131. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  132. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  133. break;
  134. case Camera::ORTHO_SIZE_VIEWPORT:
  135. xPos = camera->getViewport().w * 0.5;
  136. yPos = camera->getViewport().h * 0.5;
  137. break;
  138. }
  139. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  140. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  141. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  142. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  143. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  144. } else {
  145. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  146. Number displayScale = 3.0;
  147. Number xPos = cos(fovRad) * displayScale;
  148. Number yPos = xPos * 0.5625;
  149. Number zPos = -sin(fovRad) * displayScale * 0.5;
  150. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  151. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  152. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  153. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  154. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  155. }
  156. }
  157. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  158. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  159. addChild(bgRect);
  160. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  161. UILabel *label = new UILabel("PREVIEW", 11);
  162. label->setColor(1.0, 1.0, 1.0, 1.0);
  163. // addChild(label);
  164. label->setPosition(15, 3);
  165. aspectCombo = new UIComboBox(globalMenu, 80);
  166. addChild(aspectCombo);
  167. aspectCombo->setPosition(5, 3);
  168. aspectCombo->addComboItem("16:9");
  169. aspectCombo->addComboItem("16:10");
  170. aspectCombo->addComboItem("4:3");
  171. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  172. pinButton = new UIButton("Pin", 60);
  173. addChild(pinButton);
  174. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  175. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  176. previewRect->setPosition(8, 30);
  177. addChild(previewRect);
  178. enabled = false;
  179. camera = NULL;
  180. scene = NULL;
  181. renderTexture = NULL;
  182. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  183. pinned = false;
  184. cameraSelected = false;
  185. aspectCombo->setSelectedIndex(0);
  186. }
  187. bool CameraPreviewWindow::isPinned() {
  188. return pinned;
  189. }
  190. void CameraPreviewWindow::Resize(Number width, Number height) {
  191. UIElement::Resize(width, height);
  192. bgRect->Resize(width, height);
  193. previewRect->Resize(width-16, height-38);
  194. if(camera) {
  195. if(renderTexture) {
  196. delete renderTexture;
  197. }
  198. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  199. previewRect->setTexture(renderTexture->getTargetTexture());
  200. }
  201. pinButton->setPosition(width-70, 3);
  202. }
  203. void CameraPreviewWindow::handleEvent(Event *event) {
  204. if(event->getDispatcher() == pinButton) {
  205. pinned = !pinned;
  206. if(pinned) {
  207. pinButton->setCaption("Unpin");
  208. } else {
  209. pinButton->setCaption("Pin");
  210. if(!cameraSelected) {
  211. enabled = false;
  212. camera = NULL;
  213. }
  214. }
  215. } else if(event->getDispatcher() == aspectCombo) {
  216. switch(aspectCombo->getSelectedIndex()) {
  217. case 0:
  218. Resize(bBox.y * 1.77777, bBox.y);
  219. break;
  220. case 1:
  221. Resize(bBox.y * 1.6, bBox.y);
  222. break;
  223. case 2:
  224. Resize(bBox.y * 1.3, bBox.y);
  225. break;
  226. }
  227. }
  228. }
  229. CameraPreviewWindow::~CameraPreviewWindow() {
  230. delete renderTexture;
  231. }
  232. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  233. if(pinned && !camera) {
  234. cameraSelected = false;
  235. return;
  236. }
  237. this->camera = camera;
  238. this->scene = scene;
  239. if(camera) {
  240. enabled = true;
  241. if(renderTexture) {
  242. delete renderTexture;
  243. }
  244. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  245. previewRect->setTexture(renderTexture->getTargetTexture());
  246. } else {
  247. if(!pinned) {
  248. enabled = false;
  249. }
  250. }
  251. }
  252. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  253. processInputEvents = true;
  254. multiselectIndex = 0;
  255. objectRootInstance = NULL;
  256. lightsDisabled = false;
  257. beforeData = NULL;
  258. setOwnsChildrenRecursive(true);
  259. this->editor = editor;
  260. mainScene = new Scene(Scene::SCENE_3D, true);
  261. mainScene->getDefaultCamera()->frustumCulling = false;
  262. mainScene->doVisibilityChecking(false);
  263. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  264. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  265. mainScene->useClearColor = true;
  266. mainScene->rootEntity.processInputEvents = true;
  267. Number customFalloff = 0.006;
  268. // setup custom lights for disabled lighting
  269. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  270. customLight1->editorOnly = true;
  271. customLight1->setPosition(-9999, 9999, 9999);
  272. mainScene->addLight(customLight1);
  273. customLight1->enabled = false;
  274. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  275. customLight2->editorOnly = true;
  276. customLight2->setPosition(8999, -8999, -8999);
  277. mainScene->addLight(customLight2);
  278. customLight2->enabled = false;
  279. renderTextureShape = new UIRect(256, 256);
  280. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  281. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  282. addChild(renderTextureShape);
  283. renderTextureShape->setPosition(0, 30);
  284. renderTextureShape->focusable = true;
  285. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  286. cameraPreview = new CameraPreviewWindow();
  287. addChild(cameraPreview);
  288. cameraPreview->setPosition(5, 35);
  289. headerBg = new UIRect(10,10);
  290. addChild(headerBg);
  291. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  292. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  293. footerBg = new UIRect(10,10);
  294. addChild(footerBg);
  295. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  296. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  297. bottomBar = new Entity();
  298. addChild(bottomBar);
  299. bottomBar->setPosition(0, 0);
  300. bottomBar->processInputEvents = true;
  301. topBar = new Entity();
  302. addChild(topBar);
  303. topBar->setPosition(0, 0);
  304. topBar->processInputEvents = true;
  305. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  306. mainScene->getDefaultCamera( )->lookAt(Vector3());
  307. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  308. grid = new EditorGrid();
  309. grid->addEventListener(this, Event::CHANGE_EVENT);
  310. mainScene->addChild(grid);
  311. objectRootBase = new Entity();
  312. mainScene->addChild(objectRootBase);
  313. objectRootBase->processInputEvents = true;
  314. sceneObjectRoot = new Entity();
  315. sceneObjectRoot->processInputEvents = true;
  316. objectRootBase->addChild(sceneObjectRoot);
  317. iconBase = new Entity();
  318. mainScene->addChild(iconBase);
  319. iconBase->processInputEvents = true;
  320. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  321. transformGizmo->enableGizmo = false;
  322. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  323. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  324. mainScene->addChild(transformGizmo);
  325. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  326. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  327. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  328. topBar->addChild(addEntityButton);
  329. addEntityButton->setPosition(4, 2);
  330. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  331. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  332. topBar->addChild(transformGizmoMenu);
  333. transformGizmoMenu->setPositionX(40);
  334. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  335. topBar->addChild(modeSwitchDropdown);
  336. modeSwitchDropdown->addComboItem("3D MODE");
  337. modeSwitchDropdown->addComboItem("2D MODE");
  338. modeSwitchDropdown->setSelectedIndex(0);
  339. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  340. shadeModeSelector = new UIIconSelector();
  341. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  342. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  343. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  344. topBar->addChild(shadeModeSelector);
  345. shadeModeSelector->setPosition(320, 3);
  346. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  347. lightingModeSelector = new UIIconSelector();
  348. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  349. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  350. topBar->addChild(lightingModeSelector);
  351. lightingModeSelector->setPosition(420, 3);
  352. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  353. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  354. bottomBar->addChild(moveUpButton);
  355. moveUpButton->setPosition(4, 2);
  356. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  357. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  358. bottomBar->addChild(moveTopButton);
  359. moveTopButton->setPosition(30, 2);
  360. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  361. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  362. bottomBar->addChild(moveDownButton);
  363. moveDownButton->setPosition(56, 2);
  364. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  365. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  366. bottomBar->addChild(moveBottomButton);
  367. moveBottomButton->setPosition(82, 2);
  368. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  369. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  370. bottomBar->addChild(gridSettingsButton);
  371. gridSettingsButton->setPosition(120, 2);
  372. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  373. snapSelector = new UIIconSelector();
  374. snapSelector->addIcon("entityEditor/snap_off.png");
  375. snapSelector->addIcon("entityEditor/snap_on.png");
  376. bottomBar->addChild(snapSelector);
  377. snapSelector->setPosition(156, 2);
  378. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  379. iconVisibilitySelector = new UIIconSelector();
  380. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  381. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  382. bottomBar->addChild(iconVisibilitySelector);
  383. iconVisibilitySelector->setPosition(230, 2);
  384. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  385. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  386. bBoxVis->overlayWireframe = true;
  387. bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
  388. bBoxVis->color.a = 0.0;
  389. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  390. mainScene->addChild(bBoxVis);
  391. editorMode = EDITOR_MODE_3D;
  392. input = CoreServices::getInstance()->getCore()->getInput();
  393. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  394. gridSettings = new EditorGridSettingsWindow(grid);
  395. addChild(gridSettings);
  396. gridSettings->setPosition(30,40);
  397. }
  398. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  399. return selectedEntities;
  400. }
  401. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  402. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  403. if(actionName == "move") {
  404. for(int i=0; i < selectedEntities.size(); i++) {
  405. if(i < sceneData->entries.size()) {
  406. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  407. }
  408. }
  409. transformGizmo->setTransformSelection(selectedEntities);
  410. setBBox();
  411. } else if(actionName == "scale") {
  412. for(int i=0; i < selectedEntities.size(); i++) {
  413. if(i < sceneData->entries.size()) {
  414. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  415. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  416. }
  417. }
  418. } else if(actionName == "rotate") {
  419. for(int i=0; i < selectedEntities.size(); i++) {
  420. if(i < sceneData->entries.size()) {
  421. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  422. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  423. }
  424. }
  425. } else if(actionName == "select") {
  426. selectNone(false);
  427. if(sceneData) {
  428. for(int i=0; i < sceneData->entries.size(); i++) {
  429. selectEntity(sceneData->entries[i].entity, true, false);
  430. }
  431. }
  432. } else if(actionName == "delete") {
  433. if(sceneData->reverse) {
  434. selectNone(false);
  435. for(int i=0; i < sceneData->entries.size(); i++) {
  436. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  437. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  438. if(sceneLight) {
  439. mainScene->addLight(sceneLight);
  440. }
  441. setEditorPropsRecursive(sceneData->entries[i].entity);
  442. selectEntity(sceneData->entries[i].entity, true, false);
  443. }
  444. sceneData->deleteEntitiesInDestructor = false;
  445. } else {
  446. deleteSelected(false);
  447. sceneData->deleteEntitiesInDestructor = true;
  448. }
  449. } else if(actionName == "create_entity") {
  450. if(sceneData->reverse) {
  451. deleteSelected(false);
  452. selectNone(false);
  453. for(int i=0; i < sceneData->entries.size(); i++) {
  454. selectEntity(sceneData->entries[i].entity, true, false);
  455. }
  456. } else {
  457. selectNone(false);
  458. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  459. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  460. if(sceneLight) {
  461. mainScene->addLight(sceneLight);
  462. }
  463. setEditorPropsRecursive(sceneData->entries[0].entity);
  464. selectEntity(sceneData->entries[0].entity, true, false);
  465. }
  466. }
  467. }
  468. void EntityEditorMainView::setEditorMode(int newMode) {
  469. editorMode = newMode;
  470. if(editorMode == EDITOR_MODE_3D) {
  471. mainScene->setSceneType(Scene::SCENE_3D);
  472. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  473. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  474. mainScene->getDefaultCamera()->setOrthoMode(false);
  475. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  476. trackballCamera->disableRotation(false);
  477. } else {
  478. mainScene->setSceneType(Scene::SCENE_2D);
  479. mainScene->getDefaultCamera()->setOrthoMode(true);
  480. mainScene->getDefaultCamera()->setClippingPlanes(-100, 100);
  481. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  482. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  483. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  484. trackballCamera->disableRotation(true);
  485. Update();
  486. }
  487. }
  488. Entity *EntityEditorMainView::getSelectedEntity() {
  489. if(selectedEntities.size() > 0) {
  490. return selectedEntities[selectedEntities.size()-1];
  491. } else {
  492. return NULL;
  493. }
  494. }
  495. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  496. if(!hasFocus) {
  497. return;
  498. }
  499. selectNone(false);
  500. for(int i=0; i < data->entities.size(); i++) {
  501. Entity *entity = data->entities[i]->Clone(true, true);
  502. setEditorPropsRecursive(entity);
  503. sceneObjectRoot->addChild(entity);
  504. selectEntity(entity, true);
  505. }
  506. }
  507. bool EntityEditorMainView::selectingNewEntities(){
  508. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  509. return true;
  510. }
  511. for(int i=0; i < entitiesToSelect.size(); i++) {
  512. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  513. return true;
  514. }
  515. }
  516. return false;
  517. }
  518. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  519. if(i.distance < j.distance) {
  520. return true;
  521. } else {
  522. return false;
  523. }
  524. }
  525. void EntityEditorMainView::Update() {
  526. if(entitiesToSelect.size() != 0) {
  527. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  528. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  529. multiselectIndex = 0;
  530. }
  531. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  532. multiselectIndex++;
  533. lastEntitiesToSelect = entitiesToSelect;
  534. entitiesToSelect.clear();
  535. }
  536. if(editorMode == EDITOR_MODE_2D) {
  537. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  538. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  539. }
  540. for(int i=0; i < icons.size(); i++) {
  541. Number scale;
  542. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  543. if(!parentEntity->visible) {
  544. icons[i]->visible = false;
  545. } else {
  546. icons[i]->visible = true;
  547. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  548. icons[i]->setPosition(parentPosition);
  549. if(editorMode == EDITOR_MODE_2D) {
  550. scale = trackballCamera->getCameraDistance() * 0.1;
  551. } else {
  552. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  553. }
  554. icons[i]->setScale(scale, scale, scale);
  555. icons[i]->rebuildTransformMatrix();
  556. icons[i]->recalculateAABBAllChildren();
  557. }
  558. }
  559. setBBox();
  560. }
  561. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  562. entity->removeAllHandlersForListener(this);
  563. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  564. iconPrimitive->setMaterialByName("Unlit");
  565. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  566. if(iconPrimitive->getLocalShaderOptions()) {
  567. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  568. }
  569. iconBase->addChild(iconPrimitive);
  570. iconPrimitive->billboardMode = true;
  571. iconPrimitive->setUserData((void*)entity);
  572. iconPrimitive->forceMaterial = true;
  573. iconPrimitive->processInputEvents = true;
  574. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  575. iconPrimitive->ignoreParentMatrix = true;
  576. iconPrimitive->addTag("");
  577. iconPrimitive->depthTest = false;
  578. iconPrimitive->depthWrite = false;
  579. iconPrimitive->editorOnly = true;
  580. iconPrimitive->alphaTest = true;
  581. iconPrimitive->setUserData(entity);
  582. icons.push_back(iconPrimitive);
  583. }
  584. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  585. setEditorProps(entity);
  586. for(int i=0; i < entity->getNumChildren(); i++) {
  587. if(!entity->getChildAtIndex(i)->editorOnly) {
  588. setEditorProps(entity->getChildAtIndex(i));
  589. }
  590. }
  591. }
  592. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  593. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  594. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  595. entity->setUserData((void*)parentInstance);
  596. entity->processInputEvents = true;
  597. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  598. entity->editorOnly = true;
  599. if(sceneMesh && !emitter) {
  600. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  601. sceneMesh->useGeometryHitDetection = true;
  602. }
  603. for(int i=0; i < entity->getNumChildren(); i++) {
  604. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  605. }
  606. }
  607. void EntityEditorMainView::setEditorProps(Entity *entity) {
  608. entity->processInputEvents = true;
  609. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  610. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  611. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  612. if(sceneMesh && !emitter) {
  613. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  614. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  615. sceneMesh->useGeometryHitDetection = true;
  616. }
  617. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  618. if(instance && instance != objectRootInstance) {
  619. for(int i=0; i < instance->getNumChildren(); i++) {
  620. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  621. instance->getResourceEntry()->reloadOnFileModify = true;
  622. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  623. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  624. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  625. }
  626. }
  627. }
  628. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  629. if(sceneLight) {
  630. createIcon(entity, "light_icon.png");
  631. LightDisplay *lightVis = new LightDisplay(sceneLight);
  632. if(!sceneLight->getParentScene()) {
  633. sceneLight->setParentScene(mainScene);
  634. mainScene->addLight(sceneLight);
  635. }
  636. }
  637. if(emitter) {
  638. createIcon(entity, "emitter_icon.png");
  639. }
  640. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  641. if(sound) {
  642. createIcon(entity, "sound_icon.png");
  643. }
  644. Camera *camera = dynamic_cast<Camera*>(entity);
  645. if(camera) {
  646. CameraDisplay *camVis = new CameraDisplay(camera);
  647. createIcon(entity, "camera_icon.png");
  648. }
  649. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  650. createIcon(entity, "empty_icon.png");
  651. }
  652. }
  653. void EntityEditorMainView::addEntityFromMenu(String command) {
  654. if(command == "add_primitive") {
  655. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  656. sceneObjectRoot->addChild(newPrimitive);
  657. setEditorProps(newPrimitive);
  658. newPrimitive->setPosition(cursorPosition);
  659. newPrimitive->setMaterialByName("Default");
  660. didPlaceEntity(newPrimitive);
  661. selectEntity(newPrimitive, false, false);
  662. return;
  663. }
  664. if(command == "add_empty") {
  665. Entity *newEntity = new Entity();
  666. sceneObjectRoot->addChild(newEntity);
  667. setEditorProps(newEntity);
  668. newEntity->setPosition(cursorPosition);
  669. didPlaceEntity(newEntity);
  670. selectEntity(newEntity, false, false);
  671. return;
  672. }
  673. if(command == "add_sound") {
  674. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  675. sceneObjectRoot->addChild(newSound);
  676. setEditorProps(newSound);
  677. newSound->setPosition(cursorPosition);
  678. didPlaceEntity(newSound);
  679. selectEntity(newSound, false, false);
  680. return;
  681. }
  682. if(command == "add_camera") {
  683. Camera *newCamera = new Camera(mainScene);
  684. sceneObjectRoot->addChild(newCamera);
  685. setEditorProps(newCamera);
  686. newCamera->setPosition(cursorPosition);
  687. didPlaceEntity(newCamera);
  688. selectEntity(newCamera, false, false);
  689. return;
  690. }
  691. if(command == "add_image") {
  692. assetSelectType = "image";
  693. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  694. std::vector<String> extensions;
  695. extensions.push_back("png");
  696. globalFrame->showAssetBrowser(extensions);
  697. return;
  698. }
  699. if(command == "add_sprite") {
  700. assetSelectType = "sprite";
  701. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  702. std::vector<String> extensions;
  703. extensions.push_back("sprite");
  704. globalFrame->showAssetBrowser(extensions);
  705. return;
  706. }
  707. if(command == "add_label") {
  708. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  709. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  710. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  711. newLabel->snapToPixels = false;
  712. newLabel->positionAtBaseline = false;
  713. sceneObjectRoot->addChild(newLabel);
  714. setEditorProps(newLabel);
  715. newLabel->setPosition(cursorPosition);
  716. didPlaceEntity(newLabel);
  717. selectEntity(newLabel, false, false);
  718. return;
  719. }
  720. if(command == "add_light") {
  721. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  722. sceneObjectRoot->addChild(newLight);
  723. mainScene->addLight(newLight);
  724. newLight->enabled = !lightsDisabled;
  725. setEditorProps(newLight);
  726. newLight->setPosition(cursorPosition);
  727. didPlaceEntity(newLight);
  728. selectEntity(newLight, false, false);
  729. return;
  730. }
  731. if(command == "add_mesh") {
  732. assetSelectType = "mesh";
  733. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  734. std::vector<String> extensions;
  735. extensions.push_back("mesh");
  736. globalFrame->showAssetBrowser(extensions);
  737. return;
  738. }
  739. if(command == "add_entity") {
  740. assetSelectType = "entity";
  741. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  742. std::vector<String> extensions;
  743. extensions.push_back("entity");
  744. globalFrame->showAssetBrowser(extensions);
  745. return;
  746. }
  747. if(command == "add_particles") {
  748. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  749. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  750. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  751. sceneObjectRoot->addChild(newEmitter);
  752. setEditorProps(newEmitter);
  753. newEmitter->setPosition(cursorPosition);
  754. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  755. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  756. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  757. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  758. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  759. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  760. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  761. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  762. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  763. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  764. selectEntity(newEmitter, false, false);
  765. didPlaceEntity(newEmitter);
  766. return;
  767. }
  768. }
  769. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  770. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  771. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  772. data->reverse = false;
  773. for(int i=0; i < selectedEntities.size(); i++) {
  774. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  775. }
  776. PolycodeSceneEditorActionDataEntry entry(entity);
  777. entry.parentEntity = sceneObjectRoot;
  778. data->entries.push_back(entry);
  779. editor->didAction("create_entity", beforeData, data);
  780. }
  781. void EntityEditorMainView::deleteSelected(bool doAction) {
  782. if(doAction) {
  783. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  784. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  785. data->reverse = false;
  786. oldData->deleteEntitiesInDestructor = true;
  787. for(int i=0; i < selectedEntities.size(); i++) {
  788. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  789. entry.parentEntity = selectedEntities[i]->getParentEntity();
  790. oldData->entries.push_back(entry);
  791. }
  792. editor->didAction("delete", oldData, data);
  793. }
  794. for(int i=0; i < selectedEntities.size(); i++) {
  795. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  796. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  797. if(sceneLight) {
  798. mainScene->removeLight(sceneLight);
  799. }
  800. }
  801. for(int i=0; i < selectedEntities.size(); i++) {
  802. selectedEntities[i]->setOwnsChildrenRecursive(true);
  803. for(int j=0; j < icons.size(); j++) {
  804. if(icons[j]->getUserData() == selectedEntities[i]) {
  805. delete icons[j];
  806. icons[j]->getParentEntity()->removeChild(icons[j]);
  807. icons.erase(icons.begin()+j);
  808. break;
  809. }
  810. }
  811. selectedEntities[i]->removeAllHandlers();
  812. }
  813. selectedEntities.clear();
  814. transformGizmo->setTransformSelection(selectedEntities);
  815. setBBox();
  816. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  817. }
  818. void EntityEditorMainView::onGainFocus() {
  819. transformGizmo->enableGizmo = true;
  820. }
  821. void EntityEditorMainView::onLoseFocus() {
  822. transformGizmo->enableGizmo = false;
  823. }
  824. void EntityEditorMainView::handleEvent(Event *event) {
  825. if(event->getDispatcher() == transformGizmo) {
  826. if(event->getEventCode() == Event::CHANGE_EVENT) {
  827. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  828. switch(trasnformEvent->mode) {
  829. case TransformGizmo::TRANSFORM_MOVE:
  830. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  831. {
  832. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  833. for(int i=0; i < selectedEntities.size(); i++) {
  834. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  835. }
  836. editor->didAction("move", beforeData, data);
  837. beforeData = NULL;
  838. }
  839. break;
  840. case TransformGizmo::TRANSFORM_SCALE:
  841. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  842. {
  843. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  844. for(int i=0; i < selectedEntities.size(); i++) {
  845. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  846. }
  847. editor->didAction("scale", beforeData, data);
  848. beforeData = NULL;
  849. }
  850. break;
  851. case TransformGizmo::TRANSFORM_ROTATE:
  852. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  853. {
  854. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  855. for(int i=0; i < selectedEntities.size(); i++) {
  856. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  857. }
  858. editor->didAction("rotate", beforeData, data);
  859. beforeData = NULL;
  860. }
  861. break;
  862. }
  863. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  864. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  865. switch(trasnformEvent->mode) {
  866. case TransformGizmo::TRANSFORM_MOVE:
  867. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  868. {
  869. beforeData = new PolycodeSceneEditorActionData();
  870. for(int i=0; i < selectedEntities.size(); i++) {
  871. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  872. }
  873. }
  874. break;
  875. case TransformGizmo::TRANSFORM_SCALE:
  876. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  877. {
  878. beforeData = new PolycodeSceneEditorActionData();
  879. for(int i=0; i < selectedEntities.size(); i++) {
  880. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  881. }
  882. }
  883. break;
  884. case TransformGizmo::TRANSFORM_ROTATE:
  885. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  886. {
  887. beforeData = new PolycodeSceneEditorActionData();
  888. for(int i=0; i < selectedEntities.size(); i++) {
  889. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  890. }
  891. }
  892. break;
  893. }
  894. }
  895. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  896. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  897. if(entry) {
  898. setEditorProps(entry->getInstance());
  899. }
  900. } else if(event->getDispatcher() == renderTextureShape) {
  901. focusSelf();
  902. } else if(event->getDispatcher() == trackballCamera) {
  903. Update();
  904. } else if(event->getDispatcher() == modeSwitchDropdown) {
  905. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  906. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  907. if(event->getEventCode() == UIEvent::OK_EVENT) {
  908. if(assetSelectType == "mesh") {
  909. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  910. newMesh->cacheToVertexBuffer(true);
  911. sceneObjectRoot->addChild(newMesh);
  912. setEditorProps(newMesh);
  913. newMesh->setMaterialByName("Default");
  914. newMesh->setPosition(cursorPosition);
  915. didPlaceEntity(newMesh);
  916. selectEntity(newMesh, false, false);
  917. } else if(assetSelectType == "image") {
  918. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  919. newImage->setMaterialByName("Unlit");
  920. if(newImage->getLocalShaderOptions()) {
  921. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  922. }
  923. sceneObjectRoot->addChild(newImage);
  924. setEditorProps(newImage);
  925. newImage->setPosition(cursorPosition);
  926. didPlaceEntity(newImage);
  927. selectEntity(newImage, false, false);
  928. } else if(assetSelectType == "sprite") {
  929. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  930. if(newSprite->getNumAnimations()) {
  931. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  932. }
  933. newSprite->setMaterialByName("Unlit");
  934. if(newSprite->getLocalShaderOptions()) {
  935. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  936. }
  937. sceneObjectRoot->addChild(newSprite);
  938. setEditorProps(newSprite);
  939. newSprite->setPosition(cursorPosition);
  940. didPlaceEntity(newSprite);
  941. selectEntity(newSprite, false, false);
  942. } else if(assetSelectType == "entity") {
  943. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  944. sceneObjectRoot->addChild(newEntity);
  945. setEditorProps(newEntity);
  946. newEntity->setPosition(cursorPosition);
  947. didPlaceEntity(newEntity);
  948. selectEntity(newEntity, false, false);
  949. }
  950. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  951. globalFrame->hideModal();
  952. }
  953. } else if(event->getDispatcher() == addEntityMenu) {
  954. addEntityMenu->removeAllHandlersForListener(this);
  955. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  956. addEntityMenu = NULL;
  957. addEntityFromMenu(command);
  958. } else if(event->getDispatcher() == addEntityButton) {
  959. addEntityMenu = globalMenu->showMenuAtMouse(150);
  960. addEntityMenu->addOption("Add Primitive", "add_primitive");
  961. addEntityMenu->addOption("Add Mesh", "add_mesh");
  962. addEntityMenu->addOption("Add Entity", "add_entity");
  963. addEntityMenu->addDivider();
  964. addEntityMenu->addOption("Add Sprite", "add_sprite");
  965. addEntityMenu->addOption("Add Image", "add_image");
  966. addEntityMenu->addOption("Add Label", "add_label");
  967. addEntityMenu->addDivider();
  968. addEntityMenu->addOption("Add Light", "add_light");
  969. addEntityMenu->addOption("Add Particle System", "add_particles");
  970. addEntityMenu->addOption("Add Sound", "add_sound");
  971. addEntityMenu->addOption("Add Camera", "add_camera");
  972. addEntityMenu->addDivider();
  973. addEntityMenu->addOption("Add Empty", "add_empty");
  974. addEntityMenu->fitToScreenVertical();
  975. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  976. } else if(event->getDispatcher() == input) {
  977. InputEvent *inputEvent = (InputEvent*) event;
  978. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  979. switch(inputEvent->key) {
  980. case KEY_BACKSPACE:
  981. case KEY_DELETE:
  982. if(hasFocus) {
  983. deleteSelected(true);
  984. }
  985. break;
  986. case KEY_ESCAPE:
  987. {
  988. selectNone(true);
  989. }
  990. break;
  991. }
  992. }
  993. } else if(event->getDispatcher() == lightingModeSelector) {
  994. switch(lightingModeSelector->getSelectedIndex()) {
  995. case 0:
  996. disableLighting(false);
  997. break;
  998. case 1:
  999. disableLighting(true);
  1000. break;
  1001. }
  1002. } else if(event->getDispatcher() == shadeModeSelector) {
  1003. switch(shadeModeSelector->getSelectedIndex()) {
  1004. case 0:
  1005. mainScene->setOverrideMaterial(NULL);
  1006. break;
  1007. case 1:
  1008. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1009. break;
  1010. case 2:
  1011. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  1012. break;
  1013. }
  1014. } else if(event->getDispatcher() == moveUpButton) {
  1015. moveSelectedUp();
  1016. } else if(event->getDispatcher() == moveTopButton) {
  1017. moveSelectedTop();
  1018. } else if(event->getDispatcher() == moveDownButton) {
  1019. moveSelectedDown();
  1020. } else if(event->getDispatcher() == moveBottomButton) {
  1021. moveSelectedBottom();
  1022. } else if(event->getDispatcher() == gridSettingsButton) {
  1023. gridSettings->visible = !gridSettings->visible;
  1024. gridSettings->enabled = !gridSettings->enabled;
  1025. } else if(event->getDispatcher() == snapSelector) {
  1026. switch(snapSelector->getSelectedIndex()) {
  1027. case 0:
  1028. transformGizmo->enableSnap(false);
  1029. break;
  1030. case 1:
  1031. transformGizmo->enableSnap(true);
  1032. transformGizmo->setSnapSize(grid->getGridSize());
  1033. break;
  1034. }
  1035. } else if(event->getDispatcher() == grid) {
  1036. transformGizmo->setSnapSize(grid->getGridSize());
  1037. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1038. switch(iconVisibilitySelector->getSelectedIndex()) {
  1039. case 0:
  1040. iconBase->visible = true;
  1041. break;
  1042. case 1:
  1043. iconBase->visible = false;
  1044. break;
  1045. }
  1046. } else {
  1047. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1048. InputEvent *inputEvent = (InputEvent*) event;
  1049. Entity* targetEntity = (Entity*) event->getDispatcher();
  1050. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible) {
  1051. // if it's an icon, select the entity linked to the icon
  1052. for(int i=0; i < icons.size(); i++) {
  1053. if(icons[i] == targetEntity) {
  1054. targetEntity = (Entity*)targetEntity->getUserData();
  1055. }
  1056. }
  1057. MultiselectorEntry entry;
  1058. entry.entity = targetEntity;
  1059. entry.distance = inputEvent->hitDistance;
  1060. entitiesToSelect.push_back(entry);
  1061. }
  1062. }
  1063. }
  1064. }
  1065. void EntityEditorMainView::moveSelectedUp() {
  1066. for(int i=0; i < selectedEntities.size(); i++) {
  1067. Entity *parent = selectedEntities[i]->getParentEntity();
  1068. if(parent) {
  1069. parent->moveChildUp(selectedEntities[i]);
  1070. }
  1071. }
  1072. }
  1073. void EntityEditorMainView::moveSelectedDown() {
  1074. for(int i=0; i < selectedEntities.size(); i++) {
  1075. Entity *parent = selectedEntities[i]->getParentEntity();
  1076. if(parent) {
  1077. parent->moveChildDown(selectedEntities[i]);
  1078. }
  1079. }
  1080. }
  1081. void EntityEditorMainView::moveSelectedTop() {
  1082. for(int i=0; i < selectedEntities.size(); i++) {
  1083. Entity *parent = selectedEntities[i]->getParentEntity();
  1084. if(parent) {
  1085. parent->moveChildTop(selectedEntities[i]);
  1086. }
  1087. }
  1088. }
  1089. void EntityEditorMainView::moveSelectedBottom() {
  1090. for(int i=0; i < selectedEntities.size(); i++) {
  1091. Entity *parent = selectedEntities[i]->getParentEntity();
  1092. if(parent) {
  1093. parent->moveChildBottom(selectedEntities[i]);
  1094. }
  1095. }
  1096. }
  1097. void EntityEditorMainView::selectAll(bool doAction) {
  1098. if(doAction) {
  1099. beforeData = new PolycodeSceneEditorActionData();
  1100. for(int i=0; i < selectedEntities.size(); i++) {
  1101. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1102. }
  1103. editor->didAction("select", beforeData, NULL, false);
  1104. beforeData = NULL;
  1105. }
  1106. selectedEntities.clear();
  1107. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1108. Entity *child = objectRootInstance->getChildAtIndex(i);
  1109. if(!child->editorOnly) {
  1110. selectEntity(child, true, false);
  1111. }
  1112. }
  1113. transformGizmo->setTransformSelection(selectedEntities);
  1114. setBBox();
  1115. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1116. }
  1117. void EntityEditorMainView::selectNone(bool doAction) {
  1118. if(doAction) {
  1119. beforeData = new PolycodeSceneEditorActionData();
  1120. for(int i=0; i < selectedEntities.size(); i++) {
  1121. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1122. }
  1123. editor->didAction("select", beforeData, NULL, false);
  1124. beforeData = NULL;
  1125. }
  1126. for(int i=0; i < selectedEntities.size(); i++) {
  1127. doEntityDeselect(selectedEntities[i]);
  1128. }
  1129. selectedEntities.clear();
  1130. transformGizmo->setTransformSelection(selectedEntities);
  1131. setBBox();
  1132. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1133. }
  1134. void EntityEditorMainView::disableLighting(bool disable) {
  1135. lightsDisabled = disable;
  1136. for(int i=0; i < mainScene->getNumLights(); i++) {
  1137. SceneLight *light = mainScene->getLight(i);
  1138. light->enabled = !disable;
  1139. }
  1140. if(disable) {
  1141. customLight1->enabled = true;
  1142. customLight2->enabled = true;
  1143. } else {
  1144. customLight1->enabled = false;
  1145. customLight2->enabled = false;
  1146. }
  1147. }
  1148. Scene *EntityEditorMainView::getMainScene() {
  1149. return mainScene;
  1150. }
  1151. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1152. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1153. if(sceneMesh) {
  1154. sceneMesh->overlayWireframe = false;
  1155. }
  1156. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1157. if(instance) {
  1158. setOverlayWireframeRecursive(targetEntity, false);
  1159. }
  1160. }
  1161. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1162. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1163. if(sceneMesh) {
  1164. sceneMesh->overlayWireframe = val;
  1165. }
  1166. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1167. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1168. }
  1169. }
  1170. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1171. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1172. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1173. if(sceneMesh && ! emitter) {
  1174. sceneMesh->overlayWireframe = true;
  1175. }
  1176. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1177. if(instance) {
  1178. setOverlayWireframeRecursive(targetEntity, true);
  1179. }
  1180. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1181. cameraPreview->setCamera(mainScene, camera);
  1182. }
  1183. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1184. if(doAction) {
  1185. beforeData = new PolycodeSceneEditorActionData();
  1186. for(int i=0; i < selectedEntities.size(); i++) {
  1187. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1188. }
  1189. }
  1190. if(targetEntity->getUserData()) {
  1191. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1192. targetEntity = instance;
  1193. }
  1194. bool doNotReselect = false;
  1195. if(!addToSelection) {
  1196. for(int i=0; i < selectedEntities.size(); i++) {
  1197. doEntityDeselect(selectedEntities[i]);
  1198. }
  1199. selectedEntities.clear();
  1200. } else {
  1201. for(int i=0; i < selectedEntities.size(); i++) {
  1202. if(targetEntity == selectedEntities[i]) {
  1203. doEntityDeselect(targetEntity);
  1204. selectedEntities.erase(selectedEntities.begin() + i);
  1205. doNotReselect = true;
  1206. break;
  1207. }
  1208. }
  1209. }
  1210. if(!doNotReselect) {
  1211. selectedEntities.push_back(targetEntity);
  1212. doEntitySelect(targetEntity);
  1213. }
  1214. if(doAction) {
  1215. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1216. for(int i=0; i < selectedEntities.size(); i++) {
  1217. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1218. }
  1219. editor->didAction("select", beforeData, data);
  1220. beforeData = NULL;
  1221. }
  1222. transformGizmo->setTransformSelection(selectedEntities);
  1223. setBBox();
  1224. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1225. }
  1226. void EntityEditorMainView::setBBox() {
  1227. if(selectedEntities.size() > 0) {
  1228. bBoxVis->visible = true;
  1229. Entity *targetEntity = selectedEntities[0];
  1230. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1231. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1232. bBoxVis->setTransformByMatrixPure(mat);
  1233. bBoxVis->dirtyMatrix(false);
  1234. } else {
  1235. bBoxVis->visible = false;
  1236. }
  1237. }
  1238. Entity *EntityEditorMainView::getObjectRoot() {
  1239. return sceneObjectRoot;
  1240. }
  1241. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1242. objectRootInstance = entity;
  1243. if(sceneObjectRoot) {
  1244. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1245. delete sceneObjectRoot;
  1246. }
  1247. sceneObjectRoot = entity;
  1248. sceneObjectRoot->processInputEvents = true;
  1249. objectRootBase->addChild(sceneObjectRoot);
  1250. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1251. }
  1252. EntityEditorMainView::~EntityEditorMainView() {
  1253. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1254. delete mainScene;
  1255. delete renderTexture;
  1256. // delete transformGizmo;
  1257. // delete transformGizmoMenu;
  1258. // delete trackballCamera;
  1259. // delete grid;
  1260. // delete cameraPreview;
  1261. input->removeAllHandlersForListener(this);
  1262. }
  1263. void EntityEditorMainView::Resize(Number width, Number height) {
  1264. headerBg->Resize(width, 30);
  1265. footerBg->Resize(width, 30);
  1266. footerBg->setPosition(0.0, height-30);
  1267. bottomBar->setPosition(0.0, height-30);
  1268. modeSwitchDropdown->setPosition(width-110, 4);
  1269. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1270. renderTexture->resizeRenderTexture(width, height-60);
  1271. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1272. renderTextureShape->Resize(width, height-60);
  1273. mainScene->sceneMouseRect.x = screenPos.x;
  1274. mainScene->sceneMouseRect.y = screenPos.y;
  1275. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1276. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1277. mainScene->remapMouse = true;
  1278. Update();
  1279. }
  1280. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1281. this->editor = editor;
  1282. propIconSelector = new UIIconSelector();
  1283. addChild(propIconSelector);
  1284. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1285. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1286. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1287. propIconSelector->setPosition(10.0, 3.0);
  1288. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1289. propertyView = new EntityEditorPropertyView();
  1290. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1291. addChild(propertyView);
  1292. propertyView->setPosition(0.0, 30.0);
  1293. currentView = propertyView;
  1294. treeView = new EntityEditorTreeView();
  1295. addChild(treeView);
  1296. treeView->setPosition(0.0, 30.0);
  1297. treeView->visible = false;
  1298. treeView->enabled = false;
  1299. settingsView = new EntityEditorSettingsView();
  1300. addChild(settingsView);
  1301. settingsView->setPosition(0.0, 30.0);
  1302. settingsView->visible = false;
  1303. settingsView->enabled = false;
  1304. }
  1305. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1306. if(event->getDispatcher() == propIconSelector) {
  1307. currentView->visible = false;
  1308. currentView->enabled = false;
  1309. switch(propIconSelector->getSelectedIndex()) {
  1310. case 0:
  1311. currentView = propertyView;
  1312. break;
  1313. case 1:
  1314. currentView = treeView;
  1315. treeView->getTreeSheet()->refreshTree();
  1316. break;
  1317. case 2:
  1318. currentView = settingsView;
  1319. break;
  1320. }
  1321. currentView->visible = true;
  1322. currentView->enabled = true;
  1323. } else if(event->getDispatcher() == propertyView) {
  1324. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1325. PropEvent *propEvent = (PropEvent*) event;
  1326. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1327. }
  1328. }
  1329. }
  1330. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1331. }
  1332. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1333. propertyView->Resize(width, height-30);
  1334. treeView->Resize(width, height-30);
  1335. settingsView->Resize(width, height-30);
  1336. }
  1337. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1338. mainSizer = new UIHSizer(300, 300, 300, false);
  1339. addChild(mainSizer);
  1340. mainView = new EntityEditorMainView(this);
  1341. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1342. mainSizer->addLeftChild(mainView);
  1343. mainSizer->setMinimumSize(200);
  1344. propertyContainer = new EntityEditorPropertyContainer(this);
  1345. propertyView = propertyContainer->propertyView;
  1346. treeView = propertyContainer->treeView;
  1347. settingsView = propertyContainer->settingsView;
  1348. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1349. mainSizer->addRightChild(propertyContainer);
  1350. }
  1351. void PolycodeEntityEditor::handleEvent(Event *event) {
  1352. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1353. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1354. }
  1355. if(event->getDispatcher() == mainView) {
  1356. switch(event->getEventCode()) {
  1357. case Event::CHANGE_EVENT:
  1358. propertyView->setEntity(mainView->getSelectedEntity());
  1359. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1360. break;
  1361. }
  1362. }
  1363. PolycodeEditor::handleEvent(event);
  1364. }
  1365. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1366. if(actionName == "prop_change") {
  1367. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1368. propData->sheet->applyPropActionData(propData);
  1369. } else {
  1370. mainView->doAction(actionName, data);
  1371. }
  1372. }
  1373. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1374. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1375. delete mainView;
  1376. delete propertyView;
  1377. delete treeView;
  1378. delete settingsView;
  1379. delete propertyContainer;
  1380. delete mainSizer;
  1381. }
  1382. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1383. PolycodeEditor::openFile(filePath);
  1384. // return true;
  1385. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1386. mainView->setObjectRoot(loadedInstance);
  1387. mainView->setEditorPropsRecursive(loadedInstance);
  1388. treeView->setEntityInstance(loadedInstance);
  1389. propertyView->setEntityInstance(loadedInstance);
  1390. settingsView->setEntityInstance(loadedInstance);
  1391. return true;
  1392. }
  1393. void PolycodeEntityEditor::Activate() {
  1394. Resize(getWidth(), getHeight());
  1395. }
  1396. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1397. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1398. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1399. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1400. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1401. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1402. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1403. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1404. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1405. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1406. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1407. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1408. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1409. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1410. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1411. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1412. }
  1413. }
  1414. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1415. if(entity->editorOnly)
  1416. return;
  1417. entry->addChild("id", entity->id);
  1418. entry->addChild("layerID", (int)entity->layerID);
  1419. String tagString = "";
  1420. for(int i=0; i < entity->getNumTags(); i++) {
  1421. if(i != 0) {
  1422. tagString += ",";
  1423. }
  1424. tagString += entity->getTagAtIndex(i);
  1425. }
  1426. entry->addChild("tags", tagString);
  1427. if(entity->entityProps.size() > 0) {
  1428. ObjectEntry *props = entry->addChild("props");
  1429. for(int i=0; i < entity->entityProps.size(); i++) {
  1430. ObjectEntry *prop = props->addChild("prop");
  1431. prop->addChild("name", entity->entityProps[i].propName);
  1432. prop->addChild("value", entity->entityProps[i].propValue);
  1433. }
  1434. }
  1435. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1436. if(!(*(entry))["type"]) {
  1437. entry->addChild("type", "SceneEntityInstance");
  1438. }
  1439. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1440. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1441. instanceEntry->addChild("filePath", instance->getFileName());
  1442. }
  1443. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1444. if(!(*(entry))["type"])
  1445. entry->addChild("type", "SceneParticleEmitter");
  1446. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1447. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1448. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1449. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1450. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1451. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1452. emitterEntry->addChild("size", emitter->getParticleSize());
  1453. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1454. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1455. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1456. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1457. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1458. emitterEntry->addChild("gX", emitter->getGravity().x);
  1459. emitterEntry->addChild("gY", emitter->getGravity().y);
  1460. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1461. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1462. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1463. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1464. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1465. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1466. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1467. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1468. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1469. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1470. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1471. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1472. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1473. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1474. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1475. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1476. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1477. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1478. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1479. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1480. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1481. }
  1482. if(dynamic_cast<SceneSprite*>(entity)) {
  1483. if(!(*(entry))["type"])
  1484. entry->addChild("type", "SceneSprite");
  1485. SceneSprite *sprite = (SceneSprite*) entity;
  1486. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1487. spriteEntry->addChild("filePath", sprite->getFileName());
  1488. String animName = "";
  1489. if(sprite->getCurrentAnimation()) {
  1490. animName = sprite->getCurrentAnimation()->name;
  1491. }
  1492. spriteEntry->addChild("anim", animName);
  1493. }
  1494. if(dynamic_cast<SceneLabel*>(entity)) {
  1495. SceneLabel *label = (SceneLabel*) entity;
  1496. if(!(*(entry))["type"])
  1497. entry->addChild("type", "SceneLabel");
  1498. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1499. labelEntry->addChild("text", label->getText());
  1500. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1501. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1502. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1503. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1504. }
  1505. if(dynamic_cast<SceneLight*>(entity)) {
  1506. SceneLight *light = (SceneLight*) entity;
  1507. if(!(*(entry))["type"]) {
  1508. entry->addChild("type", "SceneLight");
  1509. }
  1510. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1511. lightEntry->addChild("type", light->getType());
  1512. lightEntry->addChild("cR", light->lightColor.r);
  1513. lightEntry->addChild("cG", light->lightColor.g);
  1514. lightEntry->addChild("cB", light->lightColor.b);
  1515. lightEntry->addChild("cA", light->lightColor.a);
  1516. lightEntry->addChild("scR", light->specularLightColor.r);
  1517. lightEntry->addChild("scG", light->specularLightColor.g);
  1518. lightEntry->addChild("scB", light->specularLightColor.b);
  1519. lightEntry->addChild("scA", light->specularLightColor.a);
  1520. lightEntry->addChild("intensity", light->getIntensity());
  1521. lightEntry->addChild("importance", light->getLightImportance());
  1522. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1523. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1524. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1525. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1526. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1527. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1528. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1529. if(light->areShadowsEnabled()) {
  1530. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1531. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1532. }
  1533. }
  1534. }
  1535. if(dynamic_cast<SceneSound*>(entity)) {
  1536. SceneSound *sound = (SceneSound*) entity;
  1537. if(!(*(entry))["type"]) {
  1538. entry->addChild("type", "SceneSound");
  1539. }
  1540. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1541. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1542. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1543. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1544. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1545. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1546. }
  1547. if(dynamic_cast<Camera*>(entity)) {
  1548. Camera *camera = (Camera*) entity;
  1549. if(!(*(entry))["type"]) {
  1550. entry->addChild("type", "Camera");
  1551. }
  1552. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1553. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1554. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1555. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1556. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1557. if(camera->getOrthoMode()) {
  1558. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1559. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1560. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1561. } else {
  1562. cameraEntry->addChild("fov", camera->getFOV());
  1563. }
  1564. }
  1565. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1566. if(!(*(entry))["type"]) {
  1567. entry->addChild("type", "ScenePrimitive");
  1568. }
  1569. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1570. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1571. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1572. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1573. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1574. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1575. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1576. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1577. }
  1578. if(dynamic_cast<SceneMesh*>(entity)) {
  1579. if(!(*(entry))["type"]) {
  1580. entry->addChild("type", "SceneMesh");
  1581. }
  1582. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1583. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1584. if(sceneMesh->getFilename() != "") {
  1585. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1586. }
  1587. if(sceneMesh->getMaterial()) {
  1588. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1589. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1590. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1591. }
  1592. }
  1593. if(!(*(entry))["type"])
  1594. entry->addChild("type", "Entity");
  1595. entry->addChild("cR", entity->color.r);
  1596. entry->addChild("cG", entity->color.g);
  1597. entry->addChild("cB", entity->color.b);
  1598. entry->addChild("cA", entity->color.a);
  1599. entry->addChild("blendMode", entity->blendingMode);
  1600. entry->addChild("sX", entity->getScale().x);
  1601. entry->addChild("sY", entity->getScale().y);
  1602. entry->addChild("sZ", entity->getScale().z);
  1603. entry->addChild("rX", entity->getRotationQuat().x);
  1604. entry->addChild("rY", entity->getRotationQuat().y);
  1605. entry->addChild("rZ", entity->getRotationQuat().z);
  1606. entry->addChild("rW", entity->getRotationQuat().w);
  1607. entry->addChild("pX", entity->getPosition().x);
  1608. entry->addChild("pY", entity->getPosition().y);
  1609. entry->addChild("pZ", entity->getPosition().z);
  1610. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1611. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1612. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1613. ObjectEntry *children = NULL;
  1614. for(int i=0; i < entity->getNumChildren(); i++) {
  1615. if(!entity->getChildAtIndex(i)->editorOnly) {
  1616. if(!children)
  1617. children = entry->addChild("children");
  1618. ObjectEntry *child = children->addChild("child");
  1619. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1620. }
  1621. }
  1622. }
  1623. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1624. if(material->getNumShaders() > 0) {
  1625. for(int s=0; s < material->getNumShaders(); s++) {
  1626. Shader *shader = material->getShader(s);
  1627. ObjectEntry *shaderEntry = entry->addChild("shader");
  1628. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1629. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1630. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1631. if(texture) {
  1632. String texturePath = texture->getResourcePath();
  1633. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1634. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1635. textureEntry->addChild("name", shader->expectedTextures[j]);
  1636. }
  1637. }
  1638. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1639. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1640. if(cubemap) {
  1641. String cubemapName = cubemap->getResourceName();
  1642. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1643. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1644. }
  1645. }
  1646. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1647. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1648. for(int j=0; j < shader->expectedParams.size(); j++) {
  1649. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1650. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1651. paramEntry->addChild("name", shader->expectedParams[j].name);
  1652. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1653. }
  1654. }
  1655. }
  1656. }
  1657. }
  1658. }
  1659. String PolycodeEntityEditor::Copy(void **data) {
  1660. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1661. if(selectedEntities.size() > 0) {
  1662. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1663. for(int i=0; i < selectedEntities.size(); i++) {
  1664. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1665. newData->entities.push_back(clone);
  1666. }
  1667. *data = (void*) newData;
  1668. }
  1669. return "Entity";
  1670. }
  1671. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1672. if(type == "Entity") {
  1673. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1674. for(int i=0; i < oldData->entities.size(); i++) {
  1675. delete oldData->entities[i];
  1676. }
  1677. delete oldData;
  1678. }
  1679. }
  1680. void PolycodeEntityEditor::selectAll() {
  1681. if(mainView->hasFocus) {
  1682. mainView->selectAll(true);
  1683. }
  1684. }
  1685. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1686. if(!data) {
  1687. return;
  1688. }
  1689. if(clipboardType == "Entity") {
  1690. mainView->Paste((EntityEditorClipboardData*)data);
  1691. }
  1692. }
  1693. void PolycodeEntityEditor::saveFile() {
  1694. Object saveObject;
  1695. ObjectEntry *settings = saveObject.root.addChild("settings");
  1696. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1697. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1698. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1699. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1700. }
  1701. ObjectEntry *layersEntry = settings->addChild("layers");
  1702. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  1703. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  1704. if(layer->layerID != 0) {
  1705. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  1706. layerEntry->addChild("name", layer->name);
  1707. layerEntry->addChild("id", layer->layerID);
  1708. layerEntry->addChild("visible", layer->visible);
  1709. }
  1710. }
  1711. saveObject.root.name = "entity";
  1712. saveObject.root.addChild("version", 2);
  1713. ObjectEntry *children = saveObject.root.addChild("root");
  1714. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1715. saveObject.saveToXML(filePath);
  1716. setHasChanges(false);
  1717. }
  1718. void PolycodeEntityEditor::Resize(int x, int y) {
  1719. mainSizer->Resize(x, y);
  1720. PolycodeEditor::Resize(x,y);
  1721. }