Ivan Safrin 8784c7eb6f Prevent UIMenu from going offscreen %!s(int64=11) %!d(string=hai) anos
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
3DPhysics 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist %!s(int64=12) %!d(string=hai) anos
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes %!s(int64=13) %!d(string=hai) anos
Curl dda069be43 Threaded event fixes %!s(int64=13) %!d(string=hai) anos
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse %!s(int64=12) %!d(string=hai) anos
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
OculusVR b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials %!s(int64=11) %!d(string=hai) anos
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X %!s(int64=12) %!d(string=hai) anos
UI 8784c7eb6f Prevent UIMenu from going offscreen %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. %!s(int64=13) %!d(string=hai) anos