Ivan Safrin 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport %!s(int64=12) %!d(string=hai) anos
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork %!s(int64=14) %!d(string=hai) anos
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
PolyBezierCurve.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff %!s(int64=12) %!d(string=hai) anos
PolyBone.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolyCamera.h 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size %!s(int64=12) %!d(string=hai) anos
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. %!s(int64=13) %!d(string=hai) anos
PolyCocoaCore.h c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color %!s(int64=12) %!d(string=hai) anos
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyCore.h c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolyCoreInput.h 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport %!s(int64=12) %!d(string=hai) anos
PolyCoreServices.h 7284783d0d More cleanup, got focus working %!s(int64=12) %!d(string=hai) anos
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyEntity.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler %!s(int64=12) %!d(string=hai) anos
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color %!s(int64=12) %!d(string=hai) anos
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. %!s(int64=14) %!d(string=hai) anos
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes %!s(int64=12) %!d(string=hai) anos
PolyGLRenderer.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. %!s(int64=12) %!d(string=hai) anos
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure %!s(int64=13) %!d(string=hai) anos
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs %!s(int64=14) %!d(string=hai) anos
PolyGlobals.h 9ea31cda64 fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous. %!s(int64=12) %!d(string=hai) anos
PolyImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera %!s(int64=12) %!d(string=hai) anos
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. %!s(int64=13) %!d(string=hai) anos
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux %!s(int64=13) %!d(string=hai) anos
PolyLabel.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. %!s(int64=12) %!d(string=hai) anos
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. %!s(int64=12) %!d(string=hai) anos
PolyMaterialManager.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolyMatrix4.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolyMesh.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X %!s(int64=12) %!d(string=hai) anos
PolyParticleEmitter.h fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor %!s(int64=12) %!d(string=hai) anos
PolyPeer.h 08598b6e91 Fixed reliable packets %!s(int64=12) %!d(string=hai) anos
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 %!s(int64=12) %!d(string=hai) anos
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation %!s(int64=13) %!d(string=hai) anos
PolyRay.h 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class %!s(int64=12) %!d(string=hai) anos
PolyRenderer.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. %!s(int64=12) %!d(string=hai) anos
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. %!s(int64=12) %!d(string=hai) anos
PolyResourceManager.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolySDLCore.h 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository %!s(int64=12) %!d(string=hai) anos
PolyScene.h 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport %!s(int64=12) %!d(string=hai) anos
PolySceneEntityInstance.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolySceneImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera %!s(int64=12) %!d(string=hai) anos
PolySceneLabel.h 496961ce73 Fixed shader texture prop sheet, added scene label prop sheet %!s(int64=12) %!d(string=hai) anos
PolySceneLight.h 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values %!s(int64=12) %!d(string=hai) anos
PolySceneLine.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff %!s(int64=12) %!d(string=hai) anos
PolySceneManager.h 20165c8eca Slight performance fixes %!s(int64=12) %!d(string=hai) anos
PolySceneMesh.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolyScenePrimitive.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. %!s(int64=12) %!d(string=hai) anos
PolySceneSound.h 893a282ef1 First step towards merging Scenes and Screens %!s(int64=12) %!d(string=hai) anos
PolySceneSprite.h 892aa11319 Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly %!s(int64=12) %!d(string=hai) anos
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolyServerWorld.h 634df503e7 Moved networking module into the core %!s(int64=13) %!d(string=hai) anos
PolyShader.h 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code %!s(int64=12) %!d(string=hai) anos
PolySkeleton.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes %!s(int64=12) %!d(string=hai) anos
PolySound.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. %!s(int64=12) %!d(string=hai) anos
PolySoundManager.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. %!s(int64=12) %!d(string=hai) anos
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. %!s(int64=12) %!d(string=hai) anos
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. %!s(int64=12) %!d(string=hai) anos
PolyThreaded.h dda069be43 Threaded event fixes %!s(int64=13) %!d(string=hai) anos
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks %!s(int64=12) %!d(string=hai) anos
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly %!s(int64=12) %!d(string=hai) anos
PolyVector2.h 78247c84d2 Fix spelling mistake %!s(int64=13) %!d(string=hai) anos
PolyVector3.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray %!s(int64=12) %!d(string=hai) anos
PolyVertex.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates %!s(int64=12) %!d(string=hai) anos
PolyWinCore.h 94423a0646 Removed build bat files added by pull request, windows fixes %!s(int64=12) %!d(string=hai) anos
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos
Polycode.h 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. %!s(int64=13) %!d(string=hai) anos
tinystr.h 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos