PolycodeEntityEditor.cpp 49 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  27. editorOnly = true;
  28. this->light = light;
  29. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  30. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  31. addChild(spotSpot);
  32. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  33. spotSpot->enabled = false;
  34. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  35. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  36. fovMesh = fovSceneMesh->getMesh();
  37. fovMesh->indexedMesh = true;
  38. addChild(fovSceneMesh);
  39. fovMesh->addVertex(0.0, 0.0, 0.0);
  40. fovMesh->addVertex(-1.0, 1.0, -1.0);
  41. fovMesh->addVertex(1.0, 1.0, -1.0);
  42. fovMesh->addVertex(1.0, -1.0, -1.0);
  43. fovMesh->addVertex(-1.0, -1.0, -1.0);
  44. fovMesh->addIndexedFace(0, 1);
  45. fovMesh->addIndexedFace(0, 2);
  46. fovMesh->addIndexedFace(0, 3);
  47. fovMesh->addIndexedFace(0, 4);
  48. light->addChild(this);
  49. }
  50. LightDisplay::~LightDisplay() {
  51. }
  52. void LightDisplay::Update() {
  53. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  54. spotSpot->enabled = true;
  55. fovSceneMesh->enabled = true;
  56. Number distance = light->getIntensity() * 2.0;
  57. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  58. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  59. spotSpot->setPosition(0.0, 0.0, -distance);
  60. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  61. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  62. spotLightSize *= 0.5;
  63. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  64. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  65. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  66. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  67. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  68. } else {
  69. spotSpot->enabled = false;
  70. fovSceneMesh->enabled = false;
  71. }
  72. }
  73. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  74. editorOnly = true;
  75. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  76. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  77. fovMesh = fovSceneMesh->getMesh();
  78. fovMesh->indexedMesh = true;
  79. fovMesh->addVertex(0.0, 0.0, 0.0);
  80. fovMesh->addVertex(-1.0, 1.0, -1.0);
  81. fovMesh->addVertex(1.0, 1.0, -1.0);
  82. fovMesh->addVertex(1.0, -1.0, -1.0);
  83. fovMesh->addVertex(-1.0, -1.0, -1.0);
  84. fovMesh->addIndexedFace(0, 1);
  85. fovMesh->addIndexedFace(0, 2);
  86. fovMesh->addIndexedFace(0, 3);
  87. fovMesh->addIndexedFace(0, 4);
  88. fovMesh->addIndexedFace(1, 2);
  89. fovMesh->addIndexedFace(2, 3);
  90. fovMesh->addIndexedFace(3, 4);
  91. fovMesh->addIndexedFace(4, 1);
  92. addChild(fovSceneMesh);
  93. camera->addChild(this);
  94. this->camera = camera;
  95. }
  96. CameraDisplay::~CameraDisplay() {
  97. }
  98. void CameraDisplay::Update() {
  99. if(camera->getOrthoMode()) {
  100. Number xPos = camera->getOrthoSizeX() * 0.5;
  101. Number yPos = camera->getOrthoSizeY() * 0.5;
  102. Number zPos = 0.0;
  103. switch(camera->getOrthoSizeMode()) {
  104. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  105. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  106. break;
  107. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  108. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  109. break;
  110. case Camera::ORTHO_SIZE_VIEWPORT:
  111. xPos = camera->getViewport().w * 0.5;
  112. yPos = camera->getViewport().h * 0.5;
  113. break;
  114. }
  115. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  116. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  117. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  118. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  119. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  120. } else {
  121. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  122. Number displayScale = 3.0;
  123. Number xPos = cos(fovRad) * displayScale;
  124. Number yPos = xPos * 0.5625;
  125. Number zPos = -sin(fovRad) * displayScale * 0.5;
  126. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  127. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  128. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  129. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  130. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  131. }
  132. }
  133. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  134. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  135. addChild(bgRect);
  136. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  137. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  138. label->setColor(1.0, 1.0, 1.0, 1.0);
  139. addChild(label);
  140. label->setPosition(15, 3);
  141. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  142. previewRect->setPosition(8, 20);
  143. addChild(previewRect);
  144. enabled = false;
  145. camera = NULL;
  146. scene = NULL;
  147. renderTexture = NULL;
  148. }
  149. CameraPreviewWindow::~CameraPreviewWindow() {
  150. }
  151. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  152. this->camera = camera;
  153. this->scene = scene;
  154. if(camera) {
  155. enabled = true;
  156. if(renderTexture) {
  157. delete renderTexture;
  158. }
  159. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  160. previewRect->setTexture(renderTexture->getTargetTexture());
  161. } else {
  162. enabled = false;
  163. }
  164. }
  165. EntityEditorMainView::EntityEditorMainView() {
  166. processInputEvents = true;
  167. multiselectIndex = 0;
  168. mainScene = new Scene(Scene::SCENE_3D, true);
  169. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  170. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  171. mainScene->useClearColor = true;
  172. mainScene->rootEntity.processInputEvents = true;
  173. renderTextureShape = new UIRect(256, 256);
  174. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  175. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  176. addChild(renderTextureShape);
  177. renderTextureShape->setPosition(0, 30);
  178. renderTextureShape->focusable = true;
  179. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  180. cameraPreview = new CameraPreviewWindow();
  181. addChild(cameraPreview);
  182. cameraPreview->setPosition(5, 35);
  183. headerBg = new UIRect(10,10);
  184. addChild(headerBg);
  185. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  186. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  187. topBar = new Entity();
  188. addChild(topBar);
  189. topBar->setPosition(0, 0);
  190. topBar->processInputEvents = true;
  191. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  192. mainScene->getDefaultCamera( )->lookAt(Vector3());
  193. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  194. grid = new EditorGrid();
  195. mainScene->addChild(grid);
  196. sceneObjectRoot = new Entity();
  197. sceneObjectRoot->processInputEvents = true;
  198. mainScene->addChild(sceneObjectRoot);
  199. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  200. transformGizmo->enabled = false;
  201. mainScene->addChild(transformGizmo);
  202. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  203. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  204. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  205. topBar->addChild(addEntityButton);
  206. addEntityButton->setPosition(4, 2);
  207. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  208. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  209. topBar->addChild(transformGizmoMenu);
  210. transformGizmoMenu->setPositionX(40);
  211. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  212. topBar->addChild(modeSwitchDropdown);
  213. modeSwitchDropdown->addComboItem("3D MODE");
  214. modeSwitchDropdown->addComboItem("2D MODE");
  215. modeSwitchDropdown->setSelectedIndex(0);
  216. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  217. shadeModeSelector = new UIIconSelector();
  218. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  219. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  220. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  221. // topBar->addChild(shadeModeSelector);
  222. shadeModeSelector->setPosition(320, 3);
  223. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  224. editorMode = EDITOR_MODE_3D;
  225. input = CoreServices::getInstance()->getCore()->getInput();
  226. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  227. }
  228. void EntityEditorMainView::setEditorMode(int newMode) {
  229. editorMode = newMode;
  230. if(editorMode == EDITOR_MODE_3D) {
  231. mainScene->setSceneType(Scene::SCENE_3D);
  232. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  233. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  234. mainScene->getDefaultCamera()->setOrthoMode(false);
  235. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  236. trackballCamera->disableRotation(false);
  237. } else {
  238. mainScene->setSceneType(Scene::SCENE_2D);
  239. mainScene->getDefaultCamera()->setOrthoMode(true);
  240. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  241. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  242. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  243. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  244. trackballCamera->disableRotation(true);
  245. Update();
  246. }
  247. }
  248. Entity *EntityEditorMainView::getSelectedEntity() {
  249. if(selectedEntities.size() > 0) {
  250. return selectedEntities[selectedEntities.size()-1];
  251. } else {
  252. return NULL;
  253. }
  254. }
  255. void EntityEditorMainView::Update() {
  256. if(entitiesToSelect.size() != 0) {
  257. if(multiselectIndex > entitiesToSelect.size()-1) {
  258. multiselectIndex = 0;
  259. }
  260. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  261. multiselectIndex++;
  262. entitiesToSelect.clear();
  263. }
  264. if(editorMode == EDITOR_MODE_2D) {
  265. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  266. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  267. }
  268. for(int i=0; i < icons.size(); i++) {
  269. Number scale;
  270. if(editorMode == EDITOR_MODE_2D) {
  271. scale = trackballCamera->getCameraDistance() * 0.1;
  272. } else {
  273. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  274. }
  275. icons[i]->setScale(scale, scale, scale);
  276. }
  277. }
  278. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  279. entity->removeAllHandlersForListener(this);
  280. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  281. iconPrimitive->setMaterialByName("Unlit");
  282. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  283. if(iconPrimitive->getLocalShaderOptions()) {
  284. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  285. }
  286. entity->addChild(iconPrimitive);
  287. iconPrimitive->billboardMode = true;
  288. iconPrimitive->processInputEvents = true;
  289. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  290. iconPrimitive->addTag("");
  291. iconPrimitive->depthTest = false;
  292. iconPrimitive->depthWrite = false;
  293. iconPrimitive->editorOnly = true;
  294. iconPrimitive->alphaTest = true;
  295. iconPrimitive->setUserData(entity);
  296. icons.push_back(iconPrimitive);
  297. }
  298. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  299. setEditorProps(entity);
  300. for(int i=0; i < entity->getNumChildren(); i++) {
  301. setEditorProps(entity->getChildAtIndex(i));
  302. }
  303. }
  304. void EntityEditorMainView::setEditorProps(Entity *entity) {
  305. entity->processInputEvents = true;
  306. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  307. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  308. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  309. if(sceneMesh && !emitter) {
  310. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  311. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  312. sceneMesh->useGeometryHitDetection = true;
  313. }
  314. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  315. if(sceneLight) {
  316. createIcon(entity, "light_icon.png");
  317. LightDisplay *lightVis = new LightDisplay(sceneLight);
  318. }
  319. if(emitter) {
  320. createIcon(entity, "emitter_icon.png");
  321. }
  322. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  323. if(sound) {
  324. createIcon(entity, "sound_icon.png");
  325. }
  326. Camera *camera = dynamic_cast<Camera*>(entity);
  327. if(camera) {
  328. CameraDisplay *camVis = new CameraDisplay(camera);
  329. createIcon(entity, "camera_icon.png");
  330. }
  331. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  332. createIcon(entity, "empty_icon.png");
  333. }
  334. }
  335. void EntityEditorMainView::addEntityFromMenu(String command) {
  336. if(command == "add_primitive") {
  337. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  338. sceneObjectRoot->addChild(newPrimitive);
  339. setEditorProps(newPrimitive);
  340. newPrimitive->setPosition(cursorPosition);
  341. selectEntity(newPrimitive);
  342. return;
  343. }
  344. if(command == "add_empty") {
  345. Entity *newEntity = new Entity();
  346. sceneObjectRoot->addChild(newEntity);
  347. setEditorProps(newEntity);
  348. newEntity->setPosition(cursorPosition);
  349. selectEntity(newEntity);
  350. return;
  351. }
  352. if(command == "add_sound") {
  353. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  354. sceneObjectRoot->addChild(newSound);
  355. setEditorProps(newSound);
  356. newSound->setPosition(cursorPosition);
  357. selectEntity(newSound);
  358. return;
  359. }
  360. if(command == "add_sound") {
  361. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  362. sceneObjectRoot->addChild(newSound);
  363. setEditorProps(newSound);
  364. newSound->setPosition(cursorPosition);
  365. selectEntity(newSound);
  366. return;
  367. }
  368. if(command == "add_camera") {
  369. Camera *newCamera = new Camera(mainScene);
  370. sceneObjectRoot->addChild(newCamera);
  371. setEditorProps(newCamera);
  372. newCamera->setPosition(cursorPosition);
  373. selectEntity(newCamera);
  374. return;
  375. }
  376. if(command == "add_image") {
  377. assetSelectType = "image";
  378. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  379. std::vector<String> extensions;
  380. extensions.push_back("png");
  381. globalFrame->showAssetBrowser(extensions);
  382. return;
  383. }
  384. if(command == "add_sprite") {
  385. assetSelectType = "sprite";
  386. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  387. std::vector<String> extensions;
  388. extensions.push_back("sprite");
  389. globalFrame->showAssetBrowser(extensions);
  390. return;
  391. }
  392. if(command == "add_label") {
  393. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  394. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  395. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  396. newLabel->snapToPixels = false;
  397. newLabel->positionAtBaseline = false;
  398. sceneObjectRoot->addChild(newLabel);
  399. setEditorProps(newLabel);
  400. newLabel->setPosition(cursorPosition);
  401. selectEntity(newLabel);
  402. return;
  403. }
  404. if(command == "add_light") {
  405. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  406. sceneObjectRoot->addChild(newLight);
  407. mainScene->addLight(newLight);
  408. setEditorProps(newLight);
  409. newLight->setPosition(cursorPosition);
  410. selectEntity(newLight);
  411. return;
  412. }
  413. if(command == "add_mesh") {
  414. assetSelectType = "mesh";
  415. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  416. std::vector<String> extensions;
  417. extensions.push_back("mesh");
  418. globalFrame->showAssetBrowser(extensions);
  419. return;
  420. }
  421. if(command == "add_particles") {
  422. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  423. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  424. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  425. sceneObjectRoot->addChild(newEmitter);
  426. setEditorProps(newEmitter);
  427. newEmitter->setPosition(cursorPosition);
  428. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  429. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  430. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  431. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  432. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  433. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  434. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  435. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  436. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  437. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  438. selectEntity(newEmitter);
  439. return;
  440. }
  441. }
  442. void EntityEditorMainView::deleteSelected() {
  443. for(int i=0; i < selectedEntities.size(); i++) {
  444. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  445. }
  446. for(int i=0; i < selectedEntities.size(); i++) {
  447. selectedEntities[i]->setOwnsChildrenRecursive(true);
  448. for(int j=0; j < icons.size(); j++) {
  449. if(icons[j]->getUserData() == selectedEntities[i]) {
  450. delete icons[j];
  451. icons[j]->getParentEntity()->removeChild(icons[j]);
  452. icons.erase(icons.begin()+j);
  453. break;
  454. }
  455. }
  456. selectedEntities[i]->removeAllHandlers();
  457. delete selectedEntities[i];
  458. }
  459. selectedEntities.clear();
  460. transformGizmo->setTransformSelection(selectedEntities);
  461. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  462. }
  463. void EntityEditorMainView::onGainFocus() {
  464. transformGizmo->enabled = true;
  465. }
  466. void EntityEditorMainView::onLoseFocus() {
  467. transformGizmo->enabled = false;
  468. }
  469. void EntityEditorMainView::handleEvent(Event *event) {
  470. if(event->getDispatcher() == renderTextureShape) {
  471. focusSelf();
  472. } else if(event->getDispatcher() == trackballCamera) {
  473. Update();
  474. } else if(event->getDispatcher() == modeSwitchDropdown) {
  475. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  476. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  477. if(event->getEventCode() == UIEvent::OK_EVENT) {
  478. if(assetSelectType == "mesh") {
  479. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getFullSelectedAssetPath());
  480. newMesh->cacheToVertexBuffer(true);
  481. sceneObjectRoot->addChild(newMesh);
  482. setEditorProps(newMesh);
  483. newMesh->setPosition(cursorPosition);
  484. selectEntity(newMesh);
  485. } else if(assetSelectType == "image") {
  486. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getFullSelectedAssetPath());
  487. newImage->setMaterialByName("Unlit");
  488. if(newImage->getLocalShaderOptions()) {
  489. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  490. }
  491. sceneObjectRoot->addChild(newImage);
  492. setEditorProps(newImage);
  493. newImage->setPosition(cursorPosition);
  494. selectEntity(newImage);
  495. } else if(assetSelectType == "sprite") {
  496. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getFullSelectedAssetPath());
  497. if(newSprite->getNumAnimations()) {
  498. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  499. }
  500. newSprite->setMaterialByName("Unlit");
  501. if(newSprite->getLocalShaderOptions()) {
  502. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  503. }
  504. sceneObjectRoot->addChild(newSprite);
  505. setEditorProps(newSprite);
  506. newSprite->setPosition(cursorPosition);
  507. selectEntity(newSprite);
  508. }
  509. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  510. globalFrame->hideModal();
  511. }
  512. } else if(event->getDispatcher() == addEntityMenu) {
  513. addEntityMenu->removeAllHandlersForListener(this);
  514. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  515. addEntityMenu = NULL;
  516. addEntityFromMenu(command);
  517. } else if(event->getDispatcher() == addEntityButton) {
  518. addEntityMenu = globalMenu->showMenuAtMouse(150);
  519. addEntityMenu->addOption("Add Primitive", "add_primitive");
  520. addEntityMenu->addOption("Add Mesh", "add_mesh");
  521. addEntityMenu->addOption("Add Entity", "add_entity");
  522. addEntityMenu->addDivider();
  523. addEntityMenu->addOption("Add Sprite", "add_sprite");
  524. addEntityMenu->addOption("Add Image", "add_image");
  525. addEntityMenu->addOption("Add Label", "add_label");
  526. addEntityMenu->addDivider();
  527. addEntityMenu->addOption("Add Light", "add_light");
  528. addEntityMenu->addOption("Add Particle System", "add_particles");
  529. addEntityMenu->addOption("Add Sound", "add_sound");
  530. addEntityMenu->addOption("Add Camera", "add_camera");
  531. addEntityMenu->addDivider();
  532. addEntityMenu->addOption("Add Empty", "add_empty");
  533. addEntityMenu->fitToScreenVertical();
  534. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  535. } else if(event->getDispatcher() == input) {
  536. InputEvent *inputEvent = (InputEvent*) event;
  537. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  538. switch(inputEvent->key) {
  539. case KEY_BACKSPACE:
  540. case KEY_DELETE:
  541. if(hasFocus) {
  542. deleteSelected();
  543. }
  544. break;
  545. }
  546. }
  547. } else if(event->getDispatcher() == shadeModeSelector) {
  548. switch(shadeModeSelector->getSelectedIndex()) {
  549. case 0:
  550. restoreSettingsRecursive(sceneObjectRoot);
  551. break;
  552. case 1:
  553. setMaterialRecursive("Default", false, sceneObjectRoot);
  554. break;
  555. case 2:
  556. setMaterialRecursive("", true, sceneObjectRoot);
  557. break;
  558. }
  559. } else {
  560. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  561. InputEvent *inputEvent = (InputEvent*) event;
  562. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  563. Entity* targetEntity = (Entity*) event->getDispatcher();
  564. // if it's an icon, select the entity linked to the icon
  565. for(int i=0; i < icons.size(); i++) {
  566. if(icons[i] == targetEntity) {
  567. targetEntity = (Entity*)targetEntity->getUserData();
  568. }
  569. }
  570. entitiesToSelect.push_back(targetEntity);
  571. }
  572. }
  573. }
  574. }
  575. void EntityEditorMainView::restoreSettingsRecursive(Entity *entity) {
  576. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  577. if(sceneMesh && !entity->editorOnly) {
  578. SceneMeshSettings *meshSettings = (SceneMeshSettings*) entity->getUserData();
  579. if(meshSettings) {
  580. sceneMesh->setMaterial(meshSettings->material);
  581. sceneMesh->backfaceCulled = meshSettings->backfaceCulled;
  582. }
  583. sceneMesh->renderWireframe = false;
  584. }
  585. for(int i=0; i < entity->getNumChildren(); i++) {
  586. restoreSettingsRecursive(entity->getChildAtIndex(i));
  587. }
  588. }
  589. void EntityEditorMainView::setMaterialRecursive(const String &materialName, bool wireFrame, Entity *entity) {
  590. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  591. if(sceneMesh && !entity->editorOnly) {
  592. if(!sceneMesh->getUserData()) {
  593. SceneMeshSettings *meshSettings = new SceneMeshSettings();
  594. meshSettings->material = sceneMesh->getMaterial();
  595. meshSettings->backfaceCulled = sceneMesh->backfaceCulled;
  596. sceneMesh->setUserData((void*)meshSettings);
  597. } else {
  598. SceneMeshSettings *meshSettings = (SceneMeshSettings*) entity->getUserData();
  599. meshSettings->material = sceneMesh->getMaterial();
  600. meshSettings->backfaceCulled = sceneMesh->backfaceCulled;
  601. }
  602. sceneMesh->setMaterialByName(materialName);
  603. sceneMesh->renderWireframe = wireFrame;
  604. if(wireFrame) {
  605. // sceneMesh->setColor(RANDOM_NUMBER, RANDOM_NUMBER, RANDOM_NUMBER, 1.0);
  606. sceneMesh->backfaceCulled = false;
  607. }
  608. }
  609. for(int i=0; i < entity->getNumChildren(); i++) {
  610. setMaterialRecursive(materialName, wireFrame, entity->getChildAtIndex(i));
  611. }
  612. }
  613. Scene *EntityEditorMainView::getMainScene() {
  614. return mainScene;
  615. }
  616. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  617. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  618. if(sceneMesh) {
  619. sceneMesh->overlayWireframe = false;
  620. }
  621. }
  622. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  623. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  624. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  625. if(sceneMesh && ! emitter) {
  626. sceneMesh->overlayWireframe = true;
  627. }
  628. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  629. cameraPreview->setCamera(mainScene, camera);
  630. }
  631. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection) {
  632. bool doNotReselect = false;
  633. if(!addToSelection) {
  634. for(int i=0; i < selectedEntities.size(); i++) {
  635. doEntityDeselect(selectedEntities[i]);
  636. }
  637. selectedEntities.clear();
  638. } else {
  639. for(int i=0; i < selectedEntities.size(); i++) {
  640. if(targetEntity == selectedEntities[i]) {
  641. doEntityDeselect(targetEntity);
  642. selectedEntities.erase(selectedEntities.begin() + i);
  643. doNotReselect = true;
  644. break;
  645. }
  646. }
  647. }
  648. if(!doNotReselect) {
  649. selectedEntities.push_back(targetEntity);
  650. doEntitySelect(targetEntity);
  651. }
  652. transformGizmo->setTransformSelection(selectedEntities);
  653. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  654. }
  655. Entity *EntityEditorMainView::getObjectRoot() {
  656. return sceneObjectRoot;
  657. }
  658. void EntityEditorMainView::setObjectRoot(Entity *entity) {
  659. if(sceneObjectRoot) {
  660. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  661. delete sceneObjectRoot;
  662. }
  663. sceneObjectRoot = entity;
  664. sceneObjectRoot->processInputEvents = true;
  665. mainScene->addChild(sceneObjectRoot);
  666. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  667. }
  668. EntityEditorMainView::~EntityEditorMainView() {
  669. }
  670. void EntityEditorMainView::Resize(Number width, Number height) {
  671. headerBg->Resize(width, 30);
  672. modeSwitchDropdown->setPosition(width-110, 4);
  673. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  674. mainScene->sceneMouseRect.x = screenPos.x;
  675. mainScene->sceneMouseRect.y = screenPos.y;
  676. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  677. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  678. mainScene->remapMouse = true;
  679. renderTexture->resizeRenderTexture(width, height-30);
  680. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  681. renderTextureShape->Resize(width, height-30);
  682. Update();
  683. }
  684. EntityEditorPropertyContainer::EntityEditorPropertyContainer() : UIElement() {
  685. propIconSelector = new UIIconSelector();
  686. addChild(propIconSelector);
  687. propIconSelector->addIcon("entityEditor/properties_icon.png");
  688. propIconSelector->addIcon("entityEditor/icon_tree.png");
  689. propIconSelector->addIcon("entityEditor/settings_icon.png");
  690. propIconSelector->setPosition(10.0, 3.0);
  691. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  692. propertyView = new EntityEditorPropertyView();
  693. addChild(propertyView);
  694. propertyView->setPosition(0.0, 30.0);
  695. currentView = propertyView;
  696. treeView = new EntityEditorTreeView();
  697. addChild(treeView);
  698. treeView->setPosition(0.0, 30.0);
  699. treeView->visible = false;
  700. treeView->enabled = false;
  701. settingsView = new EntityEditorSettingsView();
  702. addChild(settingsView);
  703. settingsView->setPosition(0.0, 30.0);
  704. settingsView->visible = false;
  705. settingsView->enabled = false;
  706. }
  707. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  708. if(event->getDispatcher() == propIconSelector) {
  709. currentView->visible = false;
  710. currentView->enabled = false;
  711. switch(propIconSelector->getSelectedIndex()) {
  712. case 0:
  713. currentView = propertyView;
  714. break;
  715. case 1:
  716. currentView = treeView;
  717. treeView->refreshTree();
  718. break;
  719. case 2:
  720. currentView = settingsView;
  721. break;
  722. }
  723. currentView->visible = true;
  724. currentView->enabled = true;
  725. }
  726. }
  727. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  728. }
  729. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  730. propertyView->Resize(width, height-30);
  731. treeView->Resize(width, height-30);
  732. settingsView->Resize(width, height-30);
  733. }
  734. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  735. mainSizer = new UIHSizer(300, 300, 300, false);
  736. addChild(mainSizer);
  737. mainView = new EntityEditorMainView();
  738. mainView->addEventListener(this, Event::CHANGE_EVENT);
  739. mainSizer->addLeftChild(mainView);
  740. mainSizer->setMinimumSize(200);
  741. propertyContainer = new EntityEditorPropertyContainer();
  742. propertyView = propertyContainer->propertyView;
  743. treeView = propertyContainer->treeView;
  744. settingsView = propertyContainer->settingsView;
  745. treeView->addEventListener(this, Event::CHANGE_EVENT);
  746. mainSizer->addRightChild(propertyContainer);
  747. }
  748. void PolycodeEntityEditor::handleEvent(Event *event) {
  749. if(event->getDispatcher() == treeView) {
  750. mainView->selectEntity(treeView->getSelectedEntity());
  751. }
  752. if(event->getDispatcher() == mainView) {
  753. switch(event->getEventCode()) {
  754. case Event::CHANGE_EVENT:
  755. propertyView->setEntity(mainView->getSelectedEntity());
  756. treeView->setSelectedEntity(mainView->getSelectedEntity());
  757. break;
  758. }
  759. }
  760. PolycodeEditor::handleEvent(event);
  761. }
  762. PolycodeEntityEditor::~PolycodeEntityEditor() {
  763. }
  764. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  765. PolycodeEditor::openFile(filePath);
  766. // return true;
  767. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  768. mainView->setObjectRoot(loadedInstance);
  769. mainView->setEditorPropsRecursive(loadedInstance);
  770. treeView->setRootEntity(loadedInstance);
  771. propertyView->setEntityInstance(loadedInstance);
  772. settingsView->setEntityInstance(loadedInstance);
  773. return true;
  774. }
  775. void PolycodeEntityEditor::Activate() {
  776. Resize(getWidth(), getHeight());
  777. }
  778. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  779. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  780. for(int i=0; i < curve->getNumControlPoints(); i++) {
  781. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  782. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  783. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  784. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  785. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  786. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  787. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  788. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  789. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  790. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  791. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  792. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  793. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  794. }
  795. }
  796. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  797. if(entity->editorOnly)
  798. return;
  799. entry->addChild("id", entity->id);
  800. String tagString = "";
  801. for(int i=0; i < entity->getNumTags(); i++) {
  802. if(i != 0) {
  803. tagString += ",";
  804. }
  805. tagString += entity->getTagAtIndex(i);
  806. }
  807. entry->addChild("tags", tagString);
  808. if(entity->entityProps.size() > 0) {
  809. ObjectEntry *props = entry->addChild("props");
  810. for(int i=0; i < entity->entityProps.size(); i++) {
  811. ObjectEntry *prop = props->addChild("prop");
  812. prop->addChild("name", entity->entityProps[i].propName);
  813. prop->addChild("value", entity->entityProps[i].propValue);
  814. }
  815. }
  816. if(dynamic_cast<SceneEntityInstance*>(entity)) {
  817. if(!(*(entry))["type"]) {
  818. entry->addChild("type", "SceneEntityInstance");
  819. }
  820. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  821. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  822. instanceEntry->addChild("filePath", instance->getFileName());
  823. }
  824. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  825. if(!(*(entry))["type"])
  826. entry->addChild("type", "SceneParticleEmitter");
  827. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  828. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  829. emitterEntry->addChild("type", (int)emitter->getParticleType());
  830. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  831. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  832. emitterEntry->addChild("size", emitter->getParticleSize());
  833. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  834. emitterEntry->addChild("loop", emitter->getLoopParticles());
  835. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  836. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  837. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  838. emitterEntry->addChild("gX", emitter->getGravity().x);
  839. emitterEntry->addChild("gY", emitter->getGravity().y);
  840. emitterEntry->addChild("gZ", emitter->getGravity().z);
  841. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  842. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  843. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  844. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  845. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  846. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  847. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  848. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  849. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  850. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  851. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  852. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  853. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  854. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  855. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  856. if(emitter->useScaleCurve) {
  857. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  858. }
  859. if(emitter->useColorCurves) {
  860. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  861. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  862. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  863. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  864. }
  865. }
  866. if(dynamic_cast<SceneSprite*>(entity)) {
  867. if(!(*(entry))["type"])
  868. entry->addChild("type", "SceneSprite");
  869. SceneSprite *sprite = (SceneSprite*) entity;
  870. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  871. spriteEntry->addChild("filePath", sprite->getFileName());
  872. String animName = "";
  873. if(sprite->getCurrentAnimation()) {
  874. animName = sprite->getCurrentAnimation()->name;
  875. }
  876. spriteEntry->addChild("anim", animName);
  877. }
  878. if(dynamic_cast<SceneLabel*>(entity)) {
  879. SceneLabel *label = (SceneLabel*) entity;
  880. if(!(*(entry))["type"])
  881. entry->addChild("type", "SceneLabel");
  882. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  883. labelEntry->addChild("text", label->getText());
  884. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  885. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  886. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  887. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  888. }
  889. if(dynamic_cast<SceneLight*>(entity)) {
  890. SceneLight *light = (SceneLight*) entity;
  891. if(!(*(entry))["type"]) {
  892. entry->addChild("type", "SceneLight");
  893. }
  894. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  895. lightEntry->addChild("type", light->getType());
  896. lightEntry->addChild("cR", light->lightColor.r);
  897. lightEntry->addChild("cG", light->lightColor.g);
  898. lightEntry->addChild("cB", light->lightColor.b);
  899. lightEntry->addChild("cA", light->lightColor.a);
  900. lightEntry->addChild("scR", light->specularLightColor.r);
  901. lightEntry->addChild("scG", light->specularLightColor.g);
  902. lightEntry->addChild("scB", light->specularLightColor.b);
  903. lightEntry->addChild("scA", light->specularLightColor.a);
  904. lightEntry->addChild("intensity", light->getIntensity());
  905. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  906. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  907. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  908. if(light->getType() == SceneLight::SPOT_LIGHT) {
  909. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  910. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  911. lightEntry->addChild("shadows", light->areShadowsEnabled());
  912. if(light->areShadowsEnabled()) {
  913. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  914. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  915. }
  916. }
  917. }
  918. if(dynamic_cast<SceneSound*>(entity)) {
  919. SceneSound *sound = (SceneSound*) entity;
  920. if(!(*(entry))["type"]) {
  921. entry->addChild("type", "SceneSound");
  922. }
  923. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  924. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  925. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  926. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  927. soundEntry->addChild("volume", sound->getSound()->getVolume());
  928. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  929. }
  930. if(dynamic_cast<Camera*>(entity)) {
  931. Camera *camera = (Camera*) entity;
  932. if(!(*(entry))["type"]) {
  933. entry->addChild("type", "Camera");
  934. }
  935. ObjectEntry *cameraEntry = entry->addChild("Camera");
  936. cameraEntry->addChild("exposure", camera->getExposureLevel());
  937. cameraEntry->addChild("nearClip", camera->getNearClipppingPlane());
  938. cameraEntry->addChild("farClip", camera->getFarClipppingPlane());
  939. cameraEntry->addChild("ortho", camera->getOrthoMode());
  940. if(camera->getOrthoMode()) {
  941. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  942. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  943. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  944. } else {
  945. cameraEntry->addChild("fov", camera->getFOV());
  946. }
  947. }
  948. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  949. if(!(*(entry))["type"]) {
  950. entry->addChild("type", "ScenePrimitive");
  951. }
  952. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  953. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  954. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  955. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  956. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  957. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  958. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  959. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  960. }
  961. if(dynamic_cast<SceneMesh*>(entity)) {
  962. if(!(*(entry))["type"]) {
  963. entry->addChild("type", "SceneMesh");
  964. }
  965. SceneMesh *sceneMesh = (SceneMesh*) entity;
  966. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  967. if(sceneMesh->getFilename() != "") {
  968. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  969. }
  970. if(sceneMesh->getMaterial()) {
  971. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  972. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  973. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  974. }
  975. }
  976. if(!(*(entry))["type"])
  977. entry->addChild("type", "Entity");
  978. entry->addChild("cR", entity->color.r);
  979. entry->addChild("cG", entity->color.g);
  980. entry->addChild("cB", entity->color.b);
  981. entry->addChild("cA", entity->color.a);
  982. entry->addChild("blendMode", entity->blendingMode);
  983. entry->addChild("sX", entity->getScale().x);
  984. entry->addChild("sY", entity->getScale().y);
  985. entry->addChild("sZ", entity->getScale().z);
  986. entry->addChild("rX", entity->getPitch());
  987. entry->addChild("rY", entity->getYaw());
  988. entry->addChild("rZ", entity->getRoll());
  989. entry->addChild("pX", entity->getPosition().x);
  990. entry->addChild("pY", entity->getPosition().y);
  991. entry->addChild("pZ", entity->getPosition().z);
  992. entry->addChild("bbX", entity->bBox.x);
  993. entry->addChild("bbY", entity->bBox.y);
  994. entry->addChild("bbZ", entity->bBox.z);
  995. ObjectEntry *children = NULL;
  996. for(int i=0; i < entity->getNumChildren(); i++) {
  997. if(!entity->getChildAtIndex(i)->editorOnly) {
  998. if(!children)
  999. children = entry->addChild("children");
  1000. ObjectEntry *child = children->addChild("child");
  1001. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1002. }
  1003. }
  1004. }
  1005. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1006. if(material->getNumShaders() > 0) {
  1007. for(int s=0; s < material->getNumShaders(); s++) {
  1008. Shader *shader = material->getShader(s);
  1009. ObjectEntry *shaderEntry = entry->addChild("shader");
  1010. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1011. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1012. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1013. if(texture) {
  1014. String texturePath = texture->getResourcePath();
  1015. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1016. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1017. textureEntry->addChild("name", shader->expectedTextures[j]);
  1018. }
  1019. }
  1020. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1021. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1022. if(cubemap) {
  1023. String cubemapName = cubemap->getResourceName();
  1024. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1025. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1026. }
  1027. }
  1028. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1029. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1030. for(int j=0; j < shader->expectedParams.size(); j++) {
  1031. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1032. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1033. paramEntry->addChild("name", shader->expectedParams[j].name);
  1034. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1035. }
  1036. }
  1037. }
  1038. }
  1039. }
  1040. }
  1041. void PolycodeEntityEditor::saveFile() {
  1042. Object saveObject;
  1043. ObjectEntry *settings = saveObject.root.addChild("settings");
  1044. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1045. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1046. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1047. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1048. }
  1049. saveObject.root.name = "entity";
  1050. ObjectEntry *children = saveObject.root.addChild("root");
  1051. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1052. saveObject.saveToXML(filePath);
  1053. setHasChanges(false);
  1054. }
  1055. void PolycodeEntityEditor::Resize(int x, int y) {
  1056. mainSizer->Resize(x, y);
  1057. PolycodeEditor::Resize(x,y);
  1058. }