| .. |
|
utils
|
32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
|
12 lat temu |
|
EditorGrid.cpp
|
1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
|
10 lat temu |
|
EntityEditorPropertyView.cpp
|
7cd3a8c427
Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree)
|
10 lat temu |
|
EntityEditorSettingsView.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 lat temu |
|
EntityEditorTreeView.cpp
|
7cd3a8c427
Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree)
|
10 lat temu |
|
ExampleBrowserWindow.cpp
|
8acb29da25
UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically.
|
11 lat temu |
|
ExportProjectWindow.cpp
|
f2639bd997
Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox
|
12 lat temu |
|
NewFileWindow.cpp
|
b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
|
10 lat temu |
|
NewProjectWindow.cpp
|
b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
|
10 lat temu |
|
PolycodeClipboard.cpp
|
ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
|
11 lat temu |
|
PolycodeConsole.cpp
|
bc79fa9477
Made Polycode console use a buffer and a refresh timer to fix the IDE locking up when continuously printing to console
|
11 lat temu |
|
PolycodeEditor.cpp
|
e828cb38a6
Started on undo/saving in sprite editor
|
10 lat temu |
|
PolycodeEditorManager.cpp
|
3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
|
12 lat temu |
|
PolycodeEntityEditor.cpp
|
6769ee4a40
Selecting entities in the IDE will no longer mark the file as unsaved
|
10 lat temu |
|
PolycodeFontEditor.cpp
|
b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
|
10 lat temu |
|
PolycodeFrame.cpp
|
b6b2dc7d22
All tool windows now focus automatically on popup, text input popup automatically selects existing text for convenience
|
10 lat temu |
|
PolycodeIDEApp.cpp
|
aa68c6dcbe
Merge pull request #522 from fodinabor/FixIDEMenuWin
|
11 lat temu |
|
PolycodeImageEditor.cpp
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
12 lat temu |
|
PolycodeMaterialEditor.cpp
|
14ff32c986
Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable
|
10 lat temu |
|
PolycodeMeshEditor.cpp
|
47148ce4e0
IDE editors will disable virtual scene rendering when hidden
|
11 lat temu |
|
PolycodeProject.cpp
|
b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
|
10 lat temu |
|
PolycodeProjectBrowser.cpp
|
3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
|
10 lat temu |
|
PolycodeProjectEditor.cpp
|
b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
|
10 lat temu |
|
PolycodeProjectManager.cpp
|
00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
|
12 lat temu |
|
PolycodeProps.cpp
|
adaf49ef3f
Added IDE entity editor options for tiling textures in primitives
|
10 lat temu |
|
PolycodeRemoteDebugger.cpp
|
d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
|
11 lat temu |
|
PolycodeSoundEditor.cpp
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
|
12 lat temu |
|
PolycodeSpriteEditor.cpp
|
7fbb913bb8
Undo states and saving for sprite editor
|
10 lat temu |
|
PolycodeTextEditor.cpp
|
b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
|
10 lat temu |
|
PolycodeToolLauncher.cpp
|
74617f3bed
Fix Polycode IDE can't run projects on another drive. (fixes #591, fixes #601)
|
11 lat temu |
|
SettingsWindow.cpp
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
12 lat temu |
|
TextureBrowser.cpp
|
3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
|
10 lat temu |
|
ToolWindows.cpp
|
9f4ad131fa
Text input popup in IDE now lets you press enter to submit, added more undo support to sprite editor
|
10 lat temu |
|
TrackballCamera.cpp
|
6a4034bc75
Fixed camera tracking reversing direction. What was this added for, @randomteddybear?
|
11 lat temu |
|
TransformGizmo.cpp
|
3d778ce4fd
Fix abs(double) not found on Linux.
|
11 lat temu |