PolyGLCubemap.cpp 1.7 KB

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  1. /*
  2. * PolyGLCubemap.cpp
  3. * Poly
  4. *
  5. * Created by Ivan Safrin on 9/9/09.
  6. * Copyright 2009 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. #include "PolyGLCubemap.h"
  10. using namespace Polycode;
  11. OpenGLCubemap::OpenGLCubemap(Texture *t0, Texture *t1, Texture *t2, Texture *t3, Texture *t4, Texture *t5) : Cubemap(t0,t1,t2,t3,t4,t5) {
  12. glGenTextures(1, &textureID);
  13. glBindTexture(GL_TEXTURE_CUBE_MAP, textureID);
  14. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+0, 0, GL_RGBA, t0->getWidth(), t0->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, t0->getTextureData());
  15. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+1, 0, GL_RGBA, t1->getWidth(), t1->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, t1->getTextureData());
  16. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+2, 0, GL_RGBA, t2->getWidth(), t2->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, t2->getTextureData());
  17. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+3, 0, GL_RGBA, t3->getWidth(), t3->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, t3->getTextureData());
  18. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+4, 0, GL_RGBA, t4->getWidth(), t4->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, t4->getTextureData());
  19. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+5, 0, GL_RGBA, t5->getWidth(), t5->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, t5->getTextureData());
  20. glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  21. glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  22. glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  23. glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  24. }
  25. OpenGLCubemap::~OpenGLCubemap() {
  26. }
  27. GLuint OpenGLCubemap::getTextureID() {
  28. return textureID;
  29. }