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- /*
- * PolyPerlin.cpp
- * Poly
- *
- * Created by Ivan Safrin on 5/9/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- #include <stdlib.h>
- #include <stdio.h>
- #include <math.h>
- #include "PolyPerlin.h"
- using namespace Polycode;
- #define B SAMPLE_SIZE
- #define BM (SAMPLE_SIZE-1)
- #define N 0x1000
- #define NP 12 /* 2^N */
- #define NM 0xfff
- #define s_curve(t) ( t * t * (3.0f - 2.0f * t) )
- #define lerp(t, a, b) ( a + t * (b - a) )
- #define setup(i,b0,b1,r0,r1)\
- t = vec[i] + N;\
- b0 = ((int)t) & BM;\
- b1 = (b0+1) & BM;\
- r0 = t - (int)t;\
- r1 = r0 - 1.0f;
- float Perlin::noise1(float arg)
- {
- int bx0, bx1;
- float rx0, rx1, sx, t, u, v, vec[1];
- vec[0] = arg;
- if (mStart)
- {
- srand(mSeed);
- mStart = false;
- init();
- }
- setup(0, bx0,bx1, rx0,rx1);
- sx = s_curve(rx0);
- u = rx0 * g1[ p[ bx0 ] ];
- v = rx1 * g1[ p[ bx1 ] ];
- return lerp(sx, u, v);
- }
- float Perlin::noise2(float vec[2])
- {
- int bx0, bx1, by0, by1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
- int i, j;
- if (mStart)
- {
- srand(mSeed);
- mStart = false;
- init();
- }
- setup(0,bx0,bx1,rx0,rx1);
- setup(1,by0,by1,ry0,ry1);
- i = p[bx0];
- j = p[bx1];
- b00 = p[i + by0];
- b10 = p[j + by0];
- b01 = p[i + by1];
- b11 = p[j + by1];
- sx = s_curve(rx0);
- sy = s_curve(ry0);
- #define at2(rx,ry) ( rx * q[0] + ry * q[1] )
- q = g2[b00];
- u = at2(rx0,ry0);
- q = g2[b10];
- v = at2(rx1,ry0);
- a = lerp(sx, u, v);
- q = g2[b01];
- u = at2(rx0,ry1);
- q = g2[b11];
- v = at2(rx1,ry1);
- b = lerp(sx, u, v);
- return lerp(sy, a, b);
- }
- float Perlin::noise3(float vec[3])
- {
- int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
- int i, j;
- if (mStart)
- {
- srand(mSeed);
- mStart = false;
- init();
- }
- setup(0, bx0,bx1, rx0,rx1);
- setup(1, by0,by1, ry0,ry1);
- setup(2, bz0,bz1, rz0,rz1);
- i = p[ bx0 ];
- j = p[ bx1 ];
- b00 = p[ i + by0 ];
- b10 = p[ j + by0 ];
- b01 = p[ i + by1 ];
- b11 = p[ j + by1 ];
- t = s_curve(rx0);
- sy = s_curve(ry0);
- sz = s_curve(rz0);
- #define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
- q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
- q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
- a = lerp(t, u, v);
- q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
- q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
- b = lerp(t, u, v);
- c = lerp(sy, a, b);
- q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
- q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
- a = lerp(t, u, v);
- q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
- q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
- b = lerp(t, u, v);
- d = lerp(sy, a, b);
- return lerp(sz, c, d);
- }
- void Perlin::normalize2(float v[2])
- {
- float s;
- s = (float)sqrt(v[0] * v[0] + v[1] * v[1]);
- s = 1.0f/s;
- v[0] = v[0] * s;
- v[1] = v[1] * s;
- }
- void Perlin::normalize3(float v[3])
- {
- float s;
- s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- s = 1.0f/s;
- v[0] = v[0] * s;
- v[1] = v[1] * s;
- v[2] = v[2] * s;
- }
- void Perlin::init(void)
- {
- int i, j, k;
- for (i = 0 ; i < B ; i++)
- {
- p[i] = i;
- g1[i] = (float)((rand() % (B + B)) - B) / B;
- for (j = 0 ; j < 2 ; j++)
- g2[i][j] = (float)((rand() % (B + B)) - B) / B;
- normalize2(g2[i]);
- for (j = 0 ; j < 3 ; j++)
- g3[i][j] = (float)((rand() % (B + B)) - B) / B;
- normalize3(g3[i]);
- }
- while (--i)
- {
- k = p[i];
- p[i] = p[j = rand() % B];
- p[j] = k;
- }
- for (i = 0 ; i < B + 2 ; i++)
- {
- p[B + i] = p[i];
- g1[B + i] = g1[i];
- for (j = 0 ; j < 2 ; j++)
- g2[B + i][j] = g2[i][j];
- for (j = 0 ; j < 3 ; j++)
- g3[B + i][j] = g3[i][j];
- }
- }
- float Perlin::perlin_noise_2D(float vec[2])
- {
- int terms = mOctaves;
- float freq = mFrequency;
- float result = 0.0f;
- float amp = mAmplitude;
- vec[0]*=mFrequency;
- vec[1]*=mFrequency;
- for( int i=0; i<terms; i++ )
- {
- result += noise2(vec)*amp;
- vec[0] *= 2.0f;
- vec[1] *= 2.0f;
- amp*=0.5f;
- }
- return result;
- }
- Perlin::Perlin(int octaves,float freq,float amp,int seed)
- {
- mOctaves = octaves;
- mFrequency = freq;
- mAmplitude = amp;
- mSeed = seed;
- mStart = true;
- }
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