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- /*
- * PolySceneLabel.cpp
- * TAU
- *
- * Created by Ivan Safrin on 3/16/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolySceneLabel.h"
- using namespace Polycode;
- SceneLabel::SceneLabel(string fontName, wstring text, int size, float scale, int amode) : SceneEntity() {
- label = new Label(CoreServices::getInstance()->getFontManager()->getFontByName(fontName), text, size, amode);
- this->scale = scale;
- setText(text);
- texture = NULL;
- mesh = new Mesh(Mesh::QUAD_MESH);
- mesh->createPlane(1,1);
- }
- SceneLabel::~SceneLabel() {
- }
- Label *SceneLabel::getLabel() {
- return label;
- }
- bool SceneLabel::testMouseCollision(float x, float y) {
-
- Matrix4 fullMatrix = getConcatenatedMatrix();
- if(billboardMode) {
- fullMatrix.m[0][0] = 1.0f * getScale().x;
- fullMatrix.m[0][1] = 0;
- fullMatrix.m[0][2] = 0;
-
- fullMatrix.m[1][0] = 0;
- fullMatrix.m[1][1] = 1.0f * getScale().y;
- fullMatrix.m[1][2] = 0;
-
- fullMatrix.m[2][0] = 0;
- fullMatrix.m[2][1] = 0;
- fullMatrix.m[2][2] = 1.0f * getScale().z;
- }
-
- Matrix4 camInverse = CoreServices::getInstance()->getRenderer()->getCameraMatrix().inverse();
- Matrix4 cmv;
- cmv.identity();
- cmv = cmv * camInverse;
-
- fullMatrix = fullMatrix * cmv;
-
- if(billboardMode && billboardRoll) {
- Quaternion q;
- q.createFromAxisAngle(0.0f, 0.0f, 1.0f, getRoll());
- Matrix4 tm = q.createMatrix();
- fullMatrix = tm * fullMatrix ;
- }
-
- return false; //CoreServices::getInstance()->getRenderer()->test2DCoordinate(x, y, imagePolygon, fullMatrix, billboardRoll);
- }
- void SceneLabel::setText(wstring newText) {
- if(texture)
- CoreServices::getInstance()->getMaterialManager()->deleteTexture(texture);
-
- label->setText(newText);
- texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromImage(label);
- // TODO: resize it here
-
- bBoxRadius = label->getWidth()*scale;
- }
- void SceneLabel::Render() {
- Renderer *renderer = CoreServices::getInstance()->getRenderer();
- renderer->setTexture(texture);
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::COLOR_DATA_ARRAY);
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::VERTEX_DATA_ARRAY);
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::TEXCOORD_DATA_ARRAY);
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::NORMAL_DATA_ARRAY);
- renderer->drawArrays(mesh->getMeshType());
- }
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