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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 anni fa |
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OSBasics.cpp
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1671a07a88
fix for mingw for iterating over directories
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12 anni fa |
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PolyBezierCurve.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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PolyBone.cpp
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 anni fa |
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PolyCamera.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 anni fa |
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PolyClient.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 anni fa |
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PolyCocoaCore.mm
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94bfec4af7
Added native touch support on Mac
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10 anni fa |
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PolyColor.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 anni fa |
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PolyConfig.cpp
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 anni fa |
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PolyCore.cpp
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1983a51de4
Added a fix for fixed timestep on Windows
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11 anni fa |
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PolyCoreInput.cpp
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c4b0b0d0cc
Merged Windows pen pull request
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10 anni fa |
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PolyCoreServices.cpp
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6ebb5576d0
Added CoreInput accessor to CoreServices
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11 anni fa |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 anni fa |
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PolyData.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 anni fa |
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PolyEntity.cpp
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 anni fa |
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PolyEvent.cpp
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 anni fa |
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PolyEventDispatcher.cpp
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 anni fa |
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PolyEventHandler.cpp
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 anni fa |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 anni fa |
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PolyFont.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 anni fa |
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PolyFontGlyphSheet.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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PolyFontManager.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 anni fa |
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PolyGLCubemap.cpp
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 anni fa |
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PolyGLRenderer.cpp
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 anni fa |
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PolyGLSLProgram.cpp
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cdf10e8510
Fixed bug with loading shader programs
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11 anni fa |
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PolyGLSLShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anni fa |
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PolyGLSLShaderModule.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anni fa |
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PolyGLTexture.cpp
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 anni fa |
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PolyGLVertexBuffer.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anni fa |
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PolyImage.cpp
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 anni fa |
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PolyInputEvent.cpp
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c4b0b0d0cc
Merged Windows pen pull request
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10 anni fa |
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PolyLabel.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 anni fa |
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PolyLogger.cpp
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065d104a68
Made the logger flush the stream immediately after logging string to file
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10 anni fa |
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PolyMaterial.cpp
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9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
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11 anni fa |
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PolyMaterialManager.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 anni fa |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 anni fa |
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PolyMesh.cpp
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d98d07f60b
Mesh OBJ saving will not crash with empty mesh data
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10 anni fa |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 anni fa |
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PolyObject.cpp
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2d0c9bd161
Force fixed floating point format for ostringstream in ObjectEntry saving
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10 anni fa |
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PolyParticleEmitter.cpp
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213fd02556
Fixed mesh particle emitter to work with new mesh system
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11 anni fa |
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PolyPeer.cpp
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f3a8991475
Fixed initial peer packet not getting processed
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11 anni fa |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 anni fa |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 anni fa |
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PolyQuaternionCurve.cpp
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e65808712e
Number-is-single fixes
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11 anni fa |
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PolyRay.cpp
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336eb51af0
Gizmo Changes
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11 anni fa |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 anni fa |
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PolyRenderDataArray.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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PolyRenderer.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 anni fa |
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PolyResource.cpp
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ba879693a6
Added global resource autoreload settings
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11 anni fa |
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PolyResourceManager.cpp
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ba879693a6
Added global resource autoreload settings
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11 anni fa |
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PolySDLCore.cpp
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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11 anni fa |
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PolyScene.cpp
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 anni fa |
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PolySceneEntityInstance.cpp
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 anni fa |
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PolySceneImage.cpp
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00432a4a91
Fix setImageCoordinates in SceneImage.
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11 anni fa |
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PolySceneLabel.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 anni fa |
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PolySceneLight.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 anni fa |
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PolySceneLine.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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PolySceneManager.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 anni fa |
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PolySceneMesh.cpp
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98be7cb3be
Fixed some potential skeletal animation bugs
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11 anni fa |
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PolyScenePrimitive.cpp
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 anni fa |
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PolySceneRenderTexture.cpp
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 anni fa |
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PolySceneSound.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 anni fa |
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PolySceneSprite.cpp
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c970884edd
Fixed a problem with uniform sprite sheet grids not generating properly
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10 anni fa |
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PolyServer.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 anni fa |
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PolyShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anni fa |
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PolySkeleton.cpp
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 anni fa |
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PolySocket.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 anni fa |
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PolySound.cpp
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3825606a2b
Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes
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11 anni fa |
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PolySoundManager.cpp
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ed43849593
Added support for streaming Sounds
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11 anni fa |
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PolyString.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 anni fa |
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PolyTextMesh.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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PolyTexture.cpp
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 anni fa |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 anni fa |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 anni fa |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anni fa |
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PolyTween.cpp
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d8453c220f
Added a way to remove tweens based on their target
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10 anni fa |
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PolyTweenManager.cpp
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b513dfbee2
Fixed bug in TweenManager that called onComplete on forced tween removal
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10 anni fa |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 anni fa |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 anni fa |
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PolyVector4.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 anni fa |
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PolyWinCore.cpp
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c4b0b0d0cc
Merged Windows pen pull request
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10 anni fa |
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rgbe.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 anni fa |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 anni fa |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 anni fa |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 anni fa |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 anni fa |