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PolycodeSpriteEditor.cpp 95 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeSpriteEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIColorPicker *globalColorPicker;
  22. extern PolycodeFrame *globalFrame;
  23. extern UIGlobalMenu *globalMenu;
  24. SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
  25. this->sprite = sprite;
  26. willCreateFrame = false;
  27. zoomScale = 1.0;
  28. enableScissor = true;
  29. previewBg = new UIImage("main/grid_dark.png");
  30. addChild(previewBg);
  31. previewBg->processInputEvents = true;
  32. panning = false;
  33. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  34. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  35. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  36. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  37. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  38. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  39. previewImage = new UIRect(10, 10);
  40. previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  41. addChild(previewImage);
  42. frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
  43. frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
  44. addChild(frameVisualizerMesh);
  45. frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
  46. frameVisualizerMesh->loadTexture("main/stipple.png");
  47. frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
  48. frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
  49. frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
  50. addChild(frameVisualizerMeshSelected);
  51. frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
  52. frameVisualizerMeshSelected->loadTexture("main/stipple.png");
  53. frameVisualizerMeshSelected->lineWidth = 2;
  54. previewImage->setTexture(sprite->getTexture());
  55. transformGrips = new TransformGrips();
  56. transformGrips->addEventListener(this, Event::CHANGE_EVENT);
  57. addChild(transformGrips);
  58. bottomMenu = new Entity();
  59. addChild(bottomMenu);
  60. bottomMenu->processInputEvents = true;
  61. bottomMenuRect = new UIRect(100, 100);
  62. bottomMenu->addChild(bottomMenuRect);
  63. bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
  64. bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  65. changeImageButton = new UIButton("Change image", 120);
  66. bottomMenu->addChild(changeImageButton);
  67. changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
  68. changeImageButton->setPosition(5.0, 3.0);
  69. clearFramesButton = new UIButton("Clear", 60);
  70. bottomMenu->addChild(clearFramesButton);
  71. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  72. clearFramesButton->setPosition(125.0, 3.0);
  73. generateFramesButton = new UIButton("Generate", 70);
  74. bottomMenu->addChild(generateFramesButton);
  75. generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  76. generateFramesButton->setPosition(185.0, 3.0);
  77. generateTypeDropdown = new UIComboBox(globalMenu, 120);
  78. bottomMenu->addChild(generateTypeDropdown);
  79. generateTypeDropdown->setPosition(255, 3.0);
  80. generateTypeDropdown->addComboItem("Uniform grid");
  81. generateTypeDropdown->addComboItem("Detect frames");
  82. generateTypeDropdown->setSelectedIndex(0);
  83. generateTypeDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  84. generateOptionsButton = new UIButton("Options", 80);
  85. bottomMenu->addChild(generateOptionsButton);
  86. generateOptionsButton->setPosition(375.0, 3.0);
  87. generateOptionsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  88. optionsWindow = new UIWindow("Frame generation options", 230.0, 100.0);
  89. addChild(optionsWindow);
  90. optionsWindow->hideWindow();
  91. optionsWindow->visible = false;
  92. optionsWindow->enabled = false;
  93. uniformOptions = new UIElement();
  94. optionsWindow->addChild(uniformOptions);
  95. detectOptions = new UIElement();
  96. optionsWindow->addChild(detectOptions);
  97. detectOptions->visible = false;
  98. detectOptions->enabled = false;
  99. UILabel *label;
  100. label = new UILabel("Default anchor", 12);
  101. optionsWindow->addChild(label);
  102. label->setPosition(120.0 - label->getWidth(), 43.0);
  103. defaultAnchorCombo = new UIComboBox(globalMenu, 112.0);
  104. optionsWindow->addChild(defaultAnchorCombo);
  105. defaultAnchorCombo->setPosition(130.0, 40.0);
  106. defaultAnchorCombo->addComboItem("Center");
  107. defaultAnchorCombo->addComboItem("Top-left");
  108. defaultAnchorCombo->addComboItem("Top");
  109. defaultAnchorCombo->addComboItem("Top-right");
  110. defaultAnchorCombo->addComboItem("Left");
  111. defaultAnchorCombo->addComboItem("Right");
  112. defaultAnchorCombo->addComboItem("Bottom-left");
  113. defaultAnchorCombo->addComboItem("Bottom");
  114. defaultAnchorCombo->addComboItem("Bottom-right");
  115. defaultAnchorCombo->setSelectedIndex(0);
  116. defaultAnchors.push_back(Vector2(0.0, 0.0));
  117. defaultAnchors.push_back(Vector2(-0.5, -0.5));
  118. defaultAnchors.push_back(Vector2(0.0, -0.5));
  119. defaultAnchors.push_back(Vector2(0.5, -0.5));
  120. defaultAnchors.push_back(Vector2(-0.5, 0.0));
  121. defaultAnchors.push_back(Vector2(0.5, 0.0));
  122. defaultAnchors.push_back(Vector2(-0.5, 0.5));
  123. defaultAnchors.push_back(Vector2(0.0, 0.5));
  124. defaultAnchors.push_back(Vector2(0.5, 0.5));
  125. label = new UILabel("Grid width (px)", 12);
  126. uniformOptions->addChild(label);
  127. label->setPosition(120.0 - label->getWidth(), 68.0);
  128. uniformGridWidthInput = new UITextInput(false, 100.0, 12);
  129. uniformOptions->addFocusChild(uniformGridWidthInput);
  130. uniformGridWidthInput->setPosition(130.0, 65.0);
  131. uniformGridWidthInput->setText("32");
  132. uniformGridWidthInput->setNumberOnly(true);
  133. label = new UILabel("Grid height (px)", 12);
  134. uniformOptions->addChild(label);
  135. label->setPosition(120.0 - label->getWidth(), 93.0);
  136. uniformGridHeightInput = new UITextInput(false, 100, 12);
  137. uniformOptions->addFocusChild(uniformGridHeightInput);
  138. uniformGridHeightInput->setPosition(130.0, 90);
  139. uniformGridHeightInput->setText("32");
  140. uniformGridHeightInput->setNumberOnly(true);
  141. label = new UILabel("Min. distance (px)", 12);
  142. detectOptions->addChild(label);
  143. label->setPosition(120.0 - label->getWidth(), 68.0);
  144. minimumDistanceInput = new UITextInput(false, 30, 12);
  145. detectOptions->addFocusChild(minimumDistanceInput);
  146. minimumDistanceInput->setPosition(130.0, 65.0);
  147. minimumDistanceInput->setText("0");
  148. minimumDistanceInput->setNumberOnly(true);
  149. headerBg = new UIRect(10,10);
  150. addChild(headerBg);
  151. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  152. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  153. label = new UILabel("SPRITE SHEET", 18, "section", Label::ANTIALIAS_FULL);
  154. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  155. addChild(label);
  156. label->setPosition(10, 3);
  157. bgSelector = new UIIconSelector();
  158. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  159. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  160. bgSelector->selectIndex(0);
  161. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  162. addChild(bgSelector);
  163. creatingFrame = false;
  164. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  165. }
  166. bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
  167. for(int i=0; i < selectedIDs.size(); i++) {
  168. if(selectedIDs[i] == frameID) {
  169. return true;
  170. }
  171. }
  172. return false;
  173. }
  174. void SpriteSheetEditor::Update() {
  175. Mesh *mesh = frameVisualizerMesh->getMesh();
  176. Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
  177. mesh->clearMesh();
  178. meshSelected->clearMesh();
  179. mesh->indexedMesh = true;
  180. meshSelected->indexedMesh = true;
  181. unsigned int offsetSelected = 0;
  182. unsigned int offset = 0;
  183. for(int i=0; i < sprite->getNumFrames(); i++){
  184. SpriteFrame frame = sprite->getSpriteFrame(i);
  185. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  186. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  187. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  188. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  189. mesh->addIndexedFace(offset+0,offset+1);
  190. mesh->addIndexedFace(offset+1,offset+2);
  191. mesh->addIndexedFace(offset+2,offset+3);
  192. mesh->addIndexedFace(offset+3,offset+0);
  193. offset += 4;
  194. if(hasSelectedID(frame.frameID)) {
  195. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  196. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  197. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  198. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  199. meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
  200. meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
  201. meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
  202. meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
  203. offsetSelected += 4;
  204. }
  205. }
  206. if(creatingFrame) {
  207. SpriteFrame frame = frameToAdd;
  208. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  209. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  210. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  211. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  212. mesh->addIndexedFace(offset+0,offset+1);
  213. mesh->addIndexedFace(offset+1,offset+2);
  214. mesh->addIndexedFace(offset+2,offset+3);
  215. mesh->addIndexedFace(offset+3,offset+0);
  216. offset += 4;
  217. }
  218. }
  219. void SpriteSheetEditor::handleEvent(Event *event) {
  220. if(event->getDispatcher() == changeImageButton) {
  221. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  222. std::vector<String> extensions;
  223. extensions.push_back("png");
  224. extensions.push_back("hdr");
  225. extensions.push_back("jpg");
  226. extensions.push_back("psd");
  227. extensions.push_back("tga");
  228. globalFrame->showAssetBrowser(extensions);
  229. } else if(event->getDispatcher() == generateFramesButton) {
  230. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  231. for(int i=0; i < sprite->getNumFrames(); i++) {
  232. beforeData->spriteFrames.push_back(sprite->getSpriteFrame(i));
  233. }
  234. if(generateTypeDropdown->getSelectedIndex() == 0) {
  235. int numX = floor(sprite->getTexture()->getWidth() / uniformGridWidthInput->getText().toNumber());
  236. int numY = floor(sprite->getTexture()->getHeight() / uniformGridHeightInput->getText().toNumber());
  237. sprite->createGridFrames(numX, numY, defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  238. } else {
  239. sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger(), defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  240. }
  241. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  242. for(int i=0; i < sprite->getNumFrames(); i++) {
  243. data->spriteFrames.push_back(sprite->getSpriteFrame(i));
  244. }
  245. data->reverse = false;
  246. editor->didAction("changed_frames", beforeData, data);
  247. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  248. } else if(event->getDispatcher() == bgSelector) {
  249. switch(bgSelector->getSelectedIndex()) {
  250. case 0:
  251. previewBg->loadTexture("main/grid_dark.png");
  252. break;
  253. case 1:
  254. previewBg->loadTexture("main/grid_light.png");
  255. break;
  256. }
  257. } else if(event->getDispatcher() == generateTypeDropdown) {
  258. if(generateTypeDropdown->getSelectedIndex() == 0) {
  259. uniformOptions->visible = true;
  260. uniformOptions->enabled = true;
  261. detectOptions->visible = false;
  262. detectOptions->enabled = false;
  263. } else {
  264. uniformOptions->visible = false;
  265. uniformOptions->enabled = false;
  266. detectOptions->visible = true;
  267. detectOptions->enabled = true;
  268. }
  269. } else if(event->getDispatcher() == clearFramesButton) {
  270. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  271. for(int i=0; i < sprite->getNumFrames(); i++) {
  272. beforeData->spriteFrames.push_back(sprite->getSpriteFrame(i));
  273. }
  274. sprite->clearFrames();
  275. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  276. for(int i=0; i < sprite->getNumFrames(); i++) {
  277. data->spriteFrames.push_back(sprite->getSpriteFrame(i));
  278. }
  279. data->reverse = false;
  280. editor->didAction("changed_frames", beforeData, data);
  281. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  282. } else if(event->getDispatcher() == generateOptionsButton) {
  283. optionsWindow->visible = !optionsWindow->visible;
  284. optionsWindow->enabled = !optionsWindow->enabled;
  285. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  286. String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
  287. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  288. beforeData->name = sprite->getTexture()->getResourcePath();
  289. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  290. data->name = globalFrame->assetBrowser->getSelectedAssetPath();
  291. data->reverse = false;
  292. editor->didAction("changed_image", beforeData, data);
  293. sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
  294. previewImage->setTexture(sprite->getTexture());
  295. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  296. globalFrame->hideModal();
  297. Resize(getWidth(), getHeight());
  298. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  299. InputEvent *inputEvent = (InputEvent*) event;
  300. switch(inputEvent->getEventCode()) {
  301. case InputEvent::EVENT_KEYDOWN:
  302. {
  303. switch(inputEvent->getKey()) {
  304. case Polycode::KEY_BACKSPACE:
  305. case Polycode::KEY_DELETE:
  306. if(previewBg->hasFocus) {
  307. deleteSelectedFrames();
  308. }
  309. break;
  310. }
  311. }
  312. break;
  313. }
  314. } else if(event->getDispatcher() == transformGrips) {
  315. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  316. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  317. Polycode::Rectangle gripRect = transformGrips->getGripRectangle();
  318. frame.coordinates.x = ((gripRect.x-previewImage->getPosition().x) / previewImage->getWidth() / zoomScale);
  319. frame.coordinates.y = ((gripRect.y-previewImage->getPosition().y) / previewImage->getHeight() / zoomScale);
  320. frame.coordinates.w = gripRect.w / previewImage->getWidth() / zoomScale;
  321. frame.coordinates.h = gripRect.h / previewImage->getHeight() / zoomScale;
  322. frame.anchorPoint = transformGrips->getAnchorPoint();
  323. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  324. for(int i=0; i < sprite->getNumFrames(); i++) {
  325. beforeData->spriteFrames.push_back(sprite->getSpriteFrame(i));
  326. }
  327. sprite->setSpriteFrame(frame);
  328. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  329. for(int i=0; i < sprite->getNumFrames(); i++) {
  330. data->spriteFrames.push_back(sprite->getSpriteFrame(i));
  331. }
  332. data->reverse = false;
  333. editor->didAction("changed_frames", beforeData, data);
  334. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  335. }
  336. } else if(event->getDispatcher() == previewBg) {
  337. InputEvent *inputEvent = (InputEvent*) event;
  338. switch(event->getEventCode()) {
  339. case InputEvent::EVENT_MOUSEWHEEL_UP:
  340. zoomScale *= 1.02;
  341. Resize(getWidth(), getHeight());
  342. break;
  343. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  344. zoomScale *= 0.98;
  345. if(zoomScale < 0.1) {
  346. zoomScale = 0.1;
  347. }
  348. Resize(getWidth(), getHeight());
  349. break;
  350. case InputEvent::EVENT_MOUSEDOWN:
  351. willCreateFrame = true;
  352. previewBg->focusSelf();
  353. if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
  354. panning = true;
  355. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  356. } else {
  357. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  358. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  359. clearSelected();
  360. }
  361. // check hit detection on frames
  362. Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
  363. clickBaseCoord = mouseCoord;
  364. for(int i=0; i < sprite->getNumFrames(); i++) {
  365. SpriteFrame frame = sprite->getSpriteFrame(i);
  366. Polycode::Rectangle transforedCoords;
  367. Vector2 corner = previewImage->getScreenPositionForMainCamera();
  368. transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
  369. transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
  370. transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
  371. transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
  372. if(mouseCoord.x >= transforedCoords.x && mouseCoord.x <= transforedCoords.x + transforedCoords.w && mouseCoord.y >= transforedCoords.y && mouseCoord.y <= transforedCoords.y + transforedCoords.h) {
  373. if(!hasSelectedID(frame.frameID)) {
  374. selectedIDs.push_back(frame.frameID);
  375. willCreateFrame = false;
  376. } else {
  377. if(Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) ||
  378. Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  379. for(int f=0; f < selectedIDs.size(); f++) {
  380. if(selectedIDs[f] == frame.frameID)
  381. {
  382. selectedIDs.erase(selectedIDs.begin() + f);
  383. break;
  384. }}
  385. }
  386. }
  387. break;
  388. }
  389. }
  390. }
  391. break;
  392. case InputEvent::EVENT_MOUSEMOVE:
  393. if(panning) {
  394. panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
  395. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  396. Resize(getWidth(), getHeight());
  397. } else {
  398. CoreInput *input = Services()->getCore()->getInput();
  399. if(input->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && willCreateFrame) {
  400. if(clickBaseCoord.distance(input->getMousePosition()) > 2.0) {
  401. Vector2 screenCoordinates = previewImage->getScreenPositionForMainCamera();
  402. screenCoordinates = clickBaseCoord - screenCoordinates;
  403. screenCoordinates.x = screenCoordinates.x / previewImage->getWidth() / zoomScale;
  404. screenCoordinates.y = screenCoordinates.y / previewImage->getHeight() / zoomScale;
  405. Vector2 screenCoordinates2 = previewImage->getScreenPositionForMainCamera();
  406. screenCoordinates2 = input->getMousePosition() - screenCoordinates2;
  407. screenCoordinates2.x = screenCoordinates2.x / previewImage->getWidth() / zoomScale;
  408. screenCoordinates2.y = screenCoordinates2.y / previewImage->getHeight() / zoomScale;
  409. frameToAdd.coordinates.x = screenCoordinates.x;
  410. frameToAdd.coordinates.y = screenCoordinates.y;
  411. frameToAdd.coordinates.w = screenCoordinates2.x - screenCoordinates.x;
  412. frameToAdd.coordinates.h = screenCoordinates2.y - screenCoordinates.y;
  413. creatingFrame = true;
  414. }
  415. }
  416. }
  417. break;
  418. case InputEvent::EVENT_MOUSEUP:
  419. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  420. panning = false;
  421. willCreateFrame = false;
  422. if(creatingFrame) {
  423. if(fabs(frameToAdd.coordinates.w) > 0.001 & fabs(frameToAdd.coordinates.h) > 0.001) {
  424. if(frameToAdd.coordinates.w < 0.0) {
  425. frameToAdd.coordinates.x = frameToAdd.coordinates.x + frameToAdd.coordinates.w;
  426. frameToAdd.coordinates.w *= -1.0;
  427. }
  428. if(frameToAdd.coordinates.h < 0.0) {
  429. frameToAdd.coordinates.y = frameToAdd.coordinates.y + frameToAdd.coordinates.h;
  430. frameToAdd.coordinates.h *= -1.0;
  431. }
  432. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  433. for(int i=0; i < sprite->getNumFrames(); i++) {
  434. beforeData->spriteFrames.push_back(sprite->getSpriteFrame(i));
  435. }
  436. sprite->addSpriteFrame(frameToAdd);
  437. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  438. for(int i=0; i < sprite->getNumFrames(); i++) {
  439. data->spriteFrames.push_back(sprite->getSpriteFrame(i));
  440. }
  441. data->reverse = false;
  442. editor->didAction("changed_frames", beforeData, data);
  443. }
  444. }
  445. creatingFrame = false;
  446. break;
  447. }
  448. }
  449. }
  450. void SpriteSheetEditor::selectAll() {
  451. if(previewBg->hasFocus) {
  452. clearSelected();
  453. for(int i=0; i < sprite->getNumFrames(); i++) {
  454. SpriteFrame frame = sprite->getSpriteFrame(i);
  455. selectedIDs.push_back(frame.frameID);
  456. }
  457. }
  458. }
  459. void SpriteSheetEditor::deleteSelectedFrames() {
  460. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  461. for(int i=0; i < sprite->getNumFrames(); i++) {
  462. beforeData->spriteFrames.push_back(sprite->getSpriteFrame(i));
  463. }
  464. for(int i=0; i < selectedIDs.size(); i++) {
  465. sprite->removeFrameByID(selectedIDs[i]);
  466. }
  467. clearSelected();
  468. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  469. for(int i=0; i < sprite->getNumFrames(); i++) {
  470. data->spriteFrames.push_back(sprite->getSpriteFrame(i));
  471. }
  472. data->reverse = false;
  473. editor->didAction("changed_frames", beforeData, data);
  474. }
  475. void SpriteSheetEditor::clearSelected() {
  476. selectedIDs.clear();
  477. }
  478. SpriteSheetEditor::~SpriteSheetEditor() {
  479. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  480. }
  481. std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
  482. return selectedIDs;
  483. }
  484. void SpriteSheetEditor::Resize(Number width, Number height) {
  485. headerBg->Resize(width, 30.0);
  486. previewBg->setPosition(0.0, 30.0);
  487. previewBg->Resize(width, height-60.0);
  488. previewBg->setImageCoordinates(0, 0, width, height-60);
  489. Vector2 screenPosition = getScreenPositionForMainCamera();
  490. scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
  491. Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
  492. Number imageWidth = (height-60.0) / imageAspectRatio;
  493. Number imageHeight = height-60.0;
  494. if(imageWidth > width) {
  495. imageWidth = width;
  496. imageHeight = width * imageAspectRatio;
  497. }
  498. previewImage->Resize(imageWidth, imageHeight);
  499. previewImage->setScale(zoomScale, zoomScale, 1.0);
  500. previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, 30.0+(height-(previewImage->getHeight()*zoomScale)-60.0)/2.0);
  501. previewImage->Translate(panOffset.x, panOffset.y, 0.0);
  502. frameVisualizerMesh->setPosition(previewImage->getPosition());
  503. frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  504. frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
  505. frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  506. bottomMenuRect->Resize(width, 31.0);
  507. bottomMenu->setPosition(0.0, height-30.0);
  508. optionsWindow->setPosition(width-optionsWindow->getWidth()-10.0, height-optionsWindow->getHeight()-40.0);
  509. bgSelector->setPosition(width - bgSelector->getWidth()-3.0, 3.0);
  510. UIElement::Resize(width, height);
  511. }
  512. void SpriteSheetEditor::Render() {
  513. if(sprite->getNumFrames() > 0 && selectedIDs.size() == 1) {
  514. transformGrips->visible = true;
  515. transformGrips->enabled = true;
  516. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  517. Vector2 gripsPosition = Vector2(
  518. previewImage->getPosition().x + (frame.coordinates.x * (previewImage->getWidth()*zoomScale)),
  519. previewImage->getPosition().y + (frame.coordinates.y * (previewImage->getHeight() *zoomScale))
  520. );
  521. Polycode::Rectangle gripRect;
  522. gripRect.x = previewImage->getPosition().x + (frame.coordinates.x * previewImage->getWidth() * zoomScale);
  523. gripRect.y = previewImage->getPosition().y + (frame.coordinates.y * previewImage->getHeight() * zoomScale);
  524. gripRect.w = frame.coordinates.w * previewImage->getWidth() * zoomScale;
  525. gripRect.h = frame.coordinates.h * previewImage->getHeight() * zoomScale;
  526. transformGrips->setGripRectangle(gripRect, frame.anchorPoint);
  527. } else {
  528. transformGrips->visible = false;
  529. transformGrips->enabled = false;
  530. }
  531. }
  532. SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
  533. this->spriteSet = spriteSet;
  534. headerBg = new UIRect(10,10);
  535. addChild(headerBg);
  536. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  537. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  538. UILabel *label = new UILabel("SPRITES", 18, "section", Label::ANTIALIAS_FULL);
  539. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  540. addChild(label);
  541. label->setPosition(10, 3);
  542. newSpriteButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  543. addChild(newSpriteButton);
  544. newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  545. removeSpriteButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  546. addChild(removeSpriteButton);
  547. removeSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  548. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  549. addChild(moreButton);
  550. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  551. spriteTreeView = new UITreeContainer("boxIcon.png", "All Sprites", 10, 10);
  552. spriteTreeView->setPosition(0, 30);
  553. addChild(spriteTreeView);
  554. spriteTreeView->getRootNode()->toggleCollapsed();
  555. spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  556. }
  557. void SpriteBrowser::handleEvent(Event *event) {
  558. if(event->getDispatcher() == newSpriteButton) {
  559. globalFrame->textInputPopup->action = "newSprite";
  560. globalFrame->textInputPopup->setCaption("New sprite name");
  561. globalFrame->textInputPopup->setValue("New Sprite");
  562. globalFrame->showModal(globalFrame->textInputPopup);
  563. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  564. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  565. if(event->getEventCode() == UIEvent::OK_EVENT) {
  566. if(globalFrame->textInputPopup->action == "newSprite") {
  567. Sprite *newEntry = new Sprite(globalFrame->textInputPopup->getValue());
  568. SpriteState *defaultState = new SpriteState(spriteSet, "default");
  569. newEntry->addSpriteState(defaultState);
  570. spriteSet->addSpriteEntry(newEntry);
  571. selectedEntry = newEntry;
  572. refreshSprites();
  573. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  574. beforeData->sprite = newEntry;
  575. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  576. data->sprite = newEntry;
  577. data->reverse = false;
  578. editor->didAction("new_sprite", beforeData, data);
  579. } else if(globalFrame->textInputPopup->action == "renameSprite") {
  580. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  581. beforeData->sprite = selectedEntry;
  582. beforeData->name = selectedEntry->getName();
  583. selectedEntry->setName(globalFrame->textInputPopup->getValue());
  584. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  585. data->sprite = selectedEntry;
  586. data->reverse = false;
  587. data->name = selectedEntry->getName();
  588. editor->didAction("rename_sprite", beforeData, data);
  589. refreshSprites();
  590. }
  591. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  592. }
  593. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  594. if(event->getEventCode() == UIEvent::OK_EVENT) {
  595. if(globalFrame->yesNoPopup->action == "removeSprite") {
  596. if(selectedEntry) {
  597. spriteSet->removeSprite(selectedEntry);
  598. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  599. beforeData->sprite = selectedEntry;
  600. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  601. data->sprite = selectedEntry;
  602. data->reverse = false;
  603. editor->didAction("remove_sprite", beforeData, data);
  604. selectedEntry = NULL;
  605. refreshSprites();
  606. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  607. }
  608. }
  609. }
  610. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  611. } else if(event->getDispatcher() == removeSpriteButton) {
  612. if(selectedEntry) {
  613. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove sprite \""+selectedEntry->getName()+"\"?");
  614. globalFrame->yesNoPopup->action = "removeSprite";
  615. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  616. globalFrame->showModal(globalFrame->yesNoPopup);
  617. }
  618. } else if(event->getDispatcher() == moreButton) {
  619. spriteMoreMenu = globalMenu->showMenuAtMouse(100.0);
  620. spriteMoreMenu->addOption("Rename", "rename");
  621. spriteMoreMenu->fitToScreenVertical();
  622. spriteMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  623. } else if(event->getDispatcher() == spriteMoreMenu) {
  624. if(selectedEntry) {
  625. if(spriteMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  626. globalFrame->textInputPopup->action = "renameSprite";
  627. globalFrame->textInputPopup->setCaption("New sprite name");
  628. globalFrame->textInputPopup->setValue(selectedEntry->getName());
  629. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  630. globalFrame->showModal(globalFrame->textInputPopup);
  631. }
  632. }
  633. } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
  634. selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
  635. if(selectedEntry) {
  636. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  637. }
  638. }
  639. }
  640. Sprite *SpriteBrowser::getSelectedSpriteEntry() {
  641. return selectedEntry;
  642. }
  643. void SpriteBrowser::refreshSprites() {
  644. spriteTreeView->getRootNode()->clearTree();
  645. for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
  646. Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
  647. UITree *treeNode = spriteTreeView->getRootNode()->addTreeChild("treeIcons/sprite.png", spriteEntry->getName(), (void*)spriteEntry);
  648. if(spriteEntry == selectedEntry) {
  649. treeNode->setSelected();
  650. }
  651. }
  652. }
  653. SpriteBrowser::~SpriteBrowser() {
  654. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  655. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  656. }
  657. void SpriteBrowser::Resize(Number width, Number height) {
  658. headerBg->Resize(width, 30.0);
  659. moreButton->setPosition(width - 30.0, 3.0);
  660. removeSpriteButton->setPosition(width - 56.0, 3.0);
  661. newSpriteButton->setPosition(width - 82.0, 3.0);
  662. spriteTreeView->Resize(width, height-30);
  663. }
  664. SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
  665. this->spriteSet = spriteSet;
  666. headerBg = new UIRect(10,10);
  667. addChild(headerBg);
  668. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  669. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  670. UILabel *label = new UILabel("STATE DETAILS", 18, "section", Label::ANTIALIAS_FULL);
  671. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  672. addChild(label);
  673. label->setPosition(10, 3);
  674. editBar = new SpriteStateEditBar(spriteSet);
  675. addChild(editBar);
  676. editBar->setPosition(140.0, 80.0);
  677. playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
  678. addChild(playButton);
  679. playButton->setPosition(140.0, 35.0);
  680. playButton->addEventListener(this, UIEvent::CLICK_EVENT);
  681. pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
  682. addChild(pauseButton);
  683. pauseButton->setPosition(140.0, 35.0);
  684. pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
  685. appendFramesButton = new UIButton("Append", 80.0);
  686. addChild(appendFramesButton);
  687. appendFramesButton->setPosition(180.0, 40.0);
  688. appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  689. removeFramesButton = new UIButton("Remove", 80.0);
  690. addChild(removeFramesButton);
  691. removeFramesButton->setPosition(180.0 + 80.0 + 5.0, 40.0);
  692. removeFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  693. clearFramesButton = new UIButton("Clear", 80.0);
  694. addChild(clearFramesButton);
  695. clearFramesButton->setPosition(180.0 + 160.0 + 10.0, 40.0);
  696. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  697. UIImage *divider = new UIImage("spriteEditor/divider.png", 4, 128);
  698. addChild(divider);
  699. divider->setPosition(132.0, 30.0);
  700. divider->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  701. label = new UILabel("FPS", 18, "section", Label::ANTIALIAS_FULL);
  702. label->setPosition(60.0-label->getWidth(), 40.0);
  703. addChild(label);
  704. fpsInput = new UITextInput(false, 50.0, 12.0);
  705. addFocusChild(fpsInput);
  706. fpsInput->setPosition(65.0, 40.0);
  707. fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  708. label = new UILabel("PPU", 18, "section", Label::ANTIALIAS_FULL);
  709. label->setPosition(60.0-label->getWidth(), 65.0);
  710. addChild(label);
  711. scaleInput = new UITextInput(false, 50.0, 12.0);
  712. addFocusChild(scaleInput);
  713. scaleInput->setPosition(65.0, 65.0);
  714. scaleInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  715. label = new UILabel("WIDTH", 18, "section", Label::ANTIALIAS_FULL);
  716. label->setPosition(60.0-label->getWidth(), 90.0);
  717. addChild(label);
  718. bBoxWidthInput = new UITextInput(false, 50.0, 12.0);
  719. addFocusChild(bBoxWidthInput);
  720. bBoxWidthInput->setPosition(65.0, 90.0);
  721. bBoxWidthInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  722. label = new UILabel("HEIGHT", 18, "section", Label::ANTIALIAS_FULL);
  723. label->setPosition(60.0-label->getWidth(), 115.0);
  724. addChild(label);
  725. bBoxHeightInput = new UITextInput(false, 50.0, 12.0);
  726. addFocusChild(bBoxHeightInput);
  727. bBoxHeightInput->setPosition(65.0, 115.0);
  728. bBoxHeightInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  729. label = new UILabel("X OFF", 18, "section", Label::ANTIALIAS_FULL);
  730. label->setPosition(60.0-label->getWidth(), 140.0);
  731. addChild(label);
  732. offsetXInput = new UITextInput(false, 50.0, 12.0);
  733. addFocusChild(offsetXInput);
  734. offsetXInput->setPosition(65.0, 140.0);
  735. offsetXInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  736. label = new UILabel("Y OFF", 18, "section", Label::ANTIALIAS_FULL);
  737. label->setPosition(60.0-label->getWidth(), 165.0);
  738. addChild(label);
  739. offsetYInput = new UITextInput(false, 50.0, 12.0);
  740. addFocusChild(offsetYInput);
  741. offsetYInput->setPosition(65.0, 165.0);
  742. offsetYInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  743. visible = false;
  744. enabled = false;
  745. }
  746. void SpriteStateEditBar::setSceneSprite(SceneSprite *sprite) {
  747. sceneSprite = sprite;
  748. }
  749. SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
  750. return editBar;
  751. }
  752. void SpriteStateEditorDetails::setSceneSprite(SceneSprite *sceneSprite) {
  753. this->sceneSprite = sceneSprite;
  754. editBar->setSceneSprite(sceneSprite);
  755. }
  756. void SpriteStateEditorDetails::Update() {
  757. if(sceneSprite) {
  758. if(sceneSprite->isPaused()) {
  759. playButton->visible = true;
  760. playButton->enabled = true;
  761. pauseButton->visible = false;
  762. pauseButton->enabled = false;
  763. } else {
  764. playButton->visible = false;
  765. playButton->enabled = false;
  766. pauseButton->visible = true;
  767. pauseButton->enabled = true;
  768. }
  769. }
  770. }
  771. void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
  772. if(!state) {
  773. visible = false;
  774. enabled = false;
  775. editBar->setSpriteState(state);
  776. return;
  777. }
  778. visible = true;
  779. enabled = true;
  780. spriteState = state;
  781. editBar->setSpriteState(state);
  782. refreshState();
  783. }
  784. PolycodeSpriteEditorActionData *SpriteStateEditorDetails::makeStateData() {
  785. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  786. data->stateFPS = spriteState->getStateFPS();
  787. data->stateScale = spriteState->getPixelsPerUnit();
  788. data->stateBBox = spriteState->getBoundingBox();
  789. data->stateOffset = spriteState->getSpriteOffset();
  790. data->state = spriteState;
  791. return data;
  792. }
  793. void SpriteStateEditorDetails::handleEvent(Event *event) {
  794. if(event->getDispatcher() == fpsInput) {
  795. PolycodeSpriteEditorActionData *beforeData = makeStateData();
  796. spriteState->setStateFPS(fpsInput->getText().toNumber());
  797. PolycodeSpriteEditorActionData *data = makeStateData();
  798. editor->didAction("changed_state_info", beforeData, data);
  799. } else if(event->getDispatcher() == scaleInput) {
  800. PolycodeSpriteEditorActionData *beforeData = makeStateData();
  801. spriteState->setPixelsPerUnit(scaleInput->getText().toNumber());
  802. PolycodeSpriteEditorActionData *data = makeStateData();
  803. editor->didAction("changed_state_info", beforeData, data);
  804. } else if(event->getDispatcher() == bBoxWidthInput) {
  805. PolycodeSpriteEditorActionData *beforeData = makeStateData();
  806. Vector2 bBox = spriteState->getBoundingBox();
  807. spriteState->setBoundingBox(Vector2(bBoxWidthInput->getText().toNumber(), bBox.y));
  808. PolycodeSpriteEditorActionData *data = makeStateData();
  809. editor->didAction("changed_state_info", beforeData, data);
  810. } else if(event->getDispatcher() == bBoxHeightInput) {
  811. PolycodeSpriteEditorActionData *beforeData = makeStateData();
  812. Vector2 bBox = spriteState->getBoundingBox();
  813. spriteState->setBoundingBox(Vector2(bBox.x, bBoxHeightInput->getText().toNumber()));
  814. PolycodeSpriteEditorActionData *data = makeStateData();
  815. editor->didAction("changed_state_info", beforeData, data);
  816. } else if(event->getDispatcher() == offsetXInput) {
  817. PolycodeSpriteEditorActionData *beforeData = makeStateData();
  818. Vector2 offset = spriteState->getSpriteOffset();
  819. spriteState->setSpriteOffset(Vector2(offsetXInput->getText().toNumber(), offset.y));
  820. PolycodeSpriteEditorActionData *data = makeStateData();
  821. editor->didAction("changed_state_info", beforeData, data);
  822. } else if(event->getDispatcher() == offsetYInput) {
  823. PolycodeSpriteEditorActionData *beforeData = makeStateData();
  824. Vector2 offset = spriteState->getSpriteOffset();
  825. spriteState->setSpriteOffset(Vector2(offset.x, offsetYInput->getText().toNumber()));
  826. PolycodeSpriteEditorActionData *data = makeStateData();
  827. editor->didAction("changed_state_info", beforeData, data);
  828. } else if(event->getDispatcher() == playButton) {
  829. sceneSprite->setPaused(false);
  830. } else if(event->getDispatcher() == pauseButton) {
  831. sceneSprite->setPaused(true);
  832. } else if(event->getDispatcher() == clearFramesButton) {
  833. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  834. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  835. beforeData->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  836. }
  837. spriteState->clearFrames();
  838. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  839. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  840. data->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  841. }
  842. data->reverse = false;
  843. editor->didAction("changed_sprite_set_frames", beforeData, data);
  844. } else if(event->getDispatcher() == removeFramesButton) {
  845. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  846. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  847. beforeData->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  848. }
  849. editBar->deleteSelectedFrames();
  850. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  851. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  852. data->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  853. }
  854. data->reverse = false;
  855. editor->didAction("changed_sprite_set_frames", beforeData, data);
  856. }
  857. }
  858. SpriteStateEditorDetails::~SpriteStateEditorDetails() {
  859. }
  860. UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
  861. return appendFramesButton;
  862. }
  863. SpriteState *SpriteStateEditorDetails::getSpriteState() {
  864. return spriteState;
  865. }
  866. void SpriteStateEditorDetails::refreshState() {
  867. editBar->refreshBar();
  868. fpsInput->setText(String::NumberToString(spriteState->getStateFPS()));
  869. scaleInput->setText(String::NumberToString(spriteState->getPixelsPerUnit()));
  870. bBoxWidthInput->setText(String::NumberToString(spriteState->getBoundingBox().x));
  871. bBoxHeightInput->setText(String::NumberToString(spriteState->getBoundingBox().y));
  872. offsetXInput->setText(String::NumberToString(spriteState->getSpriteOffset().x));
  873. offsetYInput->setText(String::NumberToString(spriteState->getSpriteOffset().y));
  874. }
  875. void SpriteStateEditorDetails::Resize(Number width, Number height) {
  876. headerBg->Resize(width, 30.0);
  877. editBar->Resize(width-110.0, height-90.0);
  878. }
  879. void SpriteStateEditBar::clearBar() {
  880. }
  881. void SpriteStateEditBar::setSpriteState(SpriteState *state) {
  882. spriteState = state;
  883. if(state) {
  884. state->rebuildStateMeshes();
  885. refreshBar();
  886. }
  887. }
  888. void SpriteStateEditBar::refreshBar() {
  889. if(!spriteSet || !spriteState || !sceneSprite) {
  890. return;
  891. }
  892. barMesh->setTexture(spriteSet->getTexture());
  893. Mesh *mesh = barMesh->getMesh();
  894. mesh->clearMesh();
  895. mesh->indexedMesh = true;
  896. Mesh *meshBg = barMeshBg->getMesh();
  897. meshBg->clearMesh();
  898. meshBg->indexedMesh = true;
  899. meshBg->useVertexColors = true;
  900. Mesh *meshTicks = frameTicksMesh->getMesh();
  901. meshTicks->clearMesh();
  902. meshTicks->indexedMesh = true;
  903. meshTicks->useVertexColors = true;
  904. Mesh *meshGrips = frameGripsMesh->getMesh();
  905. meshGrips->clearMesh();
  906. meshGrips->indexedMesh = true;
  907. Number frameOffset = 0;
  908. Number frameSize = 0;
  909. unsigned int offset = 0;
  910. unsigned int offsetIcon = 0;
  911. unsigned int offsetGrip = 0;
  912. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  913. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  914. SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
  915. Number gapSize = 1.0;
  916. Number frameGapSize = 1.0;
  917. Number frameTickHeight = 10.0;
  918. Number frameTickGap = 2.0;
  919. bool drawGrip = true;
  920. bool drawIcon = true;
  921. frameSize = defaultFrameWidth * zoomScale;
  922. Number frameHeight = getHeight()-frameTickHeight-frameTickGap-scroller->getHScrollBar()->getHeight();
  923. if(i < spriteState->getNumFrameIDs()-1) {
  924. if(spriteState->getFrameIDAtIndex(i+1) == frameID) {
  925. gapSize = 0.0;
  926. drawGrip = false;
  927. }
  928. }
  929. if(i > 0) {
  930. if(spriteState->getFrameIDAtIndex(i-1) == frameID) {
  931. drawIcon = false;
  932. }
  933. }
  934. if(frameHeight < 32.0) {
  935. frameHeight = 32.0;
  936. }
  937. frameOffset = ((Number)i) * frameSize;
  938. // draw frame ticks
  939. Color vertexColor(0.1, 0.1, 0.1, 1.0);
  940. if(i % 2) {
  941. vertexColor = Color(0.2, 0.2, 0.2, 1.0);
  942. }
  943. if(i == sceneSprite->getCurrentFrame()) {
  944. vertexColor = Color(1.0, 0.8, 0.0, 1.0);
  945. }
  946. meshTicks->addVertexWithUV(frameOffset, 0.0, 0.0, 0.0, 0.0);
  947. meshTicks->addColor(vertexColor);
  948. meshTicks->addVertexWithUV(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0);
  949. meshTicks->addColor(vertexColor);
  950. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, -frameTickHeight, 0.0, 1.0, 1.0);
  951. meshTicks->addColor(vertexColor);
  952. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, 0.0, 0.0, 1.0, 0.0);
  953. meshTicks->addColor(vertexColor);
  954. meshTicks->addIndexedFace(offset+0,offset+1);
  955. meshTicks->addIndexedFace(offset+1,offset+2);
  956. meshTicks->addIndexedFace(offset+2,offset+3);
  957. meshTicks->addIndexedFace(offset+3,offset+0);
  958. // draw icons
  959. Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
  960. Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
  961. Number iconFrameWidth = frameSize * 0.5;
  962. Number iconFrameHeight = iconFrameWidth * aspectRatio;
  963. if(iconFrameHeight > frameHeight * 0.8) {
  964. iconFrameHeight = frameHeight * 0.8;
  965. iconFrameWidth = iconFrameHeight / aspectRatio;
  966. }
  967. Number iconOffset = 2.0;
  968. if(drawIcon) {
  969. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
  970. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
  971. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
  972. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
  973. mesh->addIndexedFace(offsetIcon+0,offsetIcon+1);
  974. mesh->addIndexedFace(offsetIcon+1,offsetIcon+2);
  975. mesh->addIndexedFace(offsetIcon+2,offsetIcon+3);
  976. mesh->addIndexedFace(offsetIcon+3,offsetIcon+0);
  977. offsetIcon += 4;
  978. }
  979. // draw frame backgrounds
  980. Color bgFrameColor = Color(1.0, 1.0, 1.0, 1.0);
  981. if(isFrameSelected(i)) {
  982. bgFrameColor = Color(1.0, 0.5, 0.5, 1.0);
  983. }
  984. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0);
  985. meshBg->addColor(bgFrameColor);
  986. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0);
  987. meshBg->addColor(bgFrameColor);
  988. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0);
  989. meshBg->addColor(bgFrameColor);
  990. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0);
  991. meshBg->addColor(bgFrameColor);
  992. meshBg->addIndexedFace(offset+0,offset+1);
  993. meshBg->addIndexedFace(offset+1,offset+2);
  994. meshBg->addIndexedFace(offset+2,offset+3);
  995. meshBg->addIndexedFace(offset+3,offset+0);
  996. Number gripWidth = 8;
  997. Number gripHeight = 24;
  998. Number gripOffset = (frameHeight-24.0) / 2.0;
  999. if(drawGrip) {
  1000. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
  1001. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
  1002. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
  1003. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
  1004. meshGrips->addIndexedFace(offsetGrip+0,offsetGrip+1);
  1005. meshGrips->addIndexedFace(offsetGrip+1,offsetGrip+2);
  1006. meshGrips->addIndexedFace(offsetGrip+2,offsetGrip+3);
  1007. meshGrips->addIndexedFace(offsetGrip+3,offsetGrip+0);
  1008. offsetGrip += 4;
  1009. }
  1010. offset += 4;
  1011. }
  1012. scroller->setContentSize(frameOffset+frameSize, getHeight());
  1013. }
  1014. bool SpriteStateEditBar::isFrameSelected(unsigned int frameIndex) {
  1015. for(int i=0; i < selectedFrames.size(); i++) {
  1016. if(selectedFrames[i] == frameIndex) {
  1017. return true;
  1018. }
  1019. }
  1020. return false;
  1021. }
  1022. void SpriteStateEditBar::Update() {
  1023. refreshBar();
  1024. }
  1025. void SpriteStateEditBar::Resize(Number width, Number height) {
  1026. UIElement::Resize(width, height);
  1027. scroller->Resize(width, height);
  1028. refreshBar();
  1029. }
  1030. SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
  1031. this->spriteSet = spriteSet;
  1032. sceneSprite = NULL;
  1033. spriteState = NULL;
  1034. draggingFrames = false;
  1035. extendingFrame = false;
  1036. barBase = new UIElement();
  1037. barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
  1038. barBase->addChild(barMeshBg);
  1039. barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
  1040. barMeshBg->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1041. barMesh = new SceneMesh(Mesh::QUAD_MESH);
  1042. barBase->addChild(barMesh);
  1043. barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1044. frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
  1045. barBase->addChild(frameTicksMesh);
  1046. frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
  1047. barBase->addChild(frameGripsMesh);
  1048. frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1049. frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
  1050. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  1051. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  1052. this->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  1053. this->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  1054. this->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  1055. this->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  1056. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  1057. zoomScale = 1.0;
  1058. defaultFrameWidth = 50.0;
  1059. scroller = new UIScrollContainer(barBase, true, false, 10, 10);
  1060. addChild(scroller);
  1061. }
  1062. void SpriteStateEditBar::handleEvent(Event *event) {
  1063. if(event->getDispatcher() == this) {
  1064. InputEvent *inputEvent = (InputEvent*) event;
  1065. switch(event->getEventCode()) {
  1066. case InputEvent::EVENT_MOUSEWHEEL_UP:
  1067. zoomScale *= 1.02;
  1068. break;
  1069. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  1070. zoomScale *= 0.98;
  1071. if(zoomScale < 0.25) {
  1072. zoomScale = 0.25;
  1073. }
  1074. break;
  1075. case InputEvent::EVENT_MOUSEDOWN:
  1076. {
  1077. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1078. clickBaseCoord = Services()->getCore()->getInput()->getMousePosition();
  1079. focusSelf();
  1080. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1081. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  1082. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1083. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  1084. bool willBeExtendingFrame = true;
  1085. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1086. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1087. willBeExtendingFrame = false;
  1088. }
  1089. }
  1090. if((defaultFrameWidth * zoomScale) - offsetInFrame < 20.0 && willBeExtendingFrame) {
  1091. extendingFrame = true;
  1092. while(spriteState->getFrameIDAtIndex(extendingIndex-1) == extendingID && extendingID > 1) {
  1093. extendingIndex--;
  1094. }
  1095. } else {
  1096. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1097. if(!isFrameSelected(selectedFrameIndex)) {
  1098. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1099. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1100. selectedFrames.clear();
  1101. }
  1102. doSelectFrame(selectedFrameIndex);
  1103. }
  1104. }
  1105. }
  1106. }
  1107. break;
  1108. case InputEvent::EVENT_MOUSEMOVE:
  1109. if(extendingFrame) {
  1110. selectedFrames.clear();
  1111. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  1112. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  1113. if(distance > 0.0) {
  1114. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1115. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1116. beforeData->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  1117. }
  1118. spriteState->insertFrame(extendingIndex, extendingID);
  1119. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1120. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1121. data->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  1122. }
  1123. data->reverse = false;
  1124. editor->didAction("changed_sprite_set_frames", beforeData, data);
  1125. } else {
  1126. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1127. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1128. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1129. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1130. beforeData->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  1131. }
  1132. spriteState->removeFrameByIndex(extendingIndex+1);
  1133. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1134. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1135. data->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  1136. }
  1137. data->reverse = false;
  1138. editor->didAction("changed_sprite_set_frames", beforeData, data);
  1139. }
  1140. }
  1141. }
  1142. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1143. }
  1144. } else {
  1145. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) > 4.0 && Services()->getCore()->getInput()->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1146. draggingFrames = true;
  1147. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  1148. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  1149. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1150. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1151. beforeData->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  1152. }
  1153. if(distance > 0.0) {
  1154. moveSelectedRight();
  1155. } else {
  1156. moveSelectedLeft();
  1157. }
  1158. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1159. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1160. data->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  1161. }
  1162. data->reverse = false;
  1163. editor->didAction("changed_sprite_set_frames", beforeData, data);
  1164. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1165. }
  1166. } else {
  1167. draggingFrames = false;
  1168. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  1169. if((offsetInFrame / (defaultFrameWidth * zoomScale)) > 0.8) {
  1170. Services()->getCore()->setCursor(Core::CURSOR_RESIZE_LEFT_RIGHT);
  1171. } else {
  1172. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1173. }
  1174. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1175. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  1176. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1177. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1178. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1179. }
  1180. }
  1181. }
  1182. }
  1183. break;
  1184. case InputEvent::EVENT_MOUSEUP:
  1185. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  1186. extendingFrame = false;
  1187. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) < 4.0) {
  1188. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1189. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1190. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1191. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1192. selectedFrames.clear();
  1193. }
  1194. doSelectFrame(selectedFrameIndex);
  1195. }
  1196. }
  1197. draggingFrames = false;
  1198. break;
  1199. }
  1200. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  1201. InputEvent *inputEvent = (InputEvent*) event;
  1202. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1203. switch(inputEvent->getKey()) {
  1204. case Polycode::KEY_DELETE:
  1205. case Polycode::KEY_BACKSPACE:
  1206. if(hasFocus) {
  1207. deleteSelectedFrames();
  1208. }
  1209. break;
  1210. }
  1211. }
  1212. }
  1213. }
  1214. void SpriteStateEditBar::doSelectFrame(unsigned int selectedFrameIndex) {
  1215. unsigned int selectedFrameID = spriteState->getFrameIDAtIndex(selectedFrameIndex);
  1216. // select back and front
  1217. int frameIndex = selectedFrameIndex;
  1218. do {
  1219. if(!isFrameSelected(frameIndex)) {
  1220. selectedFrames.push_back(frameIndex);
  1221. }
  1222. frameIndex--;
  1223. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex >= 0);
  1224. frameIndex = selectedFrameIndex;
  1225. do {
  1226. if(!isFrameSelected(frameIndex)) {
  1227. selectedFrames.push_back(frameIndex);
  1228. }
  1229. frameIndex++;
  1230. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex < spriteState->getNumFrameIDs());
  1231. std::sort(selectedFrames.begin(), selectedFrames.end());
  1232. }
  1233. void swapElements(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1234. for(int j=0; j < indexes.size(); j++){
  1235. unsigned int i = indexes[j];
  1236. if (i < 1 || i >= array.size()){
  1237. continue;
  1238. }
  1239. std::swap(array[i-1], array[i]);
  1240. }
  1241. }
  1242. void swapElementsRight(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1243. for(int j=indexes.size()-1; j >= 0; j--){
  1244. unsigned int i = indexes[j];
  1245. if (i > array.size() - 2){
  1246. continue;
  1247. }
  1248. std::swap(array[i+1], array[i]);
  1249. }
  1250. }
  1251. void SpriteStateEditBar::moveSelectedLeft() {
  1252. if(spriteState->getNumFrameIDs() < 2) {
  1253. return;
  1254. }
  1255. for(int i=0; i < selectedFrames.size();i++) {
  1256. if(selectedFrames[i] == 0) {
  1257. return;
  1258. }
  1259. }
  1260. std::vector<unsigned int> newIDS;
  1261. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1262. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1263. newIDS.push_back(frameID);
  1264. }
  1265. swapElements(selectedFrames, newIDS);
  1266. for(int i=0; i < selectedFrames.size(); i++) {
  1267. if(selectedFrames[i] > 0) {
  1268. selectedFrames[i]--;
  1269. }
  1270. }
  1271. spriteState->setNewFrameIDs(newIDS);
  1272. }
  1273. void SpriteStateEditBar::moveSelectedRight() {
  1274. if(spriteState->getNumFrameIDs() < 2) {
  1275. return;
  1276. }
  1277. for(int i=0; i < selectedFrames.size();i++) {
  1278. if(selectedFrames[i] == spriteState->getNumFrameIDs()-1) {
  1279. return;
  1280. }
  1281. }
  1282. std::vector<unsigned int> newIDS;
  1283. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1284. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1285. newIDS.push_back(frameID);
  1286. }
  1287. swapElementsRight(selectedFrames, newIDS);
  1288. for(int i=0; i < selectedFrames.size(); i++) {
  1289. if(selectedFrames[i] < spriteState->getNumFrameIDs()-1) {
  1290. selectedFrames[i]++;
  1291. }
  1292. }
  1293. spriteState->setNewFrameIDs(newIDS);
  1294. }
  1295. void SpriteStateEditBar::deleteSelectedFrames() {
  1296. if(!spriteState) {
  1297. return;
  1298. }
  1299. spriteState->removeFrameIndices(selectedFrames);
  1300. selectedFrames.clear();
  1301. }
  1302. SpriteStateEditBar::~SpriteStateEditBar() {
  1303. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  1304. }
  1305. SpriteStateBrowser::SpriteStateBrowser() : UIElement() {
  1306. headerBg = new UIRect(10,10);
  1307. addChild(headerBg);
  1308. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1309. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1310. UILabel *label = new UILabel("STATES", 18, "section", Label::ANTIALIAS_FULL);
  1311. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1312. addChild(label);
  1313. label->setPosition(10, 3);
  1314. stateTreeView = new UITreeContainer("boxIcon.png", "All States", 10, 10);
  1315. addChild(stateTreeView);
  1316. stateTreeView->getRootNode()->toggleCollapsed();
  1317. stateTreeView->setPosition(0.0, 30.0);
  1318. newStateButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  1319. addChild(newStateButton);
  1320. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1321. removeStateButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  1322. addChild(removeStateButton);
  1323. removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1324. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  1325. addChild(moreButton);
  1326. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1327. }
  1328. SpriteStateBrowser::~SpriteStateBrowser() {
  1329. }
  1330. void SpriteStateBrowser::Resize(Number width, Number height) {
  1331. headerBg->Resize(width, 30.0);
  1332. stateTreeView->Resize(width, height-30.0);
  1333. moreButton->setPosition(width - 30.0, 3.0);
  1334. removeStateButton->setPosition(width - 56.0, 3.0);
  1335. newStateButton->setPosition(width - 82.0, 3.0);
  1336. }
  1337. SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
  1338. this->spriteSet = spriteSet;
  1339. stateSizer = new UIHSizer(10, 10, 200, true);
  1340. addChild(stateSizer);
  1341. stateDetails = new SpriteStateEditorDetails(spriteSet);
  1342. stateSizer->addRightChild(stateDetails);
  1343. stateBrowser = new SpriteStateBrowser();
  1344. stateSizer->addLeftChild(stateBrowser);
  1345. newStateButton = stateBrowser->newStateButton;
  1346. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1347. stateBrowser->removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1348. stateBrowser->moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1349. stateTreeView = stateBrowser->stateTreeView;
  1350. stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  1351. selectedState = NULL;
  1352. visible = false;
  1353. enabled = false;
  1354. }
  1355. SpriteState *SpriteStateEditor::getSelectedState() {
  1356. return selectedState;
  1357. }
  1358. SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
  1359. return stateDetails;
  1360. }
  1361. SpriteStateBrowser *SpriteStateEditor::getStateBrowser() {
  1362. return stateBrowser;
  1363. }
  1364. void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
  1365. if(!entry) {
  1366. visible = false;
  1367. enabled = false;
  1368. return;
  1369. }
  1370. visible = true;
  1371. enabled = true;
  1372. spriteSetEntry = entry;
  1373. refreshStates();
  1374. if(entry->getNumStates() > 0) {
  1375. stateBrowser->stateTreeView->getRootNode()->getTreeChild(0)->setSelected();
  1376. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1377. }
  1378. }
  1379. void SpriteStateEditor::handleEvent(Event *event) {
  1380. if(event->getDispatcher() == newStateButton) {
  1381. globalFrame->textInputPopup->action = "newState";
  1382. globalFrame->textInputPopup->setCaption("New state name");
  1383. globalFrame->textInputPopup->setValue("New State");
  1384. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1385. globalFrame->showModal(globalFrame->textInputPopup);
  1386. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  1387. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1388. if(globalFrame->textInputPopup->action == "newState") {
  1389. SpriteState *newState = new SpriteState(spriteSet, globalFrame->textInputPopup->getValue());
  1390. spriteSetEntry->addSpriteState(newState);
  1391. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1392. beforeData->sprite = spriteSetEntry;
  1393. beforeData->state = newState;
  1394. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1395. data->sprite = spriteSetEntry;
  1396. data->state = newState;
  1397. data->reverse = false;
  1398. editor->didAction("new_state", beforeData, data);
  1399. refreshStates();
  1400. } else if(globalFrame->textInputPopup->action == "renameState") {
  1401. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1402. beforeData->state = selectedState;
  1403. beforeData->sprite = spriteSetEntry;
  1404. beforeData->name = selectedState->getName();
  1405. selectedState->setName(globalFrame->textInputPopup->getValue());
  1406. refreshStates();
  1407. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1408. data->sprite = spriteSetEntry;
  1409. data->state = selectedState;
  1410. data->name = selectedState->getName();
  1411. data->reverse = false;
  1412. editor->didAction("rename_state", beforeData, data);
  1413. }
  1414. }
  1415. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1416. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  1417. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1418. if(globalFrame->yesNoPopup->action == "removeState") {
  1419. if(selectedState) {
  1420. spriteSetEntry->removeSpriteState(selectedState);
  1421. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1422. beforeData->state = selectedState;
  1423. beforeData->sprite = spriteSetEntry;
  1424. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1425. data->sprite = spriteSetEntry;
  1426. data->state = selectedState;
  1427. data->reverse = false;
  1428. editor->didAction("remove_state", beforeData, data);
  1429. selectedState = NULL;
  1430. stateDetails->setSpriteState(NULL);
  1431. refreshStates();
  1432. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1433. }
  1434. }
  1435. }
  1436. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1437. } else if(event->getDispatcher() == stateBrowser->removeStateButton) {
  1438. if(selectedState) {
  1439. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove state \""+selectedState->getName()+"\"?");
  1440. globalFrame->yesNoPopup->action = "removeState";
  1441. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  1442. globalFrame->showModal(globalFrame->yesNoPopup);
  1443. }
  1444. } else if(event->getDispatcher() == stateBrowser->moreButton) {
  1445. stateMoreMenu = globalMenu->showMenuAtMouse(100.0);
  1446. stateMoreMenu->addOption("Rename", "rename");
  1447. stateMoreMenu->fitToScreenVertical();
  1448. stateMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  1449. } else if(event->getDispatcher() == stateMoreMenu) {
  1450. if(selectedState) {
  1451. if(stateMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  1452. globalFrame->textInputPopup->action = "renameState";
  1453. globalFrame->textInputPopup->setCaption("New state name");
  1454. globalFrame->textInputPopup->setValue(selectedState->getName());
  1455. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1456. globalFrame->showModal(globalFrame->textInputPopup);
  1457. }
  1458. }
  1459. } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
  1460. selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
  1461. if(selectedState) {
  1462. stateDetails->setSpriteState(selectedState);
  1463. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1464. }
  1465. }
  1466. }
  1467. void SpriteStateEditor::refreshStates() {
  1468. stateTreeView->getRootNode()->clearTree();
  1469. for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
  1470. SpriteState *state = spriteSetEntry->getState(i);
  1471. UITree *newNode = stateTreeView->getRootNode()->addTreeChild("treeIcons/state.png", state->getName(), (void*) state);
  1472. if(state == selectedState) {
  1473. newNode->setSelected();
  1474. }
  1475. }
  1476. }
  1477. SpriteStateEditor::~SpriteStateEditor() {
  1478. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1479. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1480. }
  1481. void SpriteStateEditor::Resize(Number width, Number height) {
  1482. stateSizer->Resize(width, height);
  1483. }
  1484. SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
  1485. previewBg = new UIImage("main/grid_dark.png");
  1486. addChild(previewBg);
  1487. previewBg->processInputEvents = true;
  1488. previewBg->setPosition(0.0, 30.0);
  1489. sprite = new SceneSprite(spriteSet);
  1490. addChild(sprite);
  1491. sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1492. headerBg = new UIRect(10,10);
  1493. addChild(headerBg);
  1494. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1495. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1496. UILabel *label = new UILabel("PREVIEW", 18, "section", Label::ANTIALIAS_FULL);
  1497. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1498. addChild(label);
  1499. label->setPosition(10, 3);
  1500. boundingBoxPreview = new SceneMesh(Mesh::LINE_MESH);
  1501. addChild(boundingBoxPreview);
  1502. boundingBoxPreview->loadTexture("main/stipple_small.png");
  1503. boundingBoxPreview->lineWidth = 1;
  1504. bgSelector = new UIIconSelector();
  1505. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  1506. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  1507. bgSelector->selectIndex(0);
  1508. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1509. addChild(bgSelector);
  1510. }
  1511. SceneSprite *SpritePreview::getSceneSprite() {
  1512. return sprite;
  1513. }
  1514. SpritePreview::~SpritePreview() {
  1515. }
  1516. void SpritePreview::handleEvent(Event *event) {
  1517. if(event->getDispatcher() == bgSelector) {
  1518. switch(bgSelector->getSelectedIndex()) {
  1519. case 0:
  1520. previewBg->loadTexture("main/grid_dark.png");
  1521. break;
  1522. case 1:
  1523. previewBg->loadTexture("main/grid_light.png");
  1524. break;
  1525. }
  1526. }
  1527. }
  1528. void SpritePreview::Update() {
  1529. SpriteState *state = sprite->getCurrentSpriteState();
  1530. // if(state) {
  1531. // Vector2 bBox = state->getBoundingBox();
  1532. // sprite->setLocalBoundingBox(bBox.x / state->getPixelsPerUnit(), bBox.y / state->getPixelsPerUnit(), 0.001);
  1533. // }
  1534. //
  1535. //boundingBoxPreview->setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, sprite->getLocalBoundingBox().x, sprite->getLocalBoundingBox().y);
  1536. Mesh *bbBoxMesh = boundingBoxPreview->getMesh();
  1537. bbBoxMesh->clearMesh();
  1538. bbBoxMesh->indexedMesh = true;
  1539. Number spriteScale = (getWidth() - 80) / sprite->getSpriteBoundingBox().x;
  1540. if(sprite->getSpriteBoundingBox().y * spriteScale > getHeight() - 80) {
  1541. spriteScale = (getHeight() - 80) / sprite->getSpriteBoundingBox().y;
  1542. }
  1543. Vector3 bBox = sprite->getLocalBoundingBox() * spriteScale;
  1544. SpriteFrame frame;
  1545. frame.coordinates.x = 0.0;
  1546. frame.coordinates.y = 0.0;
  1547. Vector3 bBoxNorm = bBox;
  1548. bBoxNorm.Normalize();
  1549. frame.coordinates.w = bBoxNorm.x * spriteScale;
  1550. frame.coordinates.h = bBoxNorm.y * spriteScale;
  1551. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5, 0.0, frame.coordinates.x, frame.coordinates.y);
  1552. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  1553. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  1554. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  1555. bbBoxMesh->addIndexedFace(0,1);
  1556. bbBoxMesh->addIndexedFace(1,2);
  1557. bbBoxMesh->addIndexedFace(2,3);
  1558. bbBoxMesh->addIndexedFace(3,0);
  1559. sprite->setScale(spriteScale, spriteScale, 1.0);
  1560. }
  1561. void SpritePreview::Resize(Number width, Number height) {
  1562. headerBg->Resize(width, 30.0);
  1563. previewBg->Resize(width, height-30.0);
  1564. previewBg->setImageCoordinates(0, 0, width, height-30.0);
  1565. sprite->setPosition(width/2.0, height/2.0);
  1566. boundingBoxPreview->setPosition(sprite->getPosition());
  1567. bgSelector->setPosition(width - bgSelector->getWidth() - 3.0, 3.0);
  1568. UIElement::Resize(width, height);
  1569. }
  1570. PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
  1571. }
  1572. void PolycodeSpriteEditor::handleEvent(Event *event) {
  1573. if(event->getDispatcher() == spriteBrowser) {
  1574. Sprite *selectedSprite = spriteBrowser->getSelectedSpriteEntry();
  1575. spritePreview->getSceneSprite()->setSprite(selectedSprite);
  1576. stateEditor->setSpriteEntry(selectedSprite);
  1577. } else if(event->getDispatcher() == addFramesButton) {
  1578. SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
  1579. bool generateBBox = false;
  1580. if(spriteState->getNumFrameIDs() == 0) {
  1581. generateBBox = true;
  1582. }
  1583. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1584. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1585. beforeData->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  1586. }
  1587. spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
  1588. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1589. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1590. data->frameIDs.push_back(spriteState->getFrameIDAtIndex(i));
  1591. }
  1592. data->reverse = false;
  1593. didAction("changed_sprite_set_frames", beforeData, data);
  1594. if(generateBBox && spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
  1595. SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
  1596. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  1597. Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
  1598. Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
  1599. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  1600. spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
  1601. }
  1602. stateEditor->getDetailsEditor()->refreshState();
  1603. } else if(event->getDispatcher() == stateEditor) {
  1604. spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState(), 0, false);
  1605. } else if(event->getDispatcher() == spriteSheetEditor) {
  1606. SpriteState *state = spritePreview->getSceneSprite()->getCurrentSpriteState();
  1607. if(state) {
  1608. state->rebuildStateMeshes();
  1609. }
  1610. }
  1611. PolycodeEditor::handleEvent(event);
  1612. }
  1613. PolycodeSpriteEditor::~PolycodeSpriteEditor() {
  1614. CoreServices::getInstance()->getResourceManager()->unsubscibeFromResourcePool(sprite);
  1615. delete mainSizer;
  1616. delete topSizer;
  1617. delete bottomSizer;
  1618. delete spriteSheetEditor;
  1619. delete spriteBrowser;
  1620. delete stateEditor;
  1621. delete spritePreview;
  1622. }
  1623. bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
  1624. String resourceName = filePath.fullPath.replace(parentProject->getRootFolder()+"/", "");
  1625. sprite = (SpriteSet*) CoreServices::getInstance()->getResourceManager()->getResourcePoolByName(resourceName);
  1626. if(!sprite) {
  1627. sprite = new SpriteSet(filePath.fullPath, CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  1628. sprite->reloadResourcesOnModify = true;
  1629. sprite->deleteOnUnsubscribe = true;
  1630. }
  1631. CoreServices::getInstance()->getResourceManager()->subscribeToResourcePool(sprite);
  1632. mainSizer = new UIVSizer(100, 100, 200, false);
  1633. addChild(mainSizer);
  1634. topSizer = new UIHSizer(100, 100, 400, false);
  1635. mainSizer->addTopChild(topSizer);
  1636. bottomSizer = new UIHSizer(100, 100, 200, true);
  1637. mainSizer->addBottomChild(bottomSizer);
  1638. spriteSheetEditor = new SpriteSheetEditor(sprite);
  1639. topSizer->addLeftChild(spriteSheetEditor);
  1640. spriteSheetEditor->addEventListener(this, Event::CHANGE_EVENT);
  1641. spriteSheetEditor->editor = this;
  1642. spriteBrowser = new SpriteBrowser(sprite);
  1643. spriteBrowser->editor = this;
  1644. bottomSizer->addLeftChild(spriteBrowser);
  1645. spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
  1646. stateEditor = new SpriteStateEditor(sprite);
  1647. bottomSizer->addRightChild(stateEditor);
  1648. stateEditor->editor = this;
  1649. stateEditor->getDetailsEditor()->editor = this;
  1650. stateEditor->getDetailsEditor()->getEditBar()->editor = this;
  1651. addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
  1652. addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1653. spritePreview = new SpritePreview(sprite);
  1654. topSizer->addRightChild(spritePreview);
  1655. stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
  1656. stateEditor->addEventListener(this, Event::CHANGE_EVENT);
  1657. spriteBrowser->refreshSprites();
  1658. PolycodeEditor::openFile(filePath);
  1659. return true;
  1660. }
  1661. void PolycodeSpriteEditor::selectAll() {
  1662. spriteSheetEditor->selectAll();
  1663. }
  1664. void PolycodeSpriteEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1665. PolycodeSpriteEditorActionData *spriteData = (PolycodeSpriteEditorActionData*)data;
  1666. if(actionName == "new_sprite") {
  1667. if(spriteData->reverse) {
  1668. sprite->removeSprite(spriteData->sprite);
  1669. stateEditor->setSpriteEntry(NULL);
  1670. } else {
  1671. sprite->addSpriteEntry(spriteData->sprite);
  1672. stateEditor->setSpriteEntry(spriteData->sprite);
  1673. }
  1674. spriteBrowser->refreshSprites();
  1675. stateEditor->refreshStates();
  1676. } else if(actionName == "remove_sprite") {
  1677. if(spriteData->reverse) {
  1678. sprite->addSpriteEntry(spriteData->sprite);
  1679. stateEditor->setSpriteEntry(spriteData->sprite);
  1680. } else {
  1681. sprite->removeSprite(spriteData->sprite);
  1682. stateEditor->setSpriteEntry(NULL);
  1683. }
  1684. spriteBrowser->refreshSprites();
  1685. stateEditor->refreshStates();
  1686. } else if(actionName == "rename_sprite") {
  1687. spriteData->sprite->setName(spriteData->name);
  1688. spriteBrowser->refreshSprites();
  1689. stateEditor->refreshStates();
  1690. } else if(actionName == "new_state") {
  1691. if(spriteData->reverse) {
  1692. spriteData->sprite->removeSpriteState(spriteData->state);
  1693. stateEditor->getDetailsEditor()->setSpriteState(NULL);
  1694. } else {
  1695. spriteData->sprite->addSpriteState(spriteData->state);
  1696. stateEditor->getDetailsEditor()->setSpriteState(spriteData->state);
  1697. }
  1698. stateEditor->refreshStates();
  1699. } else if(actionName == "remove_state") {
  1700. if(spriteData->reverse) {
  1701. spriteData->sprite->addSpriteState(spriteData->state);
  1702. stateEditor->getDetailsEditor()->setSpriteState(spriteData->state);
  1703. } else {
  1704. spriteData->sprite->removeSpriteState(spriteData->state);
  1705. stateEditor->getDetailsEditor()->setSpriteState(NULL);
  1706. }
  1707. stateEditor->refreshStates();
  1708. } else if(actionName == "rename_state") {
  1709. spriteData->state->setName(spriteData->name);
  1710. stateEditor->refreshStates();
  1711. } else if(actionName == "changed_sprite_set_frames") {
  1712. SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
  1713. spriteState->clearFrames();
  1714. spriteState->appendFrames(spriteData->frameIDs);
  1715. if(spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
  1716. SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
  1717. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  1718. Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
  1719. Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
  1720. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  1721. spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
  1722. }
  1723. stateEditor->getDetailsEditor()->refreshState();
  1724. } else if(actionName == "changed_frames") {
  1725. sprite->clearFrames();
  1726. for(int i=0; i < spriteData->spriteFrames.size(); i++) {
  1727. sprite->addSpriteFrame(spriteData->spriteFrames[i]);
  1728. }
  1729. } else if(actionName == "changed_image") {
  1730. spriteSheetEditor->sprite->loadTexture(spriteData->name);
  1731. spriteSheetEditor->previewImage->setTexture(sprite->getTexture());
  1732. } else if(actionName == "changed_state_info") {
  1733. spriteData->state->setSpriteOffset(spriteData->stateOffset);
  1734. spriteData->state->setBoundingBox(spriteData->stateBBox);
  1735. spriteData->state->setStateFPS(spriteData->stateFPS);
  1736. spriteData->state->setPixelsPerUnit(spriteData->stateScale);
  1737. stateEditor->getDetailsEditor()->refreshState();
  1738. }
  1739. }
  1740. void PolycodeSpriteEditor::saveFile() {
  1741. Object fileObject;
  1742. fileObject.root.name = "sprite_set";
  1743. ObjectEntry *spriteSheetEntry = fileObject.root.addChild("sprite_sheet");
  1744. spriteSheetEntry->addChild("fileName", sprite->getTexture()->getResourcePath());
  1745. ObjectEntry *framesEntry = spriteSheetEntry->addChild("frames");
  1746. for(int i=0; i < sprite->getNumFrames(); i++) {
  1747. ObjectEntry *frameEntry = framesEntry->addChild("frame");
  1748. SpriteFrame frame = sprite->getSpriteFrame(i);
  1749. frameEntry->addChild("id", (int)frame.frameID);
  1750. frameEntry->addChild("x", frame.coordinates.x);
  1751. frameEntry->addChild("y", frame.coordinates.y);
  1752. frameEntry->addChild("w", frame.coordinates.w);
  1753. frameEntry->addChild("h", frame.coordinates.h);
  1754. frameEntry->addChild("ax", frame.anchorPoint.x);
  1755. frameEntry->addChild("ay", frame.anchorPoint.y);
  1756. }
  1757. ObjectEntry *spritesEntry = fileObject.root.addChild("sprites");
  1758. for(int i=0; i < sprite->getNumSpriteEntries(); i++) {
  1759. Sprite *spriteEntry = sprite->getSpriteEntry(i);
  1760. ObjectEntry *spriteEntryEntry = spritesEntry->addChild("sprite");
  1761. spriteEntryEntry->addChild("name", spriteEntry->getName());
  1762. ObjectEntry *spriteStatesEntry = spriteEntryEntry->addChild("states");
  1763. for(int j=0; j < spriteEntry->getNumStates(); j++) {
  1764. SpriteState *spriteState = spriteEntry->getState(j);
  1765. ObjectEntry *spriteStateEntry = spriteStatesEntry->addChild("state");
  1766. spriteStateEntry->addChild("name", spriteState->getName());
  1767. spriteStateEntry->addChild("fps", spriteState->getStateFPS());
  1768. spriteStateEntry->addChild("scale", spriteState->getPixelsPerUnit());
  1769. spriteStateEntry->addChild("width", spriteState->getBoundingBox().x);
  1770. spriteStateEntry->addChild("height", spriteState->getBoundingBox().y);
  1771. spriteStateEntry->addChild("offset_x", spriteState->getSpriteOffset().x);
  1772. spriteStateEntry->addChild("offset_y", spriteState->getSpriteOffset().y);
  1773. String frameIDs;
  1774. for(int f=0; f < spriteState->getNumFrameIDs(); f++) {
  1775. frameIDs += String::IntToString(spriteState->getFrameIDAtIndex(f));
  1776. if(f < spriteState->getNumFrameIDs()-1) {
  1777. frameIDs += ",";
  1778. }
  1779. }
  1780. spriteStateEntry->addChild("frame_ids", frameIDs);
  1781. }
  1782. }
  1783. fileObject.saveToXML(filePath);
  1784. setHasChanges(false);
  1785. }
  1786. void PolycodeSpriteEditor::Resize(int x, int y) {
  1787. mainSizer->Resize(x, y);
  1788. PolycodeEditor::Resize(x,y);
  1789. }