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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 лет назад |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 лет назад |
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PolyBezierCurve.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 лет назад |
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PolyBone.h
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6ce695a414
-added explicit keywords
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11 лет назад |
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PolyCamera.h
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fa362c8582
Merge pull request #468 from bagobor/master
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11 лет назад |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 лет назад |
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PolyCocoaCore.h
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 лет назад |
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PolyColor.h
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 лет назад |
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PolyConfig.h
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 лет назад |
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PolyCore.h
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 лет назад |
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PolyCoreInput.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 лет назад |
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PolyCoreServices.h
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41ea915a26
Added a global Services() convenience function to wrap around CoreServices::getInstance()
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11 лет назад |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 лет назад |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyEntity.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 лет назад |
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PolyEvent.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 лет назад |
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PolyEventDispatcher.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 лет назад |
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PolyEventHandler.h
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 лет назад |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 лет назад |
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PolyFont.h
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c2963c38be
Moved FTLibrary handle into FontManager
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12 лет назад |
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PolyFontGlyphSheet.h
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39028aba18
Trivial support for newlines and tabs in text mesh
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12 лет назад |
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PolyFontManager.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 лет назад |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 лет назад |
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PolyGLES1Renderer.h
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33e1e9516f
Removed superfluous screen clearing
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11 лет назад |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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14 лет назад |
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PolyGLHeaders.h
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edd758b8c4
Small mingw compile fixes
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12 лет назад |
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PolyGLRenderer.h
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 лет назад |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 лет назад |
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PolyGLSLShader.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
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PolyGLSLShaderModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 лет назад |
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PolyGLVertexBuffer.h
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6ce695a414
-added explicit keywords
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11 лет назад |
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PolyGlobals.h
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 лет назад |
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PolyImage.h
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fa362c8582
Merge pull request #468 from bagobor/master
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11 лет назад |
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PolyInputEvent.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 лет назад |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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13 лет назад |
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PolyLabel.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 лет назад |
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PolyLogger.h
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52a22c0c44
Little doc fix
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11 лет назад |
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PolyMaterial.h
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6ce695a414
-added explicit keywords
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11 лет назад |
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PolyMaterialManager.h
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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11 лет назад |
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PolyMatrix4.h
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f4b9dbfe73
Added Matrix multiplyWithPerspective method, as opposed to the
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11 лет назад |
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PolyMesh.h
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a62e4dfdf0
Merge pull request #492 from wivlaro/icosphere-primitive
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11 лет назад |
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PolyModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
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PolyObject.h
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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12 лет назад |
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PolyParticleEmitter.h
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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11 лет назад |
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PolyPeer.h
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08598b6e91
Fixed reliable packets
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12 лет назад |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyQuaternion.h
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 лет назад |
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PolyQuaternionCurve.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 лет назад |
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PolyRay.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 лет назад |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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12 лет назад |
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PolyRenderer.h
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 лет назад |
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PolyResource.h
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ba879693a6
Added global resource autoreload settings
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11 лет назад |
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PolyResourceManager.h
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ba879693a6
Added global resource autoreload settings
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11 лет назад |
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PolySDLCore.h
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8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
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12 лет назад |
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PolyScene.h
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33e1e9516f
Removed superfluous screen clearing
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11 лет назад |
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PolySceneEntityInstance.h
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6ce695a414
-added explicit keywords
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11 лет назад |
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PolySceneImage.h
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6ce695a414
-added explicit keywords
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11 лет назад |
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PolySceneLabel.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
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PolySceneLight.h
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 лет назад |
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PolySceneLine.h
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 лет назад |
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PolySceneManager.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 лет назад |
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PolySceneMesh.h
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fa362c8582
Merge pull request #468 from bagobor/master
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11 лет назад |
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PolyScenePrimitive.h
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 лет назад |
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PolySceneRenderTexture.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 лет назад |
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PolySceneSound.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
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PolySceneSprite.h
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 лет назад |
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PolyServer.h
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 лет назад |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 лет назад |
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PolyShader.h
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34e47016f3
LocalShaderParam data setters and getters will no longer crash if incorrect type is used
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11 лет назад |
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PolySkeleton.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 лет назад |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 лет назад |
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PolySound.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 лет назад |
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PolySoundManager.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 лет назад |
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PolyString.h
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 лет назад |
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PolyTextMesh.h
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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12 лет назад |
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PolyTexture.h
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cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
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11 лет назад |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 лет назад |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 лет назад |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyTween.h
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 лет назад |
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PolyTweenManager.h
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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12 лет назад |
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PolyVector2.h
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722e5a458a
Manual merge of pull request #394
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12 лет назад |
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PolyVector3.h
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09c2adc56b
Vector3::lengthSquared
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11 лет назад |
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PolyVector4.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 лет назад |
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PolyVertex.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 лет назад |
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PolyWinCore.h
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a616933765
Made Alt key work correctly on Windows, OpenGL buffer will not scale now on higher DPI settings in Windows
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12 лет назад |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 лет назад |
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Polycode.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 лет назад |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 лет назад |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 лет назад |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 лет назад |