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Assets
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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%!s(int64=11) %!d(string=hai) anos |
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Build
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e2cb65ce2a
Merge pull request #455 from fodinabor/WinVS2013fixes
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%!s(int64=11) %!d(string=hai) anos |
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Contents
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |