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- /*
- * PolyCollisionSceneEntity.h
- * Poly
- *
- * Created by Ivan Safrin on 6/17/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- // @package SceneDynamics
- #pragma once
- #include "PolyLogger.h"
- #include "PolyGlobals.h"
- #include "PolySceneEntity.h"
- #include "btBulletCollisionCommon.h"
- #include "PolyCoreServices.h"
- #include "PolyTerrain.h"
- namespace Polycode {
- class _PolyExport CollisionSceneEntity {
- public:
- CollisionSceneEntity(SceneEntity *entity, bool autoCollide, int type);
- ~CollisionSceneEntity();
-
- SceneEntity *getSceneEntity();
- void Update();
-
- int getType() { return type; }
- btConvexShape *getShape(){ return shape; }
-
- btCollisionObject *collisionObject;
- bool gravityEnabled;
- bool autoCollide;
- Vector3 gravityVector;
- Vector3 gVelocity;
- float gravityStrength;
-
- Vector3 lastPosition;
-
- static const int SHAPE_BOX = 0;
- static const int SHAPE_TERRAIN = 1;
- static const int SHAPE_SPHERE = 2;
- static const int SHAPE_MESH = 3;
-
- bool enabled;
-
- private:
-
-
- btConvexShape *shape;
-
- int type;
- SceneEntity *sceneEntity;
-
- };
- }
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