| .. |
|
2DPhysics
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
11 jaren geleden |
|
3DPhysics
|
d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
|
11 jaren geleden |
|
Awesomium
|
29c653a2e6
Native Windows multi-touch support and fixes
|
13 jaren geleden |
|
Curl
|
dda069be43
Threaded event fixes
|
13 jaren geleden |
|
GLSL
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
12 jaren geleden |
|
Kinect
|
18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
|
14 jaren geleden |
|
OculusVR
|
2cca68065b
Meshes won't crash if file is not found on loading
|
11 jaren geleden |
|
TUIO
|
179a2911f2
Fix overloaded virtual method hiding warning on OS X
|
12 jaren geleden |
|
UI
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
CMakeLists.txt
|
e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
|
13 jaren geleden |