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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyCollisionSceneEntity.h"
- #include "PolyLogger.h"
- #include "PolyMesh.h"
- #include "PolyPolygon.h"
- #include "PolySceneEntity.h"
- #include "PolySceneMesh.h"
- #include "btBulletCollisionCommon.h"
- using namespace Polycode;
- CollisionSceneEntity::CollisionSceneEntity(SceneEntity *entity, int type) {
- sceneEntity = entity;
- shape = NULL;
-
- this->type = type;
- enabled = true;
- lastPosition = entity->getPosition();
-
-
- btMatrix3x3 basisA;
- basisA.setIdentity();
-
- collisionObject = new btCollisionObject();
- collisionObject->getWorldTransform().setBasis(basisA);
-
- shape = createCollisionShape(entity, type);;
- if(shape) {
- collisionObject->setCollisionShape(shape);
- }
-
- // if(type == SHAPE_MESH) {
- // concaveShape = dynamic_cast<btConcaveShape*>(shape);
- // } else {
- convexShape = dynamic_cast<btConvexShape*>(shape);
- // }
- }
- btCollisionShape *CollisionSceneEntity::createCollisionShape(SceneEntity *entity, int type) {
-
- btCollisionShape *collisionShape = NULL;
-
- Vector3 entityScale = entity->getScale();
- Number largestScale = entityScale.x;
- if(entityScale.y > largestScale)
- largestScale = entityScale.y;
- if(entityScale.z > largestScale)
- largestScale = entityScale.z;
-
- switch(type) {
- case SHAPE_CAPSULE:
- case CHARACTER_CONTROLLER:
- collisionShape = new btCapsuleShape(entity->bBox.x/2.0f, entity->bBox.y/2.0f);
- break;
- case SHAPE_CONE: {
- Number largest = entity->bBox.x;
- if(entity->bBox.z > largest) {
- largest = entity->bBox.z;
- }
- collisionShape = new btConeShape(largest/2.0f, entity->bBox.y);
- }
- break;
- case SHAPE_CYLINDER:
- {
- collisionShape = new btCylinderShape(btVector3(entity->bBox.x/2.0, entity->bBox.y/2.0f,entity->bBox.z/2.0));
- }
- break;
- case SHAPE_PLANE:
- collisionShape = new btBoxShape(btVector3(entity->bBox.x/2.0f, 0.05,entity->bBox.z/2.0f));
- break;
- case SHAPE_BOX:
- collisionShape = new btBoxShape(btVector3(entity->bBox.x/2.0f*entityScale.x, entity->bBox.y/2.0f*entityScale.y,entity->bBox.z/2.0f*entityScale.z));
- break;
- case SHAPE_SPHERE:
- collisionShape = new btSphereShape(entity->bBox.x/2.0f*largestScale);
- break;
- case SHAPE_MESH:
- {
- SceneMesh* sceneMesh = dynamic_cast<SceneMesh*>(entity);
- if(sceneMesh != NULL) {
- btConvexHullShape *hullShape = new btConvexHullShape();
- for(int i=0; i < sceneMesh->getMesh()->getPolygonCount(); i++) {
- Polygon *poly = sceneMesh->getMesh()->getPolygon(i);
- for(int j=0; j < poly->getVertexCount(); j++) {
- hullShape->addPoint(btVector3((btScalar)poly->getVertex(j)->x, (btScalar)poly->getVertex(j)->y,(btScalar)poly->getVertex(j)->z));
- }
- }
- collisionShape = hullShape;
-
- } else {
- Logger::log("Tried to make a mesh collision object from a non-mesh\n");
- collisionShape = new btBoxShape(btVector3(entity->bBox.x/2.0f, entity->bBox.y/2.0f,entity->bBox.z/2.0f));
- }
- }
- break;
- }
- return collisionShape;
- }
- void CollisionSceneEntity::Update() {
- sceneEntity->rebuildTransformMatrix();
- btScalar mat[16];
- Matrix4 ent_mat = sceneEntity->getConcatenatedMatrix();
-
- for(int i=0; i < 16; i++) {
- mat[i] = ent_mat.ml[i];
- }
- collisionObject->getWorldTransform().setFromOpenGLMatrix(mat);
- }
- SceneEntity *CollisionSceneEntity::getSceneEntity() {
- return sceneEntity;
- }
- CollisionSceneEntity::~CollisionSceneEntity() {
- delete shape;
- delete collisionObject;
- }
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