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- /*
- Copyright (C) 2012 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
-
- #pragma once
- #include "PolycodeEditor.h"
- #include "PolyUIElement.h"
- #include <Polycode.h>
- #include "PolycodeUI.h"
- #include "EntityEditorPropertyView.h"
- #include "EntityEditorTreeView.h"
- #include "EntityEditorSettingsView.h"
- #include "TrackballCamera.h"
- #include "TransformGizmo.h"
- #include "EditorGrid.h"
- using namespace Polycode;
- class LightDisplay : public Entity {
- public:
- LightDisplay(SceneLight *light);
- ~LightDisplay();
- void Update();
-
- private:
- ScenePrimitive *spotSpot;
- SceneMesh *fovSceneMesh;
- Mesh *fovMesh;
-
- SceneLight *light;
- };
- class CameraDisplay : public Entity {
- public:
- CameraDisplay(Camera *camera);
- ~CameraDisplay();
- void Update();
-
-
- private:
- SceneMesh *fovSceneMesh;
- Mesh *fovMesh;
- Camera *camera;
- };
- class CameraPreviewWindow : public UIElement {
- public:
- CameraPreviewWindow();
- ~CameraPreviewWindow();
- void setCamera(Scene *scene, Camera *camera);
-
- private:
-
- SceneRenderTexture *renderTexture;
- Camera *camera;
- Scene *scene;
- UIRect *bgRect;
- UIRect *previewRect;
-
- };
- class SceneMeshSettings {
- public:
- Material *material;
- bool backfaceCulled;
- ShaderBinding *shaderBinding;
- };
- class EntityEditorMainView : public UIElement {
- public:
- EntityEditorMainView();
- ~EntityEditorMainView();
-
- void createIcon(Entity *entity, String iconFile);
- void setEditorProps(Entity *entity);
-
- void selectEntity(Entity *targetEntity, bool addToSelection = false);
-
- void handleEvent(Event *event);
- void Resize(Number width, Number height);
- void Update();
- void addEntityFromMenu(String command);
-
- void doEntityDeselect(Entity *targetEntity);
- void doEntitySelect(Entity *targetEntity);
- void setEditorMode(int newMode);
- Entity *getSelectedEntity();
-
- void setMaterialRecursive(const String &materialName, bool wireFrame, Entity *entity);
- void restoreSettingsRecursive(Entity *entity);
-
- void deleteSelected();
-
- Entity *getObjectRoot();
- void setObjectRoot(Entity *entity);
-
- Scene *getMainScene();
-
- void setEditorPropsRecursive(Entity *entity);
-
- static const int EDITOR_MODE_3D = 0;
- static const int EDITOR_MODE_2D = 1;
-
- protected:
-
- CoreInput *input;
-
- int editorMode;
- Entity *topBar;
- UIRect *headerBg;
-
- unsigned int multiselectIndex;
- std::vector<Entity*> selectedEntities;
- std::vector<Entity*> entitiesToSelect;
-
- Scene *mainScene;
- Entity *sceneObjectRoot;
-
- SceneRenderTexture *renderTexture;
- UIRect *renderTextureShape;
- TransformGizmo *transformGizmo;
- TransformGizmoMenu *transformGizmoMenu;
- TrackballCamera *trackballCamera;
- EditorGrid *grid;
-
- UIImageButton *addEntityButton;
- UIComboBox *modeSwitchDropdown;
- UIMenu *addEntityMenu;
-
- UIIconSelector *shadeModeSelector;
-
- CameraPreviewWindow *cameraPreview;
-
- std::vector<ScenePrimitive*> icons;
-
- Vector3 cursorPosition;
- String assetSelectType;
-
- };
- class EntityEditorPropertyContainer : public UIElement {
- public:
- EntityEditorPropertyContainer();
- ~EntityEditorPropertyContainer();
- void Resize(Number width, Number height);
-
- void handleEvent(Event *event);
-
- UIElement *currentView;
- EntityEditorPropertyView *propertyView;
- EntityEditorTreeView *treeView;
- EntityEditorSettingsView *settingsView;
- UIIconSelector *propIconSelector;
- };
- class PolycodeEntityEditor : public PolycodeEditor {
- public:
- PolycodeEntityEditor();
- virtual ~PolycodeEntityEditor();
-
- bool openFile(OSFileEntry filePath);
- void Resize(int x, int y);
-
- void Activate();
- void saveFile();
- void saveCurveToObject(ObjectEntry *entry, BezierCurve *curve);
- void saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding);
-
- void saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry);
-
-
- void handleEvent(Event *event);
-
- protected:
-
- EntityEditorPropertyContainer *propertyContainer;
-
- EntityEditorMainView *mainView;
- EntityEditorPropertyView *propertyView;
- EntityEditorTreeView *treeView;
- EntityEditorSettingsView *settingsView;
-
- SceneEntityInstance *loadedInstance;
- UIHSizer *mainSizer;
- UIVSizer *rightSizer;
-
-
- };
- class PolycodeEntityEditorFactory : public PolycodeEditorFactory {
- public:
- PolycodeEntityEditorFactory() : PolycodeEditorFactory() { extensions.push_back("entity"); }
- PolycodeEditor *createEditor() { return new PolycodeEntityEditor(); }
- };
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