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PolyModule.h 1.5 KB

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  1. /*
  2. * PolyModule.h
  3. * PolyCore
  4. *
  5. * Created by Ivan Safrin on 12/1/10.
  6. * Copyright 2010 Local Projects. All rights reserved.
  7. *
  8. */
  9. #pragma once
  10. #include "PolyString.h"
  11. #include "PolyGlobals.h"
  12. class TiXmlNode;
  13. namespace Polycode {
  14. class Material;
  15. class Renderer;
  16. class Shader;
  17. class ShaderBinding;
  18. class Resource;
  19. class ShaderProgram;
  20. class _PolyExport PolycodeModule : public PolyBase {
  21. public:
  22. PolycodeModule();
  23. virtual ~PolycodeModule();
  24. int getType() { return type; }
  25. static const int TYPE_GENERIC = 0;
  26. static const int TYPE_SHADER = 1;
  27. virtual void Update(Number elapsed) {}
  28. bool requiresUpdate();
  29. protected:
  30. int type;
  31. bool _requiresUpdate;
  32. };
  33. class _PolyExport PolycodeShaderModule : public PolycodeModule {
  34. public:
  35. PolycodeShaderModule();
  36. virtual ~PolycodeShaderModule();
  37. virtual bool acceptsExtension(const String& extension) = 0;
  38. virtual ShaderProgram* createProgramFromFile(const String& extension, const String& fullPath) = 0;
  39. virtual String getShaderType() = 0;
  40. virtual Shader *createShader(TiXmlNode *node) = 0;
  41. virtual Shader *createShader(String name, String vpName, String fpName) = 0;
  42. virtual bool applyShaderMaterial(Renderer *renderer, Material *material, ShaderBinding *localOptions, unsigned int shaderIndex) = 0;
  43. bool hasShader(Shader *shader) { for(int i=0; i < shaders.size(); i++) { if(shaders[i] == shader){ return true; } } return false; }
  44. virtual void clearShader() = 0;
  45. virtual void reloadPrograms() = 0;
  46. protected:
  47. std::vector<Shader*> shaders;
  48. };
  49. }