Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. %!s(int64=12) %!d(string=hai) anos
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
EditorGrid.h b60472479c Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor %!s(int64=12) %!d(string=hai) anos
EntityEditorPropertyView.h 489b0ef551 Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly %!s(int64=12) %!d(string=hai) anos
EntityEditorSettingsView.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
EntityEditorTreeView.h 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control %!s(int64=12) %!d(string=hai) anos
ExampleBrowserWindow.h 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
ExportProjectWindow.h b11196824e Added compile scripts option to IDE export project window. %!s(int64=12) %!d(string=hai) anos
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE %!s(int64=14) %!d(string=hai) anos
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes %!s(int64=14) %!d(string=hai) anos
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor %!s(int64=13) %!d(string=hai) anos
PolycodeConsole.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeEditor.h 568218f268 UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box %!s(int64=12) %!d(string=hai) anos
PolycodeEditorManager.h 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) %!s(int64=12) %!d(string=hai) anos
PolycodeEntityEditor.h 568218f268 UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box %!s(int64=12) %!d(string=hai) anos
PolycodeFontEditor.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeFrame.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE %!s(int64=13) %!d(string=hai) anos
PolycodeIDEApp.h 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser %!s(int64=12) %!d(string=hai) anos
PolycodeImageEditor.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
PolycodeMaterialEditor.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolycodeMeshEditor.h 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings %!s(int64=13) %!d(string=hai) anos
PolycodeProjectBrowser.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser %!s(int64=12) %!d(string=hai) anos
PolycodeProjectEditor.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeProjectManager.h 51e208841f Separated project display into separate frames per project, added tab support preliminaries %!s(int64=12) %!d(string=hai) anos
PolycodeProps.h 6b29115c1e Fixed post filter editor not displaying texture bindings sheet correctly %!s(int64=12) %!d(string=hai) anos
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua %!s(int64=13) %!d(string=hai) anos
PolycodeSoundEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolycodeSpriteEditor.h 4f60bb29fb Sprite editor now resized properly %!s(int64=12) %!d(string=hai) anos
PolycodeTextEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolycodeToolLauncher.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates %!s(int64=12) %!d(string=hai) anos
SettingsWindow.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
TextureBrowser.h eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. %!s(int64=12) %!d(string=hai) anos
ToolWindows.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates %!s(int64=12) %!d(string=hai) anos
TrackballCamera.h 06a3fab45c Fixed icon and transform gizmo scaling in 2d mode in entity editor, fixed icon and transform gizmo scaling jerkiness %!s(int64=12) %!d(string=hai) anos
TransformGizmo.h 568218f268 UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box %!s(int64=12) %!d(string=hai) anos