PolycodeEntityEditor.cpp 64 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  37. this->number = number;
  38. }
  39. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  40. this->entity = entity;
  41. }
  42. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  43. editorOnly = true;
  44. this->light = light;
  45. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  46. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  47. addChild(spotSpot);
  48. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  49. spotSpot->enabled = false;
  50. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  51. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  52. fovMesh = fovSceneMesh->getMesh();
  53. fovMesh->indexedMesh = true;
  54. addChild(fovSceneMesh);
  55. fovMesh->addVertex(0.0, 0.0, 0.0);
  56. fovMesh->addVertex(-1.0, 1.0, -1.0);
  57. fovMesh->addVertex(1.0, 1.0, -1.0);
  58. fovMesh->addVertex(1.0, -1.0, -1.0);
  59. fovMesh->addVertex(-1.0, -1.0, -1.0);
  60. fovMesh->addIndexedFace(0, 1);
  61. fovMesh->addIndexedFace(0, 2);
  62. fovMesh->addIndexedFace(0, 3);
  63. fovMesh->addIndexedFace(0, 4);
  64. light->addChild(this);
  65. }
  66. LightDisplay::~LightDisplay() {
  67. }
  68. void LightDisplay::Update() {
  69. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  70. spotSpot->enabled = true;
  71. fovSceneMesh->enabled = true;
  72. Number distance = light->getIntensity() * 2.0;
  73. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  74. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  75. spotSpot->setPosition(0.0, 0.0, -distance);
  76. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  77. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  78. spotLightSize *= 0.5;
  79. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  80. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  81. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  82. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  83. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  84. } else {
  85. spotSpot->enabled = false;
  86. fovSceneMesh->enabled = false;
  87. }
  88. }
  89. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  90. editorOnly = true;
  91. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  92. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  93. fovMesh = fovSceneMesh->getMesh();
  94. fovMesh->indexedMesh = true;
  95. fovMesh->addVertex(0.0, 0.0, 0.0);
  96. fovMesh->addVertex(-1.0, 1.0, -1.0);
  97. fovMesh->addVertex(1.0, 1.0, -1.0);
  98. fovMesh->addVertex(1.0, -1.0, -1.0);
  99. fovMesh->addVertex(-1.0, -1.0, -1.0);
  100. fovMesh->addIndexedFace(0, 1);
  101. fovMesh->addIndexedFace(0, 2);
  102. fovMesh->addIndexedFace(0, 3);
  103. fovMesh->addIndexedFace(0, 4);
  104. fovMesh->addIndexedFace(1, 2);
  105. fovMesh->addIndexedFace(2, 3);
  106. fovMesh->addIndexedFace(3, 4);
  107. fovMesh->addIndexedFace(4, 1);
  108. addChild(fovSceneMesh);
  109. camera->addChild(this);
  110. this->camera = camera;
  111. }
  112. CameraDisplay::~CameraDisplay() {
  113. }
  114. void CameraDisplay::Update() {
  115. if(camera->getOrthoMode()) {
  116. Number xPos = camera->getOrthoSizeX() * 0.5;
  117. Number yPos = camera->getOrthoSizeY() * 0.5;
  118. Number zPos = 0.0;
  119. switch(camera->getOrthoSizeMode()) {
  120. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  121. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  122. break;
  123. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  124. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  125. break;
  126. case Camera::ORTHO_SIZE_VIEWPORT:
  127. xPos = camera->getViewport().w * 0.5;
  128. yPos = camera->getViewport().h * 0.5;
  129. break;
  130. }
  131. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  132. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  133. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  134. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  135. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  136. } else {
  137. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  138. Number displayScale = 3.0;
  139. Number xPos = cos(fovRad) * displayScale;
  140. Number yPos = xPos * 0.5625;
  141. Number zPos = -sin(fovRad) * displayScale * 0.5;
  142. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  143. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  144. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  145. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  146. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  147. }
  148. }
  149. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  150. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  151. addChild(bgRect);
  152. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  153. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  154. label->setColor(1.0, 1.0, 1.0, 1.0);
  155. addChild(label);
  156. label->setPosition(15, 3);
  157. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  158. previewRect->setPosition(8, 20);
  159. addChild(previewRect);
  160. enabled = false;
  161. camera = NULL;
  162. scene = NULL;
  163. renderTexture = NULL;
  164. }
  165. CameraPreviewWindow::~CameraPreviewWindow() {
  166. }
  167. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  168. this->camera = camera;
  169. this->scene = scene;
  170. if(camera) {
  171. enabled = true;
  172. if(renderTexture) {
  173. delete renderTexture;
  174. }
  175. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  176. previewRect->setTexture(renderTexture->getTargetTexture());
  177. } else {
  178. enabled = false;
  179. }
  180. }
  181. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  182. processInputEvents = true;
  183. multiselectIndex = 0;
  184. objectRootInstance = NULL;
  185. lightsDisabled = false;
  186. beforeData = NULL;
  187. this->editor = editor;
  188. mainScene = new Scene(Scene::SCENE_3D, true);
  189. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  190. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  191. mainScene->useClearColor = true;
  192. mainScene->rootEntity.processInputEvents = true;
  193. Number customFalloff = 0.006;
  194. // setup custom lights for disabled lighting
  195. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  196. customLight1->editorOnly = true;
  197. customLight1->setPosition(9999, 9999, 9999);
  198. mainScene->addLight(customLight1);
  199. customLight1->enabled = false;
  200. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  201. customLight2->editorOnly = true;
  202. customLight2->setPosition(-9999, -9999, -9999);
  203. mainScene->addLight(customLight2);
  204. customLight2->enabled = false;
  205. renderTextureShape = new UIRect(256, 256);
  206. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  207. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  208. addChild(renderTextureShape);
  209. renderTextureShape->setPosition(0, 30);
  210. renderTextureShape->focusable = true;
  211. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  212. cameraPreview = new CameraPreviewWindow();
  213. addChild(cameraPreview);
  214. cameraPreview->setPosition(5, 35);
  215. headerBg = new UIRect(10,10);
  216. addChild(headerBg);
  217. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  218. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  219. topBar = new Entity();
  220. addChild(topBar);
  221. topBar->setPosition(0, 0);
  222. topBar->processInputEvents = true;
  223. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  224. mainScene->getDefaultCamera( )->lookAt(Vector3());
  225. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  226. grid = new EditorGrid();
  227. mainScene->addChild(grid);
  228. objectRootBase = new Entity();
  229. mainScene->addChild(objectRootBase);
  230. objectRootBase->processInputEvents = true;
  231. sceneObjectRoot = new Entity();
  232. sceneObjectRoot->processInputEvents = true;
  233. objectRootBase->addChild(sceneObjectRoot);
  234. iconBase = new Entity();
  235. mainScene->addChild(iconBase);
  236. iconBase->processInputEvents = true;
  237. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  238. transformGizmo->enableGizmo = false;
  239. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  240. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  241. mainScene->addChild(transformGizmo);
  242. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  243. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  244. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  245. topBar->addChild(addEntityButton);
  246. addEntityButton->setPosition(4, 2);
  247. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  248. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  249. topBar->addChild(transformGizmoMenu);
  250. transformGizmoMenu->setPositionX(40);
  251. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  252. topBar->addChild(modeSwitchDropdown);
  253. modeSwitchDropdown->addComboItem("3D MODE");
  254. modeSwitchDropdown->addComboItem("2D MODE");
  255. modeSwitchDropdown->setSelectedIndex(0);
  256. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  257. shadeModeSelector = new UIIconSelector();
  258. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  259. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  260. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  261. topBar->addChild(shadeModeSelector);
  262. shadeModeSelector->setPosition(320, 3);
  263. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  264. lightingModeSelector = new UIIconSelector();
  265. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  266. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  267. topBar->addChild(lightingModeSelector);
  268. lightingModeSelector->setPosition(420, 3);
  269. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  270. editorMode = EDITOR_MODE_3D;
  271. input = CoreServices::getInstance()->getCore()->getInput();
  272. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  273. }
  274. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  275. return selectedEntities;
  276. }
  277. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  278. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  279. if(actionName == "move") {
  280. for(int i=0; i < selectedEntities.size(); i++) {
  281. if(i < sceneData->entries.size()) {
  282. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  283. }
  284. }
  285. } else if(actionName == "scale") {
  286. for(int i=0; i < selectedEntities.size(); i++) {
  287. if(i < sceneData->entries.size()) {
  288. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  289. }
  290. }
  291. } else if(actionName == "rotate") {
  292. for(int i=0; i < selectedEntities.size(); i++) {
  293. if(i < sceneData->entries.size()) {
  294. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  295. }
  296. }
  297. } else if(actionName == "select") {
  298. selectNone(false);
  299. if(sceneData) {
  300. for(int i=0; i < sceneData->entries.size(); i++) {
  301. selectEntity(sceneData->entries[i].entity, true, false);
  302. }
  303. }
  304. } else if(actionName == "delete") {
  305. if(sceneData->reverse) {
  306. selectNone(false);
  307. for(int i=0; i < sceneData->entries.size(); i++) {
  308. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  309. setEditorPropsRecursive(sceneData->entries[i].entity);
  310. selectEntity(sceneData->entries[i].entity, true, false);
  311. }
  312. sceneData->deleteEntitiesInDestructor = false;
  313. } else {
  314. deleteSelected(false);
  315. sceneData->deleteEntitiesInDestructor = true;
  316. }
  317. } else if(actionName == "create_entity") {
  318. if(sceneData->reverse) {
  319. deleteSelected(false);
  320. selectNone(false);
  321. for(int i=0; i < sceneData->entries.size(); i++) {
  322. selectEntity(sceneData->entries[i].entity, true, false);
  323. }
  324. } else {
  325. selectNone(false);
  326. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  327. setEditorPropsRecursive(sceneData->entries[0].entity);
  328. selectEntity(sceneData->entries[0].entity, true, false);
  329. }
  330. }
  331. }
  332. void EntityEditorMainView::setEditorMode(int newMode) {
  333. editorMode = newMode;
  334. if(editorMode == EDITOR_MODE_3D) {
  335. mainScene->setSceneType(Scene::SCENE_3D);
  336. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  337. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  338. mainScene->getDefaultCamera()->setOrthoMode(false);
  339. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  340. trackballCamera->disableRotation(false);
  341. } else {
  342. mainScene->setSceneType(Scene::SCENE_2D);
  343. mainScene->getDefaultCamera()->setOrthoMode(true);
  344. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  345. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  346. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  347. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  348. trackballCamera->disableRotation(true);
  349. Update();
  350. }
  351. }
  352. Entity *EntityEditorMainView::getSelectedEntity() {
  353. if(selectedEntities.size() > 0) {
  354. return selectedEntities[selectedEntities.size()-1];
  355. } else {
  356. return NULL;
  357. }
  358. }
  359. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  360. selectNone(false);
  361. for(int i=0; i < data->entities.size(); i++) {
  362. Entity *entity = data->entities[i]->Clone(true, true);
  363. setEditorPropsRecursive(entity);
  364. sceneObjectRoot->addChild(entity);
  365. selectEntity(entity, true);
  366. }
  367. }
  368. void EntityEditorMainView::Update() {
  369. if(entitiesToSelect.size() != 0) {
  370. if(multiselectIndex > entitiesToSelect.size()-1) {
  371. multiselectIndex = 0;
  372. }
  373. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  374. multiselectIndex++;
  375. entitiesToSelect.clear();
  376. }
  377. if(editorMode == EDITOR_MODE_2D) {
  378. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  379. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  380. }
  381. for(int i=0; i < icons.size(); i++) {
  382. Number scale;
  383. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  384. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  385. icons[i]->setPosition(parentPosition);
  386. if(editorMode == EDITOR_MODE_2D) {
  387. scale = trackballCamera->getCameraDistance() * 0.1;
  388. } else {
  389. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  390. }
  391. icons[i]->setScale(scale, scale, scale);
  392. icons[i]->rebuildTransformMatrix();
  393. }
  394. }
  395. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  396. entity->removeAllHandlersForListener(this);
  397. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  398. iconPrimitive->setMaterialByName("Unlit");
  399. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  400. if(iconPrimitive->getLocalShaderOptions()) {
  401. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  402. }
  403. iconBase->addChild(iconPrimitive);
  404. iconPrimitive->billboardMode = true;
  405. iconPrimitive->setUserData((void*)entity);
  406. iconPrimitive->forceMaterial = true;
  407. iconPrimitive->processInputEvents = true;
  408. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  409. iconPrimitive->ignoreParentMatrix = true;
  410. iconPrimitive->addTag("");
  411. iconPrimitive->depthTest = false;
  412. iconPrimitive->depthWrite = false;
  413. iconPrimitive->editorOnly = true;
  414. iconPrimitive->alphaTest = true;
  415. iconPrimitive->setUserData(entity);
  416. icons.push_back(iconPrimitive);
  417. }
  418. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  419. setEditorProps(entity);
  420. for(int i=0; i < entity->getNumChildren(); i++) {
  421. if(!entity->getChildAtIndex(i)->editorOnly) {
  422. setEditorProps(entity->getChildAtIndex(i));
  423. }
  424. }
  425. }
  426. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  427. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  428. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  429. entity->setUserData((void*)parentInstance);
  430. entity->processInputEvents = true;
  431. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  432. entity->editorOnly = true;
  433. if(sceneMesh && !emitter) {
  434. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  435. sceneMesh->useGeometryHitDetection = true;
  436. }
  437. for(int i=0; i < entity->getNumChildren(); i++) {
  438. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  439. }
  440. }
  441. void EntityEditorMainView::setEditorProps(Entity *entity) {
  442. entity->processInputEvents = true;
  443. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  444. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  445. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  446. if(sceneMesh && !emitter) {
  447. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  448. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  449. sceneMesh->useGeometryHitDetection = true;
  450. }
  451. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  452. if(instance && instance != objectRootInstance) {
  453. for(int i=0; i < instance->getNumChildren(); i++) {
  454. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  455. instance->getResourceEntry()->reloadOnFileModify = true;
  456. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  457. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  458. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  459. }
  460. }
  461. }
  462. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  463. if(sceneLight) {
  464. createIcon(entity, "light_icon.png");
  465. LightDisplay *lightVis = new LightDisplay(sceneLight);
  466. if(!sceneLight->getParentScene()) {
  467. sceneLight->setParentScene(mainScene);
  468. mainScene->addLight(sceneLight);
  469. }
  470. }
  471. if(emitter) {
  472. createIcon(entity, "emitter_icon.png");
  473. }
  474. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  475. if(sound) {
  476. createIcon(entity, "sound_icon.png");
  477. }
  478. Camera *camera = dynamic_cast<Camera*>(entity);
  479. if(camera) {
  480. CameraDisplay *camVis = new CameraDisplay(camera);
  481. createIcon(entity, "camera_icon.png");
  482. }
  483. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  484. createIcon(entity, "empty_icon.png");
  485. }
  486. }
  487. void EntityEditorMainView::addEntityFromMenu(String command) {
  488. if(command == "add_primitive") {
  489. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  490. sceneObjectRoot->addChild(newPrimitive);
  491. setEditorProps(newPrimitive);
  492. newPrimitive->setPosition(cursorPosition);
  493. newPrimitive->setMaterialByName("Default");
  494. didPlaceEntity(newPrimitive);
  495. selectEntity(newPrimitive, false, false);
  496. return;
  497. }
  498. if(command == "add_empty") {
  499. Entity *newEntity = new Entity();
  500. sceneObjectRoot->addChild(newEntity);
  501. setEditorProps(newEntity);
  502. newEntity->setPosition(cursorPosition);
  503. didPlaceEntity(newEntity);
  504. selectEntity(newEntity, false, false);
  505. return;
  506. }
  507. if(command == "add_sound") {
  508. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  509. sceneObjectRoot->addChild(newSound);
  510. setEditorProps(newSound);
  511. newSound->setPosition(cursorPosition);
  512. didPlaceEntity(newSound);
  513. selectEntity(newSound, false, false);
  514. return;
  515. }
  516. if(command == "add_camera") {
  517. Camera *newCamera = new Camera(mainScene);
  518. sceneObjectRoot->addChild(newCamera);
  519. setEditorProps(newCamera);
  520. newCamera->setPosition(cursorPosition);
  521. didPlaceEntity(newCamera);
  522. selectEntity(newCamera, false, false);
  523. return;
  524. }
  525. if(command == "add_image") {
  526. assetSelectType = "image";
  527. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  528. std::vector<String> extensions;
  529. extensions.push_back("png");
  530. globalFrame->showAssetBrowser(extensions);
  531. return;
  532. }
  533. if(command == "add_sprite") {
  534. assetSelectType = "sprite";
  535. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  536. std::vector<String> extensions;
  537. extensions.push_back("sprite");
  538. globalFrame->showAssetBrowser(extensions);
  539. return;
  540. }
  541. if(command == "add_label") {
  542. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  543. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  544. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  545. newLabel->snapToPixels = false;
  546. newLabel->positionAtBaseline = false;
  547. sceneObjectRoot->addChild(newLabel);
  548. setEditorProps(newLabel);
  549. newLabel->setPosition(cursorPosition);
  550. didPlaceEntity(newLabel);
  551. selectEntity(newLabel, false, false);
  552. return;
  553. }
  554. if(command == "add_light") {
  555. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  556. sceneObjectRoot->addChild(newLight);
  557. mainScene->addLight(newLight);
  558. newLight->enabled = !lightsDisabled;
  559. setEditorProps(newLight);
  560. newLight->setPosition(cursorPosition);
  561. didPlaceEntity(newLight);
  562. selectEntity(newLight, false, false);
  563. return;
  564. }
  565. if(command == "add_mesh") {
  566. assetSelectType = "mesh";
  567. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  568. std::vector<String> extensions;
  569. extensions.push_back("mesh");
  570. globalFrame->showAssetBrowser(extensions);
  571. return;
  572. }
  573. if(command == "add_entity") {
  574. assetSelectType = "entity";
  575. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  576. std::vector<String> extensions;
  577. extensions.push_back("entity");
  578. globalFrame->showAssetBrowser(extensions);
  579. return;
  580. }
  581. if(command == "add_particles") {
  582. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  583. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  584. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  585. sceneObjectRoot->addChild(newEmitter);
  586. setEditorProps(newEmitter);
  587. newEmitter->setPosition(cursorPosition);
  588. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  589. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  590. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  591. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  592. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  593. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  594. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  595. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  596. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  597. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  598. selectEntity(newEmitter, false, false);
  599. didPlaceEntity(newEmitter);
  600. return;
  601. }
  602. }
  603. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  604. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  605. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  606. data->reverse = false;
  607. for(int i=0; i < selectedEntities.size(); i++) {
  608. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  609. }
  610. PolycodeSceneEditorActionDataEntry entry(entity);
  611. entry.parentEntity = sceneObjectRoot;
  612. data->entries.push_back(entry);
  613. editor->didAction("create_entity", beforeData, data);
  614. }
  615. void EntityEditorMainView::deleteSelected(bool doAction) {
  616. if(doAction) {
  617. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  618. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  619. data->reverse = false;
  620. oldData->deleteEntitiesInDestructor = true;
  621. for(int i=0; i < selectedEntities.size(); i++) {
  622. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  623. entry.parentEntity = selectedEntities[i]->getParentEntity();
  624. oldData->entries.push_back(entry);
  625. }
  626. editor->didAction("delete", oldData, data);
  627. }
  628. for(int i=0; i < selectedEntities.size(); i++) {
  629. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  630. }
  631. for(int i=0; i < selectedEntities.size(); i++) {
  632. selectedEntities[i]->setOwnsChildrenRecursive(true);
  633. for(int j=0; j < icons.size(); j++) {
  634. if(icons[j]->getUserData() == selectedEntities[i]) {
  635. delete icons[j];
  636. icons[j]->getParentEntity()->removeChild(icons[j]);
  637. icons.erase(icons.begin()+j);
  638. break;
  639. }
  640. }
  641. selectedEntities[i]->removeAllHandlers();
  642. // delete selectedEntities[i];
  643. }
  644. selectedEntities.clear();
  645. transformGizmo->setTransformSelection(selectedEntities);
  646. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  647. }
  648. void EntityEditorMainView::onGainFocus() {
  649. transformGizmo->enableGizmo = true;
  650. }
  651. void EntityEditorMainView::onLoseFocus() {
  652. transformGizmo->enableGizmo = false;
  653. }
  654. void EntityEditorMainView::handleEvent(Event *event) {
  655. if(event->getDispatcher() == transformGizmo) {
  656. if(event->getEventCode() == Event::CHANGE_EVENT) {
  657. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  658. switch(trasnformEvent->mode) {
  659. case TransformGizmo::TRANSFORM_MOVE:
  660. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  661. {
  662. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  663. for(int i=0; i < selectedEntities.size(); i++) {
  664. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  665. }
  666. editor->didAction("move", beforeData, data);
  667. }
  668. break;
  669. case TransformGizmo::TRANSFORM_SCALE:
  670. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  671. {
  672. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  673. for(int i=0; i < selectedEntities.size(); i++) {
  674. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  675. }
  676. editor->didAction("scale", beforeData, data);
  677. }
  678. break;
  679. case TransformGizmo::TRANSFORM_ROTATE:
  680. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  681. {
  682. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  683. for(int i=0; i < selectedEntities.size(); i++) {
  684. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  685. }
  686. editor->didAction("rotate", beforeData, data);
  687. }
  688. break;
  689. }
  690. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  691. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  692. switch(trasnformEvent->mode) {
  693. case TransformGizmo::TRANSFORM_MOVE:
  694. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  695. {
  696. beforeData = new PolycodeSceneEditorActionData();
  697. for(int i=0; i < selectedEntities.size(); i++) {
  698. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  699. }
  700. }
  701. break;
  702. case TransformGizmo::TRANSFORM_SCALE:
  703. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  704. {
  705. beforeData = new PolycodeSceneEditorActionData();
  706. for(int i=0; i < selectedEntities.size(); i++) {
  707. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  708. }
  709. }
  710. break;
  711. case TransformGizmo::TRANSFORM_ROTATE:
  712. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  713. {
  714. beforeData = new PolycodeSceneEditorActionData();
  715. for(int i=0; i < selectedEntities.size(); i++) {
  716. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  717. }
  718. }
  719. break;
  720. }
  721. }
  722. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  723. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  724. if(entry) {
  725. setEditorProps(entry->getInstance());
  726. }
  727. } else if(event->getDispatcher() == renderTextureShape) {
  728. focusSelf();
  729. } else if(event->getDispatcher() == trackballCamera) {
  730. Update();
  731. } else if(event->getDispatcher() == modeSwitchDropdown) {
  732. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  733. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  734. if(event->getEventCode() == UIEvent::OK_EVENT) {
  735. if(assetSelectType == "mesh") {
  736. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  737. newMesh->cacheToVertexBuffer(true);
  738. sceneObjectRoot->addChild(newMesh);
  739. setEditorProps(newMesh);
  740. newMesh->setMaterialByName("Default");
  741. newMesh->setPosition(cursorPosition);
  742. didPlaceEntity(newMesh);
  743. selectEntity(newMesh, false, false);
  744. } else if(assetSelectType == "image") {
  745. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  746. newImage->setMaterialByName("Unlit");
  747. if(newImage->getLocalShaderOptions()) {
  748. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  749. }
  750. sceneObjectRoot->addChild(newImage);
  751. setEditorProps(newImage);
  752. newImage->setPosition(cursorPosition);
  753. didPlaceEntity(newImage);
  754. selectEntity(newImage, false, false);
  755. } else if(assetSelectType == "sprite") {
  756. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  757. if(newSprite->getNumAnimations()) {
  758. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  759. }
  760. newSprite->setMaterialByName("Unlit");
  761. if(newSprite->getLocalShaderOptions()) {
  762. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  763. }
  764. sceneObjectRoot->addChild(newSprite);
  765. setEditorProps(newSprite);
  766. newSprite->setPosition(cursorPosition);
  767. didPlaceEntity(newSprite);
  768. selectEntity(newSprite, false, false);
  769. } else if(assetSelectType == "entity") {
  770. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  771. sceneObjectRoot->addChild(newEntity);
  772. setEditorProps(newEntity);
  773. newEntity->setPosition(cursorPosition);
  774. didPlaceEntity(newEntity);
  775. selectEntity(newEntity, false, false);
  776. }
  777. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  778. globalFrame->hideModal();
  779. }
  780. } else if(event->getDispatcher() == addEntityMenu) {
  781. addEntityMenu->removeAllHandlersForListener(this);
  782. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  783. addEntityMenu = NULL;
  784. addEntityFromMenu(command);
  785. } else if(event->getDispatcher() == addEntityButton) {
  786. addEntityMenu = globalMenu->showMenuAtMouse(150);
  787. addEntityMenu->addOption("Add Primitive", "add_primitive");
  788. addEntityMenu->addOption("Add Mesh", "add_mesh");
  789. addEntityMenu->addOption("Add Entity", "add_entity");
  790. addEntityMenu->addDivider();
  791. addEntityMenu->addOption("Add Sprite", "add_sprite");
  792. addEntityMenu->addOption("Add Image", "add_image");
  793. addEntityMenu->addOption("Add Label", "add_label");
  794. addEntityMenu->addDivider();
  795. addEntityMenu->addOption("Add Light", "add_light");
  796. addEntityMenu->addOption("Add Particle System", "add_particles");
  797. addEntityMenu->addOption("Add Sound", "add_sound");
  798. addEntityMenu->addOption("Add Camera", "add_camera");
  799. addEntityMenu->addDivider();
  800. addEntityMenu->addOption("Add Empty", "add_empty");
  801. addEntityMenu->fitToScreenVertical();
  802. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  803. } else if(event->getDispatcher() == input) {
  804. InputEvent *inputEvent = (InputEvent*) event;
  805. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  806. switch(inputEvent->key) {
  807. case KEY_BACKSPACE:
  808. case KEY_DELETE:
  809. if(hasFocus) {
  810. deleteSelected(true);
  811. }
  812. break;
  813. case KEY_ESCAPE:
  814. {
  815. selectNone(true);
  816. }
  817. break;
  818. }
  819. }
  820. } else if(event->getDispatcher() == lightingModeSelector) {
  821. switch(lightingModeSelector->getSelectedIndex()) {
  822. case 0:
  823. disableLighting(false);
  824. break;
  825. case 1:
  826. disableLighting(true);
  827. break;
  828. }
  829. } else if(event->getDispatcher() == shadeModeSelector) {
  830. switch(shadeModeSelector->getSelectedIndex()) {
  831. case 0:
  832. mainScene->setOverrideMaterial(NULL);
  833. break;
  834. case 1:
  835. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  836. break;
  837. case 2:
  838. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  839. break;
  840. }
  841. } else {
  842. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  843. InputEvent *inputEvent = (InputEvent*) event;
  844. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  845. Entity* targetEntity = (Entity*) event->getDispatcher();
  846. // if it's an icon, select the entity linked to the icon
  847. for(int i=0; i < icons.size(); i++) {
  848. if(icons[i] == targetEntity) {
  849. targetEntity = (Entity*)targetEntity->getUserData();
  850. }
  851. }
  852. entitiesToSelect.push_back(targetEntity);
  853. }
  854. }
  855. }
  856. }
  857. void EntityEditorMainView::selectNone(bool doAction) {
  858. if(doAction) {
  859. beforeData = new PolycodeSceneEditorActionData();
  860. for(int i=0; i < selectedEntities.size(); i++) {
  861. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  862. }
  863. editor->didAction("select", beforeData, NULL, false);
  864. }
  865. for(int i=0; i < selectedEntities.size(); i++) {
  866. doEntityDeselect(selectedEntities[i]);
  867. }
  868. selectedEntities.clear();
  869. transformGizmo->setTransformSelection(selectedEntities);
  870. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  871. }
  872. void EntityEditorMainView::disableLighting(bool disable) {
  873. lightsDisabled = disable;
  874. for(int i=0; i < mainScene->getNumLights(); i++) {
  875. SceneLight *light = mainScene->getLight(i);
  876. light->enabled = !disable;
  877. }
  878. if(disable) {
  879. customLight1->enabled = true;
  880. customLight2->enabled = true;
  881. } else {
  882. customLight1->enabled = false;
  883. customLight2->enabled = false;
  884. }
  885. }
  886. Scene *EntityEditorMainView::getMainScene() {
  887. return mainScene;
  888. }
  889. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  890. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  891. if(sceneMesh) {
  892. sceneMesh->overlayWireframe = false;
  893. }
  894. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  895. if(instance) {
  896. setOverlayWireframeRecursive(targetEntity, false);
  897. }
  898. }
  899. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  900. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  901. if(sceneMesh) {
  902. sceneMesh->overlayWireframe = val;
  903. }
  904. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  905. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  906. }
  907. }
  908. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  909. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  910. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  911. if(sceneMesh && ! emitter) {
  912. sceneMesh->overlayWireframe = true;
  913. }
  914. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  915. if(instance) {
  916. setOverlayWireframeRecursive(targetEntity, true);
  917. }
  918. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  919. cameraPreview->setCamera(mainScene, camera);
  920. }
  921. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  922. if(doAction) {
  923. beforeData = new PolycodeSceneEditorActionData();
  924. for(int i=0; i < selectedEntities.size(); i++) {
  925. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  926. }
  927. }
  928. if(targetEntity->getUserData()) {
  929. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  930. targetEntity = instance;
  931. }
  932. bool doNotReselect = false;
  933. if(!addToSelection) {
  934. for(int i=0; i < selectedEntities.size(); i++) {
  935. doEntityDeselect(selectedEntities[i]);
  936. }
  937. selectedEntities.clear();
  938. } else {
  939. for(int i=0; i < selectedEntities.size(); i++) {
  940. if(targetEntity == selectedEntities[i]) {
  941. doEntityDeselect(targetEntity);
  942. selectedEntities.erase(selectedEntities.begin() + i);
  943. doNotReselect = true;
  944. break;
  945. }
  946. }
  947. }
  948. if(!doNotReselect) {
  949. selectedEntities.push_back(targetEntity);
  950. doEntitySelect(targetEntity);
  951. }
  952. if(doAction) {
  953. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  954. for(int i=0; i < selectedEntities.size(); i++) {
  955. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  956. }
  957. editor->didAction("select", beforeData, data);
  958. }
  959. transformGizmo->setTransformSelection(selectedEntities);
  960. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  961. }
  962. Entity *EntityEditorMainView::getObjectRoot() {
  963. return sceneObjectRoot;
  964. }
  965. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  966. objectRootInstance = entity;
  967. if(sceneObjectRoot) {
  968. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  969. delete sceneObjectRoot;
  970. }
  971. sceneObjectRoot = entity;
  972. sceneObjectRoot->processInputEvents = true;
  973. objectRootBase->addChild(sceneObjectRoot);
  974. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  975. }
  976. EntityEditorMainView::~EntityEditorMainView() {
  977. delete mainScene;
  978. delete renderTexture;
  979. delete transformGizmo;
  980. delete transformGizmoMenu;
  981. delete trackballCamera;
  982. delete grid;
  983. delete cameraPreview;
  984. input->removeAllHandlersForListener(this);
  985. }
  986. void EntityEditorMainView::Resize(Number width, Number height) {
  987. headerBg->Resize(width, 30);
  988. modeSwitchDropdown->setPosition(width-110, 4);
  989. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  990. renderTexture->resizeRenderTexture(width, height-30);
  991. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  992. renderTextureShape->Resize(width, height-30);
  993. mainScene->sceneMouseRect.x = screenPos.x;
  994. mainScene->sceneMouseRect.y = screenPos.y;
  995. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  996. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  997. mainScene->remapMouse = true;
  998. Update();
  999. }
  1000. EntityEditorPropertyContainer::EntityEditorPropertyContainer() : UIElement() {
  1001. propIconSelector = new UIIconSelector();
  1002. addChild(propIconSelector);
  1003. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1004. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1005. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1006. propIconSelector->setPosition(10.0, 3.0);
  1007. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1008. propertyView = new EntityEditorPropertyView();
  1009. addChild(propertyView);
  1010. propertyView->setPosition(0.0, 30.0);
  1011. currentView = propertyView;
  1012. treeView = new EntityEditorTreeView();
  1013. addChild(treeView);
  1014. treeView->setPosition(0.0, 30.0);
  1015. treeView->visible = false;
  1016. treeView->enabled = false;
  1017. settingsView = new EntityEditorSettingsView();
  1018. addChild(settingsView);
  1019. settingsView->setPosition(0.0, 30.0);
  1020. settingsView->visible = false;
  1021. settingsView->enabled = false;
  1022. }
  1023. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1024. if(event->getDispatcher() == propIconSelector) {
  1025. currentView->visible = false;
  1026. currentView->enabled = false;
  1027. switch(propIconSelector->getSelectedIndex()) {
  1028. case 0:
  1029. currentView = propertyView;
  1030. break;
  1031. case 1:
  1032. currentView = treeView;
  1033. treeView->refreshTree();
  1034. break;
  1035. case 2:
  1036. currentView = settingsView;
  1037. break;
  1038. }
  1039. currentView->visible = true;
  1040. currentView->enabled = true;
  1041. }
  1042. }
  1043. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1044. }
  1045. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1046. propertyView->Resize(width, height-30);
  1047. treeView->Resize(width, height-30);
  1048. settingsView->Resize(width, height-30);
  1049. }
  1050. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1051. mainSizer = new UIHSizer(300, 300, 300, false);
  1052. addChild(mainSizer);
  1053. mainView = new EntityEditorMainView(this);
  1054. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1055. mainSizer->addLeftChild(mainView);
  1056. mainSizer->setMinimumSize(200);
  1057. propertyContainer = new EntityEditorPropertyContainer();
  1058. propertyView = propertyContainer->propertyView;
  1059. treeView = propertyContainer->treeView;
  1060. settingsView = propertyContainer->settingsView;
  1061. treeView->addEventListener(this, Event::CHANGE_EVENT);
  1062. mainSizer->addRightChild(propertyContainer);
  1063. }
  1064. void PolycodeEntityEditor::handleEvent(Event *event) {
  1065. if(event->getDispatcher() == treeView) {
  1066. mainView->selectEntity(treeView->getSelectedEntity());
  1067. }
  1068. if(event->getDispatcher() == mainView) {
  1069. switch(event->getEventCode()) {
  1070. case Event::CHANGE_EVENT:
  1071. propertyView->setEntity(mainView->getSelectedEntity());
  1072. treeView->setSelectedEntity(mainView->getSelectedEntity());
  1073. break;
  1074. }
  1075. }
  1076. PolycodeEditor::handleEvent(event);
  1077. }
  1078. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1079. mainView->doAction(actionName, data);
  1080. }
  1081. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1082. delete mainView;
  1083. }
  1084. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1085. PolycodeEditor::openFile(filePath);
  1086. // return true;
  1087. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1088. mainView->setObjectRoot(loadedInstance);
  1089. mainView->setEditorPropsRecursive(loadedInstance);
  1090. treeView->setRootEntity(loadedInstance);
  1091. propertyView->setEntityInstance(loadedInstance);
  1092. settingsView->setEntityInstance(loadedInstance);
  1093. return true;
  1094. }
  1095. void PolycodeEntityEditor::Activate() {
  1096. Resize(getWidth(), getHeight());
  1097. }
  1098. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1099. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1100. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1101. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1102. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1103. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1104. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1105. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1106. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1107. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1108. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1109. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1110. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1111. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1112. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1113. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1114. }
  1115. }
  1116. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1117. if(entity->editorOnly)
  1118. return;
  1119. entry->addChild("id", entity->id);
  1120. String tagString = "";
  1121. for(int i=0; i < entity->getNumTags(); i++) {
  1122. if(i != 0) {
  1123. tagString += ",";
  1124. }
  1125. tagString += entity->getTagAtIndex(i);
  1126. }
  1127. entry->addChild("tags", tagString);
  1128. if(entity->entityProps.size() > 0) {
  1129. ObjectEntry *props = entry->addChild("props");
  1130. for(int i=0; i < entity->entityProps.size(); i++) {
  1131. ObjectEntry *prop = props->addChild("prop");
  1132. prop->addChild("name", entity->entityProps[i].propName);
  1133. prop->addChild("value", entity->entityProps[i].propValue);
  1134. }
  1135. }
  1136. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1137. if(!(*(entry))["type"]) {
  1138. entry->addChild("type", "SceneEntityInstance");
  1139. }
  1140. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1141. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1142. instanceEntry->addChild("filePath", instance->getFileName());
  1143. }
  1144. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1145. if(!(*(entry))["type"])
  1146. entry->addChild("type", "SceneParticleEmitter");
  1147. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1148. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1149. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1150. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1151. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1152. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1153. emitterEntry->addChild("size", emitter->getParticleSize());
  1154. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1155. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1156. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1157. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1158. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1159. emitterEntry->addChild("gX", emitter->getGravity().x);
  1160. emitterEntry->addChild("gY", emitter->getGravity().y);
  1161. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1162. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1163. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1164. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1165. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1166. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1167. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1168. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1169. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1170. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1171. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1172. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1173. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1174. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1175. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1176. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1177. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1178. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1179. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1180. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1181. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1182. }
  1183. if(dynamic_cast<SceneSprite*>(entity)) {
  1184. if(!(*(entry))["type"])
  1185. entry->addChild("type", "SceneSprite");
  1186. SceneSprite *sprite = (SceneSprite*) entity;
  1187. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1188. spriteEntry->addChild("filePath", sprite->getFileName());
  1189. String animName = "";
  1190. if(sprite->getCurrentAnimation()) {
  1191. animName = sprite->getCurrentAnimation()->name;
  1192. }
  1193. spriteEntry->addChild("anim", animName);
  1194. }
  1195. if(dynamic_cast<SceneLabel*>(entity)) {
  1196. SceneLabel *label = (SceneLabel*) entity;
  1197. if(!(*(entry))["type"])
  1198. entry->addChild("type", "SceneLabel");
  1199. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1200. labelEntry->addChild("text", label->getText());
  1201. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1202. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1203. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1204. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1205. }
  1206. if(dynamic_cast<SceneLight*>(entity)) {
  1207. SceneLight *light = (SceneLight*) entity;
  1208. if(!(*(entry))["type"]) {
  1209. entry->addChild("type", "SceneLight");
  1210. }
  1211. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1212. lightEntry->addChild("type", light->getType());
  1213. lightEntry->addChild("cR", light->lightColor.r);
  1214. lightEntry->addChild("cG", light->lightColor.g);
  1215. lightEntry->addChild("cB", light->lightColor.b);
  1216. lightEntry->addChild("cA", light->lightColor.a);
  1217. lightEntry->addChild("scR", light->specularLightColor.r);
  1218. lightEntry->addChild("scG", light->specularLightColor.g);
  1219. lightEntry->addChild("scB", light->specularLightColor.b);
  1220. lightEntry->addChild("scA", light->specularLightColor.a);
  1221. lightEntry->addChild("intensity", light->getIntensity());
  1222. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1223. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1224. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1225. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1226. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1227. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1228. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1229. if(light->areShadowsEnabled()) {
  1230. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1231. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1232. }
  1233. }
  1234. }
  1235. if(dynamic_cast<SceneSound*>(entity)) {
  1236. SceneSound *sound = (SceneSound*) entity;
  1237. if(!(*(entry))["type"]) {
  1238. entry->addChild("type", "SceneSound");
  1239. }
  1240. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1241. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1242. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1243. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1244. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1245. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1246. }
  1247. if(dynamic_cast<Camera*>(entity)) {
  1248. Camera *camera = (Camera*) entity;
  1249. if(!(*(entry))["type"]) {
  1250. entry->addChild("type", "Camera");
  1251. }
  1252. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1253. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1254. cameraEntry->addChild("nearClip", camera->getNearClipppingPlane());
  1255. cameraEntry->addChild("farClip", camera->getFarClipppingPlane());
  1256. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1257. if(camera->getOrthoMode()) {
  1258. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1259. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1260. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1261. } else {
  1262. cameraEntry->addChild("fov", camera->getFOV());
  1263. }
  1264. }
  1265. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1266. if(!(*(entry))["type"]) {
  1267. entry->addChild("type", "ScenePrimitive");
  1268. }
  1269. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1270. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1271. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1272. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1273. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1274. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1275. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1276. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1277. }
  1278. if(dynamic_cast<SceneMesh*>(entity)) {
  1279. if(!(*(entry))["type"]) {
  1280. entry->addChild("type", "SceneMesh");
  1281. }
  1282. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1283. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1284. if(sceneMesh->getFilename() != "") {
  1285. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1286. }
  1287. if(sceneMesh->getMaterial()) {
  1288. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1289. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1290. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1291. }
  1292. }
  1293. if(!(*(entry))["type"])
  1294. entry->addChild("type", "Entity");
  1295. entry->addChild("cR", entity->color.r);
  1296. entry->addChild("cG", entity->color.g);
  1297. entry->addChild("cB", entity->color.b);
  1298. entry->addChild("cA", entity->color.a);
  1299. entry->addChild("blendMode", entity->blendingMode);
  1300. entry->addChild("sX", entity->getScale().x);
  1301. entry->addChild("sY", entity->getScale().y);
  1302. entry->addChild("sZ", entity->getScale().z);
  1303. entry->addChild("rX", entity->getPitch());
  1304. entry->addChild("rY", entity->getYaw());
  1305. entry->addChild("rZ", entity->getRoll());
  1306. entry->addChild("pX", entity->getPosition().x);
  1307. entry->addChild("pY", entity->getPosition().y);
  1308. entry->addChild("pZ", entity->getPosition().z);
  1309. entry->addChild("bbX", entity->bBox.x);
  1310. entry->addChild("bbY", entity->bBox.y);
  1311. entry->addChild("bbZ", entity->bBox.z);
  1312. ObjectEntry *children = NULL;
  1313. for(int i=0; i < entity->getNumChildren(); i++) {
  1314. if(!entity->getChildAtIndex(i)->editorOnly) {
  1315. if(!children)
  1316. children = entry->addChild("children");
  1317. ObjectEntry *child = children->addChild("child");
  1318. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1319. }
  1320. }
  1321. }
  1322. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1323. if(material->getNumShaders() > 0) {
  1324. for(int s=0; s < material->getNumShaders(); s++) {
  1325. Shader *shader = material->getShader(s);
  1326. ObjectEntry *shaderEntry = entry->addChild("shader");
  1327. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1328. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1329. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1330. if(texture) {
  1331. String texturePath = texture->getResourcePath();
  1332. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1333. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1334. textureEntry->addChild("name", shader->expectedTextures[j]);
  1335. }
  1336. }
  1337. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1338. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1339. if(cubemap) {
  1340. String cubemapName = cubemap->getResourceName();
  1341. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1342. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1343. }
  1344. }
  1345. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1346. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1347. for(int j=0; j < shader->expectedParams.size(); j++) {
  1348. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1349. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1350. paramEntry->addChild("name", shader->expectedParams[j].name);
  1351. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1352. }
  1353. }
  1354. }
  1355. }
  1356. }
  1357. }
  1358. String PolycodeEntityEditor::Copy(void **data) {
  1359. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1360. if(selectedEntities.size() > 0) {
  1361. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1362. for(int i=0; i < selectedEntities.size(); i++) {
  1363. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1364. newData->entities.push_back(clone);
  1365. }
  1366. *data = (void*) newData;
  1367. }
  1368. return "Entity";
  1369. }
  1370. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1371. if(type == "Entity") {
  1372. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1373. for(int i=0; i < oldData->entities.size(); i++) {
  1374. delete oldData->entities[i];
  1375. }
  1376. delete oldData;
  1377. }
  1378. }
  1379. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1380. if(!data) {
  1381. return;
  1382. }
  1383. if(clipboardType == "Entity") {
  1384. mainView->Paste((EntityEditorClipboardData*)data);
  1385. }
  1386. }
  1387. void PolycodeEntityEditor::saveFile() {
  1388. Object saveObject;
  1389. ObjectEntry *settings = saveObject.root.addChild("settings");
  1390. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1391. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1392. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1393. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1394. }
  1395. saveObject.root.name = "entity";
  1396. ObjectEntry *children = saveObject.root.addChild("root");
  1397. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1398. saveObject.saveToXML(filePath);
  1399. setHasChanges(false);
  1400. }
  1401. void PolycodeEntityEditor::Resize(int x, int y) {
  1402. mainSizer->Resize(x, y);
  1403. PolycodeEditor::Resize(x,y);
  1404. }