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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyScreenEntity.h"
- #include "PolyMesh.h"
- namespace Polycode {
- class Image;
- class Texture;
- /**
- * 2D Mesh. ScreenMesh is the base for most geometry-based screen entities. It's based aroudn a Mesh instance, like its 3D counterpart (SceneMesh), but currently has fewer options.
- * @see Mesh
- */
- class _PolyExport ScreenMesh : public ScreenEntity {
- public:
-
- /**
- * Creates the screen mesh and loads a mesh from a file name.
- */
- ScreenMesh(const String& fileName);
-
- /**
- * Creates the screen mesh from existing Mesh.
- */
- ScreenMesh(Mesh *mesh);
-
- /**
- * Create an empty screen mesh of specified type. See Mesh for available mesh types.
- */
- ScreenMesh(int meshType);
-
- // Static constructor wrappers for bindings
- static ScreenMesh *ScreenMeshWithType(int meshType);
- static ScreenMesh *ScreenMeshWithMesh(Mesh *mesh);
-
- virtual ~ScreenMesh();
-
- void Render();
-
- /**
- * Returns the mesh for this screen mesh.
- * @return The mesh.
- */
- Mesh *getMesh() const;
-
- /**
- * Returns the texture associated with the mesh.
- */
- Texture *getTexture() const;
-
- /**
- * Loads a texture from an image file.
- * @param fileName Path to the image file.
- */
- void loadTexture(const String& fileName);
-
- /**
- * Loads a texture from an image instance.
- * @param image Image instance.
- */
- void loadTexture(Image *image);
-
- /**
- * Applies a texture
- * @param texture to apply.
- */
- void setTexture(Texture *texture);
-
- /**
- * If this is set to true, the lines in wireframe meshes will be anti-aliased if the support is available in the renderer.
- */
- bool lineSmooth;
-
- Number lineWidth;
-
- /**
- * If true, will delete its Mesh upon destruction. (defaults to true)
- */
- bool ownsMesh;
-
- /**
- * Updates hit.width, hit.height to coordinates of mesh.
- */
- void updateHitBox();
-
- protected:
-
- Mesh *mesh;
- Texture *texture;
- };
- }
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