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- class "MaterialManager"
- function MaterialManager:__getvar(name)
- if name == "premultiplyAlphaOnLoad" then
- return Polycode.MaterialManager_get_premultiplyAlphaOnLoad(self.__ptr)
- elseif name == "clampDefault" then
- return Polycode.MaterialManager_get_clampDefault(self.__ptr)
- elseif name == "mipmapsDefault" then
- return Polycode.MaterialManager_get_mipmapsDefault(self.__ptr)
- elseif name == "keepTextureData" then
- return Polycode.MaterialManager_get_keepTextureData(self.__ptr)
- end
- end
- function MaterialManager:__setvar(name,value)
- if name == "premultiplyAlphaOnLoad" then
- Polycode.MaterialManager_set_premultiplyAlphaOnLoad(self.__ptr, value)
- return true
- elseif name == "clampDefault" then
- Polycode.MaterialManager_set_clampDefault(self.__ptr, value)
- return true
- elseif name == "mipmapsDefault" then
- Polycode.MaterialManager_set_mipmapsDefault(self.__ptr, value)
- return true
- elseif name == "keepTextureData" then
- Polycode.MaterialManager_set_keepTextureData(self.__ptr, value)
- return true
- end
- return false
- end
- function MaterialManager:MaterialManager(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.MaterialManager(unpack(arg))
- end
- end
- function MaterialManager:Update(elapsed)
- local retVal = Polycode.MaterialManager_Update(self.__ptr, elapsed)
- end
- function MaterialManager:createTexture(width, height, imageData, clamp, createMipmaps, type)
- local retVal = Polycode.MaterialManager_createTexture(self.__ptr, width, height, imageData.__ptr, clamp, createMipmaps, type)
- if retVal == nil then return nil end
- local __c = _G["Texture"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:createNewTexture(width, height, clamp, createMipmaps, type)
- local retVal = Polycode.MaterialManager_createNewTexture(self.__ptr, width, height, clamp, createMipmaps, type)
- if retVal == nil then return nil end
- local __c = _G["Texture"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:createTextureFromImage(image, clamp, createMipmaps)
- local retVal = Polycode.MaterialManager_createTextureFromImage(self.__ptr, image.__ptr, clamp, createMipmaps)
- if retVal == nil then return nil end
- local __c = _G["Texture"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:createTextureFromFile(fileName, clamp, createMipmaps, resourcePool)
- local retVal = Polycode.MaterialManager_createTextureFromFile(self.__ptr, fileName, clamp, createMipmaps, resourcePool.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Texture"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:deleteTexture(texture)
- local retVal = Polycode.MaterialManager_deleteTexture(self.__ptr, texture.__ptr)
- end
- function MaterialManager:reloadTextures()
- local retVal = Polycode.MaterialManager_reloadTextures(self.__ptr)
- end
- function MaterialManager:reloadProgramsAndTextures()
- local retVal = Polycode.MaterialManager_reloadProgramsAndTextures(self.__ptr)
- end
- function MaterialManager:reloadPrograms()
- local retVal = Polycode.MaterialManager_reloadPrograms(self.__ptr)
- end
- function MaterialManager:getTextureByResourcePath(resourcePath)
- local retVal = Polycode.MaterialManager_getTextureByResourcePath(self.__ptr, resourcePath)
- if retVal == nil then return nil end
- local __c = _G["Texture"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:createProgramFromFile(programPath)
- local retVal = Polycode.MaterialManager_createProgramFromFile(self.__ptr, programPath)
- if retVal == nil then return nil end
- local __c = _G["ShaderProgram"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:loadMaterialLibraryIntoPool(pool, materialFile)
- local retVal = Polycode.MaterialManager_loadMaterialLibraryIntoPool(self.__ptr, pool.__ptr, materialFile)
- end
- function MaterialManager:cubemapFromXMLNode(node)
- local retVal = Polycode.MaterialManager_cubemapFromXMLNode(self.__ptr, node.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Cubemap"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:materialFromXMLNode(resourcePool, node)
- local retVal = Polycode.MaterialManager_materialFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Material"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:createMaterial(resourcePool, materialName, shaderName)
- local retVal = Polycode.MaterialManager_createMaterial(self.__ptr, resourcePool.__ptr, materialName, shaderName)
- if retVal == nil then return nil end
- local __c = _G["Material"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:setShaderFromXMLNode(resourcePool, node)
- local retVal = Polycode.MaterialManager_setShaderFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Shader"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:createShaderFromXMLNode(resourcePool, node)
- local retVal = Polycode.MaterialManager_createShaderFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Shader"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:createShader(resourcePool, shaderType, name, vpName, fpName, screenShader)
- local retVal = Polycode.MaterialManager_createShader(self.__ptr, resourcePool.__ptr, shaderType, name, vpName, fpName, screenShader)
- if retVal == nil then return nil end
- local __c = _G["Shader"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:loadMaterialsFromFile(resourcePool, fileName)
- local retVal = Polycode.MaterialManager_loadMaterialsFromFile(self.__ptr, resourcePool.__ptr, fileName)
- if retVal == nil then return nil end
- for i=1,count(retVal) do
- local __c = _G["Material"]("__skip_ptr__")
- __c.__ptr = retVal[i]
- retVal[i] = __c
- end
- return retVal
- end
- function MaterialManager:loadShadersFromFile(resourcePool, fileName)
- local retVal = Polycode.MaterialManager_loadShadersFromFile(self.__ptr, resourcePool.__ptr, fileName)
- if retVal == nil then return nil end
- for i=1,count(retVal) do
- local __c = _G["Shader"]("__skip_ptr__")
- __c.__ptr = retVal[i]
- retVal[i] = __c
- end
- return retVal
- end
- function MaterialManager:loadCubemapsFromFile(fileName)
- local retVal = Polycode.MaterialManager_loadCubemapsFromFile(self.__ptr, fileName)
- if retVal == nil then return nil end
- for i=1,count(retVal) do
- local __c = _G["Cubemap"]("__skip_ptr__")
- __c.__ptr = retVal[i]
- retVal[i] = __c
- end
- return retVal
- end
- function MaterialManager:setAnisotropyAmount(anisotropy)
- local retVal = Polycode.MaterialManager_setAnisotropyAmount(self.__ptr, anisotropy)
- end
- function MaterialManager:setTextureFilteringMode(textureFilteringMode)
- local retVal = Polycode.MaterialManager_setTextureFilteringMode(self.__ptr, textureFilteringMode)
- end
- function MaterialManager:getTextureFilteringMode()
- local retVal = Polycode.MaterialManager_getTextureFilteringMode(self.__ptr)
- return retVal
- end
- function MaterialManager:addMaterial(material)
- local retVal = Polycode.MaterialManager_addMaterial(self.__ptr, material.__ptr)
- end
- function MaterialManager:addShader(shader)
- local retVal = Polycode.MaterialManager_addShader(self.__ptr, shader.__ptr)
- end
- function MaterialManager:getNumShaders()
- local retVal = Polycode.MaterialManager_getNumShaders(self.__ptr)
- return retVal
- end
- function MaterialManager:getShaderByIndex(index)
- local retVal = Polycode.MaterialManager_getShaderByIndex(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["Shader"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function MaterialManager:__delete()
- if self then Polycode.delete_MaterialManager(self.__ptr) end
- end
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