mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
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2DPhysics 0c3a7d3954 Last of mcclure's leak fixes and destructors for examples 13 yıl önce
3DPhysics 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 yıl önce
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes 13 yıl önce
CgShading f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 yıl önce
Curl 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 yıl önce
GLSL f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 yıl önce
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 yıl önce
Lightmaps 7cc9015fd0 Initial import from old repository 15 yıl önce
Networking 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 yıl önce
TUIO 29c653a2e6 Native Windows multi-touch support and fixes 13 yıl önce
Terrain 7cc9015fd0 Initial import from old repository 15 yıl önce
UI 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
CMakeLists.txt 286943b14b Fix new mingw compile issues (except OpenAL) 13 yıl önce