Entity.js 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747
  1. require('Polycode/EventDispatcher')
  2. function Entity() {
  3. if(arguments[0] != "__skip_ptr__") {
  4. this.__ptr = Polycode.Entity()
  5. }
  6. Object.defineProperties(this, {
  7. 'ownsChildren': { enumerable: true, configurable: true, get: Entity.prototype.__get_ownsChildren, set: Entity.prototype.__set_ownsChildren},
  8. 'billboardMode': { enumerable: true, configurable: true, get: Entity.prototype.__get_billboardMode, set: Entity.prototype.__set_billboardMode},
  9. 'color': { enumerable: true, configurable: true, get: Entity.prototype.__get_color, set: Entity.prototype.__set_color},
  10. 'enabled': { enumerable: true, configurable: true, get: Entity.prototype.__get_enabled, set: Entity.prototype.__set_enabled},
  11. 'visible': { enumerable: true, configurable: true, get: Entity.prototype.__get_visible, set: Entity.prototype.__set_visible},
  12. 'depthWrite': { enumerable: true, configurable: true, get: Entity.prototype.__get_depthWrite, set: Entity.prototype.__set_depthWrite},
  13. 'depthTest': { enumerable: true, configurable: true, get: Entity.prototype.__get_depthTest, set: Entity.prototype.__set_depthTest},
  14. 'colorAffectsChildren': { enumerable: true, configurable: true, get: Entity.prototype.__get_colorAffectsChildren, set: Entity.prototype.__set_colorAffectsChildren},
  15. 'visibilityAffectsChildren': { enumerable: true, configurable: true, get: Entity.prototype.__get_visibilityAffectsChildren, set: Entity.prototype.__set_visibilityAffectsChildren},
  16. 'ignoreParentMatrix': { enumerable: true, configurable: true, get: Entity.prototype.__get_ignoreParentMatrix, set: Entity.prototype.__set_ignoreParentMatrix},
  17. 'enableScissor': { enumerable: true, configurable: true, get: Entity.prototype.__get_enableScissor, set: Entity.prototype.__set_enableScissor},
  18. 'scissorBox': { enumerable: true, configurable: true, get: Entity.prototype.__get_scissorBox, set: Entity.prototype.__set_scissorBox},
  19. 'editorOnly': { enumerable: true, configurable: true, get: Entity.prototype.__get_editorOnly, set: Entity.prototype.__set_editorOnly},
  20. 'id': { enumerable: true, configurable: true, get: Entity.prototype.__get_id, set: Entity.prototype.__set_id},
  21. 'collisionShapeType': { enumerable: true, configurable: true, get: Entity.prototype.__get_collisionShapeType, set: Entity.prototype.__set_collisionShapeType},
  22. 'processInputEvents': { enumerable: true, configurable: true, get: Entity.prototype.__get_processInputEvents, set: Entity.prototype.__set_processInputEvents},
  23. 'blockMouseInput': { enumerable: true, configurable: true, get: Entity.prototype.__get_blockMouseInput, set: Entity.prototype.__set_blockMouseInput},
  24. 'snapToPixels': { enumerable: true, configurable: true, get: Entity.prototype.__get_snapToPixels, set: Entity.prototype.__set_snapToPixels},
  25. 'mouseOver': { enumerable: true, configurable: true, get: Entity.prototype.__get_mouseOver, set: Entity.prototype.__set_mouseOver},
  26. 'rendererVis': { enumerable: true, configurable: true, get: Entity.prototype.__get_rendererVis, set: Entity.prototype.__set_rendererVis},
  27. 'layerID': { enumerable: true, configurable: true, get: Entity.prototype.__get_layerID, set: Entity.prototype.__set_layerID}
  28. })
  29. }
  30. Entity.prototype = Object.create(EventDispatcher.prototype);
  31. Entity.prototype.__get_ownsChildren = function() {
  32. return Polycode.Entity__get_ownsChildren(this.__ptr)
  33. }
  34. Entity.prototype.__set_ownsChildren = function(val) {
  35. Polycode.Entity__set_ownsChildren(this.__ptr, val)
  36. }
  37. Entity.prototype.__get_billboardMode = function() {
  38. return Polycode.Entity__get_billboardMode(this.__ptr)
  39. }
  40. Entity.prototype.__set_billboardMode = function(val) {
  41. Polycode.Entity__set_billboardMode(this.__ptr, val)
  42. }
  43. Entity.prototype.__get_color = function() {
  44. var retVal = new Color()
  45. retVal.__ptr = Polycode.Entity__get_color(this.__ptr)
  46. return retVal
  47. }
  48. Entity.prototype.__set_color = function(val) {
  49. Polycode.Entity__set_color(this.__ptr, val.__ptr)
  50. }
  51. Entity.prototype.__get_enabled = function() {
  52. return Polycode.Entity__get_enabled(this.__ptr)
  53. }
  54. Entity.prototype.__set_enabled = function(val) {
  55. Polycode.Entity__set_enabled(this.__ptr, val)
  56. }
  57. Entity.prototype.__get_visible = function() {
  58. return Polycode.Entity__get_visible(this.__ptr)
  59. }
  60. Entity.prototype.__set_visible = function(val) {
  61. Polycode.Entity__set_visible(this.__ptr, val)
  62. }
  63. Entity.prototype.__get_depthWrite = function() {
  64. return Polycode.Entity__get_depthWrite(this.__ptr)
  65. }
  66. Entity.prototype.__set_depthWrite = function(val) {
  67. Polycode.Entity__set_depthWrite(this.__ptr, val)
  68. }
  69. Entity.prototype.__get_depthTest = function() {
  70. return Polycode.Entity__get_depthTest(this.__ptr)
  71. }
  72. Entity.prototype.__set_depthTest = function(val) {
  73. Polycode.Entity__set_depthTest(this.__ptr, val)
  74. }
  75. Entity.prototype.__get_colorAffectsChildren = function() {
  76. return Polycode.Entity__get_colorAffectsChildren(this.__ptr)
  77. }
  78. Entity.prototype.__set_colorAffectsChildren = function(val) {
  79. Polycode.Entity__set_colorAffectsChildren(this.__ptr, val)
  80. }
  81. Entity.prototype.__get_visibilityAffectsChildren = function() {
  82. return Polycode.Entity__get_visibilityAffectsChildren(this.__ptr)
  83. }
  84. Entity.prototype.__set_visibilityAffectsChildren = function(val) {
  85. Polycode.Entity__set_visibilityAffectsChildren(this.__ptr, val)
  86. }
  87. Entity.prototype.__get_ignoreParentMatrix = function() {
  88. return Polycode.Entity__get_ignoreParentMatrix(this.__ptr)
  89. }
  90. Entity.prototype.__set_ignoreParentMatrix = function(val) {
  91. Polycode.Entity__set_ignoreParentMatrix(this.__ptr, val)
  92. }
  93. Entity.prototype.__get_enableScissor = function() {
  94. return Polycode.Entity__get_enableScissor(this.__ptr)
  95. }
  96. Entity.prototype.__set_enableScissor = function(val) {
  97. Polycode.Entity__set_enableScissor(this.__ptr, val)
  98. }
  99. Entity.prototype.__get_scissorBox = function() {
  100. var retVal = new Rectangle()
  101. retVal.__ptr = Polycode.Entity__get_scissorBox(this.__ptr)
  102. return retVal
  103. }
  104. Entity.prototype.__set_scissorBox = function(val) {
  105. Polycode.Entity__set_scissorBox(this.__ptr, val.__ptr)
  106. }
  107. Entity.prototype.__get_editorOnly = function() {
  108. return Polycode.Entity__get_editorOnly(this.__ptr)
  109. }
  110. Entity.prototype.__set_editorOnly = function(val) {
  111. Polycode.Entity__set_editorOnly(this.__ptr, val)
  112. }
  113. Entity.prototype.__get_id = function() {
  114. return Polycode.Entity__get_id(this.__ptr)
  115. }
  116. Entity.prototype.__set_id = function(val) {
  117. Polycode.Entity__set_id(this.__ptr, val)
  118. }
  119. Entity.prototype.__get_collisionShapeType = function() {
  120. var retVal = new char()
  121. retVal.__ptr = Polycode.Entity__get_collisionShapeType(this.__ptr)
  122. return retVal
  123. }
  124. Entity.prototype.__set_collisionShapeType = function(val) {
  125. Polycode.Entity__set_collisionShapeType(this.__ptr, val.__ptr)
  126. }
  127. Entity.prototype.__get_processInputEvents = function() {
  128. return Polycode.Entity__get_processInputEvents(this.__ptr)
  129. }
  130. Entity.prototype.__set_processInputEvents = function(val) {
  131. Polycode.Entity__set_processInputEvents(this.__ptr, val)
  132. }
  133. Entity.prototype.__get_blockMouseInput = function() {
  134. return Polycode.Entity__get_blockMouseInput(this.__ptr)
  135. }
  136. Entity.prototype.__set_blockMouseInput = function(val) {
  137. Polycode.Entity__set_blockMouseInput(this.__ptr, val)
  138. }
  139. Entity.prototype.__get_snapToPixels = function() {
  140. return Polycode.Entity__get_snapToPixels(this.__ptr)
  141. }
  142. Entity.prototype.__set_snapToPixels = function(val) {
  143. Polycode.Entity__set_snapToPixels(this.__ptr, val)
  144. }
  145. Entity.prototype.__get_mouseOver = function() {
  146. return Polycode.Entity__get_mouseOver(this.__ptr)
  147. }
  148. Entity.prototype.__set_mouseOver = function(val) {
  149. Polycode.Entity__set_mouseOver(this.__ptr, val)
  150. }
  151. Entity.prototype.__get_rendererVis = function() {
  152. return Polycode.Entity__get_rendererVis(this.__ptr)
  153. }
  154. Entity.prototype.__set_rendererVis = function(val) {
  155. Polycode.Entity__set_rendererVis(this.__ptr, val)
  156. }
  157. Entity.prototype.__get_layerID = function() {
  158. var retVal = new char()
  159. retVal.__ptr = Polycode.Entity__get_layerID(this.__ptr)
  160. return retVal
  161. }
  162. Entity.prototype.__set_layerID = function(val) {
  163. Polycode.Entity__set_layerID(this.__ptr, val.__ptr)
  164. }
  165. Entity.prototype.initEntity = function() {
  166. Polycode.Entity_initEntity(this.__ptr)
  167. }
  168. Entity.prototype.Render = function(buffer) {
  169. Polycode.Entity_Render(this.__ptr, buffer.__ptr)
  170. }
  171. Entity.prototype.Update = function() {
  172. Polycode.Entity_Update(this.__ptr)
  173. }
  174. Entity.prototype.fixedUpdate = function() {
  175. Polycode.Entity_fixedUpdate(this.__ptr)
  176. }
  177. Entity.prototype.transformAndRender = function(drawBuffer,parentScissorBox) {
  178. Polycode.Entity_transformAndRender(this.__ptr, drawBuffer.__ptr, parentScissorBox.__ptr)
  179. }
  180. Entity.prototype.renderChildren = function(buffer,parentScissorBox) {
  181. Polycode.Entity_renderChildren(this.__ptr, buffer.__ptr, parentScissorBox.__ptr)
  182. }
  183. Entity.prototype.Clone = function(deepClone,ignoreEditorOnly) {
  184. var retVal = new Entity()
  185. retVal.__ptr = Polycode.Entity_Clone(this.__ptr, deepClone, ignoreEditorOnly)
  186. return retVal
  187. }
  188. Entity.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) {
  189. Polycode.Entity_applyClone(this.__ptr, clone.__ptr, deepClone, ignoreEditorOnly)
  190. }
  191. Entity.prototype.dirtyMatrix = function(val) {
  192. Polycode.Entity_dirtyMatrix(this.__ptr, val)
  193. }
  194. Entity.prototype.rebuildTransformMatrix = function() {
  195. Polycode.Entity_rebuildTransformMatrix(this.__ptr)
  196. }
  197. Entity.prototype.updateEntityMatrix = function() {
  198. Polycode.Entity_updateEntityMatrix(this.__ptr)
  199. }
  200. Entity.prototype.getTransformMatrix = function() {
  201. var retVal = new Matrix4()
  202. retVal.__ptr = Polycode.Entity_getTransformMatrix(this.__ptr)
  203. return retVal
  204. }
  205. Entity.prototype.getConcatenatedMatrix = function() {
  206. var retVal = new Matrix4()
  207. retVal.__ptr = Polycode.Entity_getConcatenatedMatrix(this.__ptr)
  208. return retVal
  209. }
  210. Entity.prototype.getConcatenatedMatrixRelativeTo = function(relativeEntity) {
  211. var retVal = new Matrix4()
  212. retVal.__ptr = Polycode.Entity_getConcatenatedMatrixRelativeTo(this.__ptr, relativeEntity.__ptr)
  213. return retVal
  214. }
  215. Entity.prototype.getAnchorAdjustedMatrix = function() {
  216. var retVal = new Matrix4()
  217. retVal.__ptr = Polycode.Entity_getAnchorAdjustedMatrix(this.__ptr)
  218. return retVal
  219. }
  220. Entity.prototype.getConcatenatedRollMatrix = function() {
  221. var retVal = new Matrix4()
  222. retVal.__ptr = Polycode.Entity_getConcatenatedRollMatrix(this.__ptr)
  223. return retVal
  224. }
  225. Entity.prototype.setTransformByMatrixPure = function(matrix) {
  226. Polycode.Entity_setTransformByMatrixPure(this.__ptr, matrix)
  227. }
  228. Entity.prototype.getLookAtMatrix = function(loc,upVector) {
  229. var retVal = new Matrix4()
  230. retVal.__ptr = Polycode.Entity_getLookAtMatrix(this.__ptr, loc, upVector)
  231. return retVal
  232. }
  233. Entity.prototype.addChild = function(newChild) {
  234. Polycode.Entity_addChild(this.__ptr, newChild.__ptr)
  235. }
  236. Entity.prototype.removeChild = function(entityToRemove) {
  237. Polycode.Entity_removeChild(this.__ptr, entityToRemove.__ptr)
  238. }
  239. Entity.prototype.moveChildUp = function(child) {
  240. Polycode.Entity_moveChildUp(this.__ptr, child.__ptr)
  241. }
  242. Entity.prototype.moveChildDown = function(child) {
  243. Polycode.Entity_moveChildDown(this.__ptr, child.__ptr)
  244. }
  245. Entity.prototype.moveChildTop = function(child) {
  246. Polycode.Entity_moveChildTop(this.__ptr, child.__ptr)
  247. }
  248. Entity.prototype.moveChildBottom = function(child) {
  249. Polycode.Entity_moveChildBottom(this.__ptr, child.__ptr)
  250. }
  251. Entity.prototype.setParentEntity = function(entity) {
  252. Polycode.Entity_setParentEntity(this.__ptr, entity.__ptr)
  253. }
  254. Entity.prototype.getParentEntity = function() {
  255. var retVal = new Entity()
  256. retVal.__ptr = Polycode.Entity_getParentEntity(this.__ptr)
  257. return retVal
  258. }
  259. Entity.prototype.getNumChildren = function() {
  260. return Polycode.Entity_getNumChildren(this.__ptr)
  261. }
  262. Entity.prototype.getChildAtIndex = function(index) {
  263. var retVal = new Entity()
  264. retVal.__ptr = Polycode.Entity_getChildAtIndex(this.__ptr, index)
  265. return retVal
  266. }
  267. Entity.prototype.setOwnsChildrenRecursive = function(val) {
  268. Polycode.Entity_setOwnsChildrenRecursive(this.__ptr, val)
  269. }
  270. Entity.prototype.getPosition = function() {
  271. var retVal = new Vector3()
  272. retVal.__ptr = Polycode.Entity_getPosition(this.__ptr)
  273. return retVal
  274. }
  275. Entity.prototype.getPosition2D = function() {
  276. var retVal = new Vector2()
  277. retVal.__ptr = Polycode.Entity_getPosition2D(this.__ptr)
  278. return retVal
  279. }
  280. Entity.prototype.getCombinedPosition = function() {
  281. var retVal = new Vector3()
  282. retVal.__ptr = Polycode.Entity_getCombinedPosition(this.__ptr)
  283. return retVal
  284. }
  285. Entity.prototype.setPosition = function(x,y,z) {
  286. Polycode.Entity_setPosition(this.__ptr, x, y, z)
  287. }
  288. Entity.prototype.setPositionX = function(x) {
  289. Polycode.Entity_setPositionX(this.__ptr, x)
  290. }
  291. Entity.prototype.setPositionY = function(y) {
  292. Polycode.Entity_setPositionY(this.__ptr, y)
  293. }
  294. Entity.prototype.Translate = function(x,y,z) {
  295. Polycode.Entity_Translate(this.__ptr, x, y, z)
  296. }
  297. Entity.prototype.setPositionZ = function(z) {
  298. Polycode.Entity_setPositionZ(this.__ptr, z)
  299. }
  300. Entity.prototype.setScaleX = function(x) {
  301. Polycode.Entity_setScaleX(this.__ptr, x)
  302. }
  303. Entity.prototype.setScaleY = function(y) {
  304. Polycode.Entity_setScaleY(this.__ptr, y)
  305. }
  306. Entity.prototype.setScaleZ = function(z) {
  307. Polycode.Entity_setScaleZ(this.__ptr, z)
  308. }
  309. Entity.prototype.Scale = function(x,y,z) {
  310. Polycode.Entity_Scale(this.__ptr, x, y, z)
  311. }
  312. Entity.prototype.setScale = function(x,y,z) {
  313. Polycode.Entity_setScale(this.__ptr, x, y, z)
  314. }
  315. Entity.prototype.getCompoundScale = function() {
  316. var retVal = new Vector3()
  317. retVal.__ptr = Polycode.Entity_getCompoundScale(this.__ptr)
  318. return retVal
  319. }
  320. Entity.prototype.getScale = function() {
  321. var retVal = new Vector3()
  322. retVal.__ptr = Polycode.Entity_getScale(this.__ptr)
  323. return retVal
  324. }
  325. Entity.prototype.getRotationEuler = function() {
  326. var retVal = new Vector3()
  327. retVal.__ptr = Polycode.Entity_getRotationEuler(this.__ptr)
  328. return retVal
  329. }
  330. Entity.prototype.getCombinedPitch = function() {
  331. return Polycode.Entity_getCombinedPitch(this.__ptr)
  332. }
  333. Entity.prototype.getCombinedYaw = function() {
  334. return Polycode.Entity_getCombinedYaw(this.__ptr)
  335. }
  336. Entity.prototype.getCombinedRoll = function() {
  337. return Polycode.Entity_getCombinedRoll(this.__ptr)
  338. }
  339. Entity.prototype.rebuildRotation = function() {
  340. Polycode.Entity_rebuildRotation(this.__ptr)
  341. }
  342. Entity.prototype.setRotationEuler = function(rotation) {
  343. Polycode.Entity_setRotationEuler(this.__ptr, rotation)
  344. }
  345. Entity.prototype.setPitch = function(pitch) {
  346. Polycode.Entity_setPitch(this.__ptr, pitch)
  347. }
  348. Entity.prototype.setYaw = function(yaw) {
  349. Polycode.Entity_setYaw(this.__ptr, yaw)
  350. }
  351. Entity.prototype.setRoll = function(roll) {
  352. Polycode.Entity_setRoll(this.__ptr, roll)
  353. }
  354. Entity.prototype.Roll = function(roll) {
  355. Polycode.Entity_Roll(this.__ptr, roll)
  356. }
  357. Entity.prototype.Yaw = function(yaw) {
  358. Polycode.Entity_Yaw(this.__ptr, yaw)
  359. }
  360. Entity.prototype.Pitch = function(pitch) {
  361. Polycode.Entity_Pitch(this.__ptr, pitch)
  362. }
  363. Entity.prototype.getPitch = function() {
  364. return Polycode.Entity_getPitch(this.__ptr)
  365. }
  366. Entity.prototype.getYaw = function() {
  367. return Polycode.Entity_getYaw(this.__ptr)
  368. }
  369. Entity.prototype.getRoll = function() {
  370. return Polycode.Entity_getRoll(this.__ptr)
  371. }
  372. Entity.prototype.getWidth = function() {
  373. return Polycode.Entity_getWidth(this.__ptr)
  374. }
  375. Entity.prototype.getHeight = function() {
  376. return Polycode.Entity_getHeight(this.__ptr)
  377. }
  378. Entity.prototype.getDepth = function() {
  379. return Polycode.Entity_getDepth(this.__ptr)
  380. }
  381. Entity.prototype.setWidth = function(width) {
  382. Polycode.Entity_setWidth(this.__ptr, width)
  383. }
  384. Entity.prototype.setHeight = function(height) {
  385. Polycode.Entity_setHeight(this.__ptr, height)
  386. }
  387. Entity.prototype.setDepth = function(depth) {
  388. Polycode.Entity_setDepth(this.__ptr, depth)
  389. }
  390. Entity.prototype.setRotationQuat = function(w,x,y,z) {
  391. Polycode.Entity_setRotationQuat(this.__ptr, w, x, y, z)
  392. }
  393. Entity.prototype.setRotationByQuaternion = function(quaternion) {
  394. Polycode.Entity_setRotationByQuaternion(this.__ptr, quaternion)
  395. }
  396. Entity.prototype.getRotationQuat = function() {
  397. var retVal = new Quaternion()
  398. retVal.__ptr = Polycode.Entity_getRotationQuat(this.__ptr)
  399. return retVal
  400. }
  401. Entity.prototype.getConcatenatedQuat = function() {
  402. var retVal = new Quaternion()
  403. retVal.__ptr = Polycode.Entity_getConcatenatedQuat(this.__ptr)
  404. return retVal
  405. }
  406. Entity.prototype.lookAt = function(loc,upVector) {
  407. Polycode.Entity_lookAt(this.__ptr, loc, upVector)
  408. }
  409. Entity.prototype.lookAtEntity = function(entity,upVector) {
  410. Polycode.Entity_lookAtEntity(this.__ptr, entity.__ptr, upVector)
  411. }
  412. Entity.prototype.getCombinedColor = function() {
  413. var retVal = new Color()
  414. retVal.__ptr = Polycode.Entity_getCombinedColor(this.__ptr)
  415. return retVal
  416. }
  417. Entity.prototype.setColor = function(r,g,b,a) {
  418. Polycode.Entity_setColor(this.__ptr, r, g, b, a)
  419. }
  420. Entity.prototype.setColorInt = function(r,g,b,a) {
  421. Polycode.Entity_setColorInt(this.__ptr, r, g, b, a)
  422. }
  423. Entity.prototype.setAnchorPoint = function(anchorPoint) {
  424. Polycode.Entity_setAnchorPoint(this.__ptr, anchorPoint)
  425. }
  426. Entity.prototype.getAnchorPoint = function() {
  427. var retVal = new Vector3()
  428. retVal.__ptr = Polycode.Entity_getAnchorPoint(this.__ptr)
  429. return retVal
  430. }
  431. Entity.prototype.onMouseDown = function(ray,mouseButton,timestamp) {
  432. var retVal = new MouseEventResult()
  433. retVal.__ptr = Polycode.Entity_onMouseDown(this.__ptr, ray, mouseButton, timestamp)
  434. return retVal
  435. }
  436. Entity.prototype.onMouseUp = function(ray,mouseButton,timestamp) {
  437. var retVal = new MouseEventResult()
  438. retVal.__ptr = Polycode.Entity_onMouseUp(this.__ptr, ray, mouseButton, timestamp)
  439. return retVal
  440. }
  441. Entity.prototype.onMouseMove = function(ray,timestamp) {
  442. var retVal = new MouseEventResult()
  443. retVal.__ptr = Polycode.Entity_onMouseMove(this.__ptr, ray, timestamp)
  444. return retVal
  445. }
  446. Entity.prototype.onMouseWheelUp = function(ray,timestamp) {
  447. var retVal = new MouseEventResult()
  448. retVal.__ptr = Polycode.Entity_onMouseWheelUp(this.__ptr, ray, timestamp)
  449. return retVal
  450. }
  451. Entity.prototype.onMouseWheelDown = function(ray,timestamp) {
  452. var retVal = new MouseEventResult()
  453. retVal.__ptr = Polycode.Entity_onMouseWheelDown(this.__ptr, ray, timestamp)
  454. return retVal
  455. }
  456. Entity.prototype.setDepthOnly = function(val) {
  457. Polycode.Entity_setDepthOnly(this.__ptr, val)
  458. }
  459. Entity.prototype.getDepthOnly = function() {
  460. return Polycode.Entity_getDepthOnly(this.__ptr)
  461. }
  462. Entity.prototype.setUserData = function(userData) {
  463. Polycode.Entity_setUserData(this.__ptr, userData.__ptr)
  464. }
  465. Entity.prototype.getUserData = function() {
  466. Polycode.Entity_getUserData(this.__ptr)
  467. }
  468. Entity.prototype.setBlendingMode = function(newBlendingMode) {
  469. Polycode.Entity_setBlendingMode(this.__ptr, newBlendingMode)
  470. }
  471. Entity.prototype.getBlendingMode = function() {
  472. return Polycode.Entity_getBlendingMode(this.__ptr)
  473. }
  474. Entity.prototype.getEntityById = function(id,recursive) {
  475. var retVal = new Entity()
  476. retVal.__ptr = Polycode.Entity_getEntityById(this.__ptr, id, recursive)
  477. return retVal
  478. }
  479. Entity.prototype.getEntitiesByTag = function(tag,recursive) {
  480. Polycode.Entity_getEntitiesByTag(this.__ptr, tag, recursive)
  481. }
  482. Entity.prototype.getEntitiesByLayerID = function(layerID,recursive) {
  483. Polycode.Entity_getEntitiesByLayerID(this.__ptr, layerID, recursive)
  484. }
  485. Entity.prototype.getEntityProp = function(propName) {
  486. return Polycode.Entity_getEntityProp(this.__ptr, propName)
  487. }
  488. Entity.prototype.setEntityProp = function(propName,propValue) {
  489. Polycode.Entity_setEntityProp(this.__ptr, propName, propValue)
  490. }
  491. Entity.prototype.setInverseY = function(val) {
  492. Polycode.Entity_setInverseY(this.__ptr, val)
  493. }
  494. Entity.prototype.getInverseY = function() {
  495. return Polycode.Entity_getInverseY(this.__ptr)
  496. }
  497. Entity.prototype.doUpdates = function() {
  498. Polycode.Entity_doUpdates(this.__ptr)
  499. }
  500. Entity.prototype.doFixedUpdates = function() {
  501. Polycode.Entity_doFixedUpdates(this.__ptr)
  502. }
  503. Entity.prototype.buildPositionMatrix = function() {
  504. var retVal = new Matrix4()
  505. retVal.__ptr = Polycode.Entity_buildPositionMatrix(this.__ptr)
  506. return retVal
  507. }
  508. Entity.prototype.setRenderer = function(renderer) {
  509. Polycode.Entity_setRenderer(this.__ptr, renderer.__ptr)
  510. }
  511. Entity.prototype.customHitDetection = function(ray) {
  512. return Polycode.Entity_customHitDetection(this.__ptr, ray)
  513. }
  514. Entity.prototype.getNumTags = function() {
  515. return Polycode.Entity_getNumTags(this.__ptr)
  516. }
  517. Entity.prototype.getTagAtIndex = function(index) {
  518. return Polycode.Entity_getTagAtIndex(this.__ptr, index)
  519. }
  520. Entity.prototype.hasTag = function(tag) {
  521. return Polycode.Entity_hasTag(this.__ptr, tag)
  522. }
  523. Entity.prototype.clearTags = function() {
  524. Polycode.Entity_clearTags(this.__ptr)
  525. }
  526. Entity.prototype.addTag = function(tag) {
  527. Polycode.Entity_addTag(this.__ptr, tag)
  528. }
  529. Entity.prototype.getScreenPosition = function(projectionMatrix,cameraMatrix,viewport) {
  530. var retVal = new Vector2()
  531. retVal.__ptr = Polycode.Entity_getScreenPosition(this.__ptr, projectionMatrix, cameraMatrix, viewport)
  532. return retVal
  533. }
  534. Entity.prototype.recalculateAABBAllChildren = function() {
  535. Polycode.Entity_recalculateAABBAllChildren(this.__ptr)
  536. }
  537. Entity.prototype.recalculateAABB = function() {
  538. Polycode.Entity_recalculateAABB(this.__ptr)
  539. }
  540. Entity.prototype.getWorldAABB = function() {
  541. var retVal = new AABB()
  542. retVal.__ptr = Polycode.Entity_getWorldAABB(this.__ptr)
  543. return retVal
  544. }
  545. Entity.prototype.getLocalBoundingBox = function() {
  546. var retVal = new Vector3()
  547. retVal.__ptr = Polycode.Entity_getLocalBoundingBox(this.__ptr)
  548. return retVal
  549. }
  550. Entity.prototype.setLocalBoundingBox = function(box) {
  551. Polycode.Entity_setLocalBoundingBox(this.__ptr, box)
  552. }
  553. Entity.prototype.setLocalBoundingBoxX = function(x) {
  554. Polycode.Entity_setLocalBoundingBoxX(this.__ptr, x)
  555. }
  556. Entity.prototype.setLocalBoundingBoxY = function(y) {
  557. Polycode.Entity_setLocalBoundingBoxY(this.__ptr, y)
  558. }
  559. Entity.prototype.setLocalBoundingBoxZ = function(z) {
  560. Polycode.Entity_setLocalBoundingBoxZ(this.__ptr, z)
  561. }
  562. Entity.prototype.setContainerScene = function(scene) {
  563. Polycode.Entity_setContainerScene(this.__ptr, scene.__ptr)
  564. }
  565. Entity.prototype.getContainerScene = function() {
  566. var retVal = new Scene()
  567. retVal.__ptr = Polycode.Entity_getContainerScene(this.__ptr)
  568. return retVal
  569. }
  570. Entity.prototype.attachScript = function(script) {
  571. Polycode.Entity_attachScript(this.__ptr, script)
  572. }
  573. Entity.prototype.detachScript = function(script) {
  574. Polycode.Entity_detachScript(this.__ptr, script.__ptr)
  575. }
  576. Entity.prototype.getNumScripts = function() {
  577. return Polycode.Entity_getNumScripts(this.__ptr)
  578. }
  579. Entity.prototype.getScriptAtIndex = function(index) {
  580. var retVal = new ScriptInstance()
  581. retVal.__ptr = Polycode.Entity_getScriptAtIndex(this.__ptr, index)
  582. return retVal
  583. }