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- require('Polycode/SceneMesh')
- function SceneCurve() {
- if(arguments[0] != "__skip_ptr__") {
- this.__ptr = Polycode.SceneCurve()
- }
- Object.defineProperties(this, {
- 'renderCurve': { enumerable: true, configurable: true, get: SceneCurve.prototype.__get_renderCurve, set: SceneCurve.prototype.__set_renderCurve},
- 'curveResolution': { enumerable: true, configurable: true, get: SceneCurve.prototype.__get_curveResolution, set: SceneCurve.prototype.__set_curveResolution}
- })
- }
- SceneCurve.prototype = Object.create(SceneMesh.prototype);
- SceneCurve.prototype.__get_renderCurve = function() {
- return Polycode.SceneCurve__get_renderCurve(this.__ptr)
- }
- SceneCurve.prototype.__set_renderCurve = function(val) {
- Polycode.SceneCurve__set_renderCurve(this.__ptr, val)
- }
- SceneCurve.prototype.__get_curveResolution = function() {
- return Polycode.SceneCurve__get_curveResolution(this.__ptr)
- }
- SceneCurve.prototype.__set_curveResolution = function(val) {
- Polycode.SceneCurve__set_curveResolution(this.__ptr, val)
- }
- Duktape.fin(SceneCurve.prototype, function (x) {
- if (x === SceneCurve.prototype) {
- return;
- }
- Polycode.SceneCurve__delete(x.__ptr)
- })
- SceneCurve.prototype.SceneCurveWithCurve = function(curve) {
- var retVal = new SceneCurve()
- retVal.__ptr = Polycode.SceneCurve_SceneCurveWithCurve(curve.__ptr)
- return retVal
- }
- SceneCurve.prototype.getWorldPointAt = function(t) {
- var retVal = new Vector3()
- retVal.__ptr = Polycode.SceneCurve_getWorldPointAt(this.__ptr, t)
- return retVal
- }
- SceneCurve.prototype.Update = function() {
- Polycode.SceneCurve_Update(this.__ptr)
- }
- SceneCurve.prototype.Clone = function(deepClone,ignoreEditorOnly) {
- var retVal = new Entity()
- retVal.__ptr = Polycode.SceneCurve_Clone(this.__ptr, deepClone, ignoreEditorOnly)
- return retVal
- }
- SceneCurve.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) {
- Polycode.SceneCurve_applyClone(this.__ptr, clone.__ptr, deepClone, ignoreEditorOnly)
- }
- SceneCurve.prototype.getCurve = function() {
- var retVal = new BezierCurve()
- retVal.__ptr = Polycode.SceneCurve_getCurve(this.__ptr)
- return retVal
- }
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