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- function SceneEntityInstanceLayer(instance,name) {
- if(arguments[0] != "__skip_ptr__") {
- this.__ptr = Polycode.SceneEntityInstanceLayer(instance,name)
- }
- Object.defineProperties(this, {
- 'name': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_name, set: SceneEntityInstanceLayer.prototype.__set_name},
- 'layerID': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_layerID, set: SceneEntityInstanceLayer.prototype.__set_layerID},
- 'visible': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_visible, set: SceneEntityInstanceLayer.prototype.__set_visible},
- 'instance': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_instance, set: SceneEntityInstanceLayer.prototype.__set_instance}
- })
- }
- SceneEntityInstanceLayer.prototype.__get_name = function() {
- return Polycode.SceneEntityInstanceLayer__get_name(this.__ptr)
- }
- SceneEntityInstanceLayer.prototype.__set_name = function(val) {
- Polycode.SceneEntityInstanceLayer__set_name(this.__ptr, val)
- }
- SceneEntityInstanceLayer.prototype.__get_layerID = function() {
- var retVal = new char()
- retVal.__ptr = Polycode.SceneEntityInstanceLayer__get_layerID(this.__ptr)
- return retVal
- }
- SceneEntityInstanceLayer.prototype.__set_layerID = function(val) {
- Polycode.SceneEntityInstanceLayer__set_layerID(this.__ptr, val.__ptr)
- }
- SceneEntityInstanceLayer.prototype.__get_visible = function() {
- return Polycode.SceneEntityInstanceLayer__get_visible(this.__ptr)
- }
- SceneEntityInstanceLayer.prototype.__set_visible = function(val) {
- Polycode.SceneEntityInstanceLayer__set_visible(this.__ptr, val)
- }
- SceneEntityInstanceLayer.prototype.__get_instance = function() {
- var retVal = new SceneEntityInstance()
- retVal.__ptr = Polycode.SceneEntityInstanceLayer__get_instance(this.__ptr)
- return retVal
- }
- SceneEntityInstanceLayer.prototype.__set_instance = function(val) {
- Polycode.SceneEntityInstanceLayer__set_instance(this.__ptr, val.__ptr)
- }
- Duktape.fin(SceneEntityInstanceLayer.prototype, function (x) {
- if (x === SceneEntityInstanceLayer.prototype) {
- return;
- }
- Polycode.SceneEntityInstanceLayer__delete(x.__ptr)
- })
- SceneEntityInstanceLayer.prototype.setLayerVisibility = function(val) {
- Polycode.SceneEntityInstanceLayer_setLayerVisibility(this.__ptr, val)
- }
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