SceneEntityInstanceLayer.js 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. function SceneEntityInstanceLayer(instance,name) {
  2. if(arguments[0] != "__skip_ptr__") {
  3. this.__ptr = Polycode.SceneEntityInstanceLayer(instance,name)
  4. }
  5. Object.defineProperties(this, {
  6. 'name': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_name, set: SceneEntityInstanceLayer.prototype.__set_name},
  7. 'layerID': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_layerID, set: SceneEntityInstanceLayer.prototype.__set_layerID},
  8. 'visible': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_visible, set: SceneEntityInstanceLayer.prototype.__set_visible},
  9. 'instance': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_instance, set: SceneEntityInstanceLayer.prototype.__set_instance}
  10. })
  11. }
  12. SceneEntityInstanceLayer.prototype.__get_name = function() {
  13. return Polycode.SceneEntityInstanceLayer__get_name(this.__ptr)
  14. }
  15. SceneEntityInstanceLayer.prototype.__set_name = function(val) {
  16. Polycode.SceneEntityInstanceLayer__set_name(this.__ptr, val)
  17. }
  18. SceneEntityInstanceLayer.prototype.__get_layerID = function() {
  19. var retVal = new char()
  20. retVal.__ptr = Polycode.SceneEntityInstanceLayer__get_layerID(this.__ptr)
  21. return retVal
  22. }
  23. SceneEntityInstanceLayer.prototype.__set_layerID = function(val) {
  24. Polycode.SceneEntityInstanceLayer__set_layerID(this.__ptr, val.__ptr)
  25. }
  26. SceneEntityInstanceLayer.prototype.__get_visible = function() {
  27. return Polycode.SceneEntityInstanceLayer__get_visible(this.__ptr)
  28. }
  29. SceneEntityInstanceLayer.prototype.__set_visible = function(val) {
  30. Polycode.SceneEntityInstanceLayer__set_visible(this.__ptr, val)
  31. }
  32. SceneEntityInstanceLayer.prototype.__get_instance = function() {
  33. var retVal = new SceneEntityInstance()
  34. retVal.__ptr = Polycode.SceneEntityInstanceLayer__get_instance(this.__ptr)
  35. return retVal
  36. }
  37. SceneEntityInstanceLayer.prototype.__set_instance = function(val) {
  38. Polycode.SceneEntityInstanceLayer__set_instance(this.__ptr, val.__ptr)
  39. }
  40. Duktape.fin(SceneEntityInstanceLayer.prototype, function (x) {
  41. if (x === SceneEntityInstanceLayer.prototype) {
  42. return;
  43. }
  44. Polycode.SceneEntityInstanceLayer__delete(x.__ptr)
  45. })
  46. SceneEntityInstanceLayer.prototype.setLayerVisibility = function(val) {
  47. Polycode.SceneEntityInstanceLayer_setLayerVisibility(this.__ptr, val)
  48. }