SceneManager.js 1.3 KB

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  1. function SceneManager() {
  2. if(arguments[0] != "__skip_ptr__") {
  3. this.__ptr = Polycode.SceneManager()
  4. }
  5. }
  6. Duktape.fin(SceneManager.prototype, function (x) {
  7. if (x === SceneManager.prototype) {
  8. return;
  9. }
  10. Polycode.SceneManager__delete(x.__ptr)
  11. })
  12. SceneManager.prototype.addScene = function(newScene) {
  13. Polycode.SceneManager_addScene(this.__ptr, newScene.__ptr)
  14. }
  15. SceneManager.prototype.removeScene = function(scene) {
  16. Polycode.SceneManager_removeScene(this.__ptr, scene.__ptr)
  17. }
  18. SceneManager.prototype.Update = function() {
  19. Polycode.SceneManager_Update(this.__ptr)
  20. }
  21. SceneManager.prototype.fixedUpdate = function() {
  22. Polycode.SceneManager_fixedUpdate(this.__ptr)
  23. }
  24. SceneManager.prototype.Render = function(viewport) {
  25. Polycode.SceneManager_Render(this.__ptr, viewport)
  26. }
  27. SceneManager.prototype.renderVirtual = function() {
  28. Polycode.SceneManager_renderVirtual(this.__ptr)
  29. }
  30. SceneManager.prototype.registerRenderTexture = function(renderTexture) {
  31. Polycode.SceneManager_registerRenderTexture(this.__ptr, renderTexture.__ptr)
  32. }
  33. SceneManager.prototype.unregisterRenderTexture = function(renderTexture) {
  34. Polycode.SceneManager_unregisterRenderTexture(this.__ptr, renderTexture.__ptr)
  35. }
  36. SceneManager.prototype.setRenderer = function(renderer) {
  37. Polycode.SceneManager_setRenderer(this.__ptr, renderer.__ptr)
  38. }