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- function ShaderBinding() {
- if(arguments[0] != "__skip_ptr__") {
- this.__ptr = Polycode.ShaderBinding()
- }
- Object.defineProperties(this, {
- 'accessMutex': { enumerable: true, configurable: true, get: ShaderBinding.prototype.__get_accessMutex, set: ShaderBinding.prototype.__set_accessMutex}
- })
- }
- ShaderBinding.prototype.__get_accessMutex = function() {
- var retVal = new CoreMutex()
- retVal.__ptr = Polycode.ShaderBinding__get_accessMutex(this.__ptr)
- return retVal
- }
- ShaderBinding.prototype.__set_accessMutex = function(val) {
- Polycode.ShaderBinding__set_accessMutex(this.__ptr, val.__ptr)
- }
- Duktape.fin(ShaderBinding.prototype, function (x) {
- if (x === ShaderBinding.prototype) {
- return;
- }
- Polycode.ShaderBinding__delete(x.__ptr)
- })
- ShaderBinding.prototype.copyTo = function(targetBinding) {
- Polycode.ShaderBinding_copyTo(this.__ptr, targetBinding.__ptr)
- }
- ShaderBinding.prototype.addParam = function(type,name) {
- var retVal = new LocalShaderParam()
- retVal.__ptr = Polycode.ShaderBinding_addParam(this.__ptr, type, name)
- return retVal
- }
- ShaderBinding.prototype.addParamPointer = function(type,name,ptr) {
- var retVal = new LocalShaderParam()
- retVal.__ptr = Polycode.ShaderBinding_addParamPointer(this.__ptr, type, name, ptr.__ptr)
- return retVal
- }
- ShaderBinding.prototype.addParamFromData = function(name,data) {
- var retVal = new LocalShaderParam()
- retVal.__ptr = Polycode.ShaderBinding_addParamFromData(this.__ptr, name, data)
- return retVal
- }
- ShaderBinding.prototype.getNumLocalParams = function() {
- return Polycode.ShaderBinding_getNumLocalParams(this.__ptr)
- }
- ShaderBinding.prototype.getLocalParam = function(index) {
- var retVal = new LocalShaderParam()
- retVal.__ptr = Polycode.ShaderBinding_getLocalParam(this.__ptr, index)
- return retVal
- }
- ShaderBinding.prototype.getLocalParamByName = function(name) {
- var retVal = new LocalShaderParam()
- retVal.__ptr = Polycode.ShaderBinding_getLocalParamByName(this.__ptr, name)
- return retVal
- }
- ShaderBinding.prototype.removeParam = function(name) {
- Polycode.ShaderBinding_removeParam(this.__ptr, name)
- }
- ShaderBinding.prototype.loadTextureForParam = function(paramName,fileName) {
- var retVal = new Texture()
- retVal.__ptr = Polycode.ShaderBinding_loadTextureForParam(this.__ptr, paramName, fileName)
- return retVal
- }
- ShaderBinding.prototype.setTextureForParam = function(paramName,texture) {
- Polycode.ShaderBinding_setTextureForParam(this.__ptr, paramName, texture)
- }
- ShaderBinding.prototype.setCubemapForParam = function(paramName,cubemap) {
- Polycode.ShaderBinding_setCubemapForParam(this.__ptr, paramName, cubemap)
- }
- ShaderBinding.prototype.getNumAttributeBindings = function() {
- return Polycode.ShaderBinding_getNumAttributeBindings(this.__ptr)
- }
- ShaderBinding.prototype.getAttributeBinding = function(index) {
- var retVal = new AttributeBinding()
- retVal.__ptr = Polycode.ShaderBinding_getAttributeBinding(this.__ptr, index)
- return retVal
- }
- ShaderBinding.prototype.addAttributeBinding = function(name,dataArray) {
- var retVal = new AttributeBinding()
- retVal.__ptr = Polycode.ShaderBinding_addAttributeBinding(this.__ptr, name, dataArray.__ptr)
- return retVal
- }
- ShaderBinding.prototype.getAttributeBindingByName = function(name) {
- var retVal = new AttributeBinding()
- retVal.__ptr = Polycode.ShaderBinding_getAttributeBindingByName(this.__ptr, name)
- return retVal
- }
- ShaderBinding.prototype.addRenderTargetBinding = function(binding) {
- Polycode.ShaderBinding_addRenderTargetBinding(this.__ptr, binding.__ptr)
- }
- ShaderBinding.prototype.removeRenderTargetBinding = function(binding) {
- Polycode.ShaderBinding_removeRenderTargetBinding(this.__ptr, binding.__ptr)
- }
- ShaderBinding.prototype.getNumRenderTargetBindings = function() {
- return Polycode.ShaderBinding_getNumRenderTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getRenderTargetBinding = function(index) {
- var retVal = new RenderTargetBinding()
- retVal.__ptr = Polycode.ShaderBinding_getRenderTargetBinding(this.__ptr, index)
- return retVal
- }
- ShaderBinding.prototype.getNumInTargetBindings = function() {
- return Polycode.ShaderBinding_getNumInTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getInTargetBinding = function(index) {
- var retVal = new RenderTargetBinding()
- retVal.__ptr = Polycode.ShaderBinding_getInTargetBinding(this.__ptr, index)
- return retVal
- }
- ShaderBinding.prototype.getNumColorTargetBindings = function() {
- return Polycode.ShaderBinding_getNumColorTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getColorTargetBinding = function(index) {
- var retVal = new RenderTargetBinding()
- retVal.__ptr = Polycode.ShaderBinding_getColorTargetBinding(this.__ptr, index)
- return retVal
- }
- ShaderBinding.prototype.getNumDepthTargetBindings = function() {
- return Polycode.ShaderBinding_getNumDepthTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getDepthTargetBinding = function(index) {
- var retVal = new RenderTargetBinding()
- retVal.__ptr = Polycode.ShaderBinding_getDepthTargetBinding(this.__ptr, index)
- return retVal
- }
- ShaderBinding.prototype.getNumOutTargetBindings = function() {
- return Polycode.ShaderBinding_getNumOutTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getOutTargetBinding = function(index) {
- var retVal = new RenderTargetBinding()
- retVal.__ptr = Polycode.ShaderBinding_getOutTargetBinding(this.__ptr, index)
- return retVal
- }
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