ShaderRenderTarget.js 2.7 KB

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  1. function ShaderRenderTarget() {
  2. if(arguments[0] != "__skip_ptr__") {
  3. this.__ptr = Polycode.ShaderRenderTarget()
  4. }
  5. Object.defineProperties(this, {
  6. 'id': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_id, set: ShaderRenderTarget.prototype.__set_id},
  7. 'width': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_width, set: ShaderRenderTarget.prototype.__set_width},
  8. 'height': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_height, set: ShaderRenderTarget.prototype.__set_height},
  9. 'sizeMode': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_sizeMode, set: ShaderRenderTarget.prototype.__set_sizeMode},
  10. 'normalizedWidth': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_normalizedWidth, set: ShaderRenderTarget.prototype.__set_normalizedWidth},
  11. 'normalizedHeight': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_normalizedHeight, set: ShaderRenderTarget.prototype.__set_normalizedHeight}
  12. })
  13. }
  14. ShaderRenderTarget.prototype.__get_id = function() {
  15. return Polycode.ShaderRenderTarget__get_id(this.__ptr)
  16. }
  17. ShaderRenderTarget.prototype.__set_id = function(val) {
  18. Polycode.ShaderRenderTarget__set_id(this.__ptr, val)
  19. }
  20. ShaderRenderTarget.prototype.__get_width = function() {
  21. return Polycode.ShaderRenderTarget__get_width(this.__ptr)
  22. }
  23. ShaderRenderTarget.prototype.__set_width = function(val) {
  24. Polycode.ShaderRenderTarget__set_width(this.__ptr, val)
  25. }
  26. ShaderRenderTarget.prototype.__get_height = function() {
  27. return Polycode.ShaderRenderTarget__get_height(this.__ptr)
  28. }
  29. ShaderRenderTarget.prototype.__set_height = function(val) {
  30. Polycode.ShaderRenderTarget__set_height(this.__ptr, val)
  31. }
  32. ShaderRenderTarget.prototype.__get_sizeMode = function() {
  33. return Polycode.ShaderRenderTarget__get_sizeMode(this.__ptr)
  34. }
  35. ShaderRenderTarget.prototype.__set_sizeMode = function(val) {
  36. Polycode.ShaderRenderTarget__set_sizeMode(this.__ptr, val)
  37. }
  38. ShaderRenderTarget.prototype.__get_normalizedWidth = function() {
  39. return Polycode.ShaderRenderTarget__get_normalizedWidth(this.__ptr)
  40. }
  41. ShaderRenderTarget.prototype.__set_normalizedWidth = function(val) {
  42. Polycode.ShaderRenderTarget__set_normalizedWidth(this.__ptr, val)
  43. }
  44. ShaderRenderTarget.prototype.__get_normalizedHeight = function() {
  45. return Polycode.ShaderRenderTarget__get_normalizedHeight(this.__ptr)
  46. }
  47. ShaderRenderTarget.prototype.__set_normalizedHeight = function(val) {
  48. Polycode.ShaderRenderTarget__set_normalizedHeight(this.__ptr, val)
  49. }
  50. Duktape.fin(ShaderRenderTarget.prototype, function (x) {
  51. if (x === ShaderRenderTarget.prototype) {
  52. return;
  53. }
  54. Polycode.ShaderRenderTarget__delete(x.__ptr)
  55. })