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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 vuotta sitten |
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EditorGrid.h
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 vuotta sitten |
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EntityEditorPropertyView.h
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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12 vuotta sitten |
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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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14 vuotta sitten |
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ExportProjectWindow.h
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b11196824e
Added compile scripts option to IDE export project window.
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12 vuotta sitten |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 vuotta sitten |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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14 vuotta sitten |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 vuotta sitten |
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PolycodeConsole.h
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73c9c27a6c
UI tweaks, light theme
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12 vuotta sitten |
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PolycodeEditor.h
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c5884954d5
Added support for editors to add their own config to the user state file, text editor will now reopen to the line it was closed on
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12 vuotta sitten |
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PolycodeEditorManager.h
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 vuotta sitten |
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PolycodeEntityEditor.h
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 vuotta sitten |
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PolycodeFontEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 vuotta sitten |
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PolycodeFrame.h
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 vuotta sitten |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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13 vuotta sitten |
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PolycodeIDEApp.h
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 vuotta sitten |
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PolycodeImageEditor.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 vuotta sitten |
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PolycodeMaterialEditor.h
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 vuotta sitten |
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PolycodeMeshEditor.h
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 vuotta sitten |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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13 vuotta sitten |
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PolycodeProjectBrowser.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 vuotta sitten |
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PolycodeProjectEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 vuotta sitten |
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PolycodeProjectManager.h
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51e208841f
Separated project display into separate frames per project, added tab support preliminaries
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12 vuotta sitten |
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PolycodeProps.h
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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12 vuotta sitten |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 vuotta sitten |
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PolycodeSoundEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 vuotta sitten |
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PolycodeSpriteEditor.h
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4f60bb29fb
Sprite editor now resized properly
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12 vuotta sitten |
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PolycodeTextEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 vuotta sitten |
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PolycodeToolLauncher.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 vuotta sitten |
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SettingsWindow.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 vuotta sitten |
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TextureBrowser.h
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 vuotta sitten |
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ToolWindows.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 vuotta sitten |
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TrackballCamera.h
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 vuotta sitten |
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TransformGizmo.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 vuotta sitten |