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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyMesh.h"
- namespace Polycode {
- Mesh::Mesh(String fileName) {
-
- for(int i=0; i < 16; i++) {
- arrayDirtyMap[i] = false;
- renderDataArrays[i] = NULL;
- }
-
- meshType = TRI_MESH;
- meshHasVertexBuffer = false;
- loadMesh(fileName);
- vertexBuffer = NULL;
- useVertexColors = false;
- }
-
- Mesh::Mesh(int meshType) {
- for(int i=0; i < 16; i++) {
- arrayDirtyMap[i] = false;
- renderDataArrays[i] = NULL;
- }
- this->meshType = meshType;
- meshHasVertexBuffer = false;
- vertexBuffer = NULL;
- useVertexColors = false;
- }
-
-
- Mesh::~Mesh() {
- for(int i=0; i < polygons.size(); i++) {
- delete polygons[i];
- }
- polygons.clear();
- if(vertexBuffer)
- delete vertexBuffer;
-
- for(int i=0; i < 16; i++) {
- if(renderDataArrays[i]) {
- free(renderDataArrays[i]->arrayPtr);
- delete renderDataArrays[i];
- }
- }
- }
-
- VertexBuffer *Mesh::getVertexBuffer() {
- return vertexBuffer;
- }
- void Mesh::setVertexBuffer(VertexBuffer *buffer) {
- vertexBuffer = buffer;
- meshHasVertexBuffer = true;
- }
-
- Number Mesh::getRadius() {
- Number hRad = 0;
- Number len;
- for(int i=0; i < polygons.size(); i++) {
- for(int j=0; j < polygons[i]->getVertexCount(); j++) {
- len = polygons[i]->getVertex(j)->length();
- if(len > hRad)
- hRad = len;
- }
- }
- return hRad;
- }
-
- void Mesh::saveToFile(OSFILE *outFile) {
- unsigned int numFaces = polygons.size();
- OSBasics::write(&meshType, sizeof(unsigned int), 1, outFile);
- OSBasics::write(&numFaces, sizeof(unsigned int), 1, outFile);
- for(int i=0; i < polygons.size(); i++) {
-
- Vector3_struct pos;
- Vector3_struct nor;
- Vector4_struct col;
- Vector2_struct tex;
-
- for(int j=0; j < polygons[i]->getVertexCount(); j++) {
-
- pos.x = polygons[i]->getVertex(j)->x;
- pos.y = polygons[i]->getVertex(j)->y;
- pos.z = polygons[i]->getVertex(j)->z;
- nor.x = polygons[i]->getVertex(j)->normal.x;
- nor.y = polygons[i]->getVertex(j)->normal.y;
- nor.z = polygons[i]->getVertex(j)->normal.z;
- col.x = polygons[i]->getVertex(j)->vertexColor.r;
- col.y = polygons[i]->getVertex(j)->vertexColor.g;
- col.z = polygons[i]->getVertex(j)->vertexColor.b;
- col.w = polygons[i]->getVertex(j)->vertexColor.a;
-
- tex.x = polygons[i]->getVertex(j)->getTexCoord().x;
- tex.y = polygons[i]->getVertex(j)->getTexCoord().y;
-
- OSBasics::write(&pos, sizeof(Vector3_struct), 1, outFile);
- OSBasics::write(&nor, sizeof(Vector3_struct), 1, outFile);
- OSBasics::write(&col, sizeof(Vector4_struct), 1, outFile);
- OSBasics::write(&tex, sizeof(Vector2_struct), 1, outFile);
-
- unsigned int numBoneWeights = polygons[i]->getVertex(j)->getNumBoneAssignments();
- OSBasics::write(&numBoneWeights, sizeof(unsigned int), 1, outFile);
- for(int b=0; b < numBoneWeights; b++) {
- BoneAssignment *a = polygons[i]->getVertex(j)->getBoneAssignment(b);
- unsigned int boneID = a->boneID;
- float weight = a->weight;
- OSBasics::write(&boneID, sizeof(unsigned int), 1, outFile);
- OSBasics::write(&weight, sizeof(float), 1, outFile);
- }
- }
-
- }
- }
-
- void Mesh::loadFromFile(OSFILE *inFile) {
- unsigned int meshType;
- OSBasics::read(&meshType, sizeof(unsigned int), 1, inFile);
- setMeshType(meshType);
-
- int verticesPerFace;
- switch(meshType) {
- case TRI_MESH:
- verticesPerFace = 3;
- break;
- case QUAD_MESH:
- verticesPerFace = 4;
- break;
- default:
- verticesPerFace = 1;
- break;
- }
-
- unsigned int numFaces;
- OSBasics::read(&numFaces, sizeof(unsigned int), 1, inFile);
-
- Vector3_struct pos;
- Vector3_struct nor;
- Vector4_struct col;
- Vector2_struct tex;
-
- for(int i=0; i < numFaces; i++) {
- Polygon *poly = new Polygon();
-
- for(int j=0; j < verticesPerFace; j++) {
- OSBasics::read(&pos, sizeof(Vector3_struct), 1, inFile);
- OSBasics::read(&nor, sizeof(Vector3_struct), 1, inFile);
- OSBasics::read(&col, sizeof(Vector4_struct), 1, inFile);
- OSBasics::read(&tex, sizeof(Vector2_struct), 1, inFile);
-
- Vertex *vertex = new Vertex(pos.x, pos.y, pos.z);
- vertex->setNormal(nor.x,nor.y, nor.z);
- vertex->restNormal.set(nor.x,nor.y, nor.z);
- vertex->vertexColor.setColor(col.x,col.y, col.z, col.w);
- vertex->setTexCoord(tex.x, tex.y);
-
- unsigned int numBoneWeights;
- OSBasics::read(&numBoneWeights, sizeof(unsigned int), 1, inFile);
- for(int b=0; b < numBoneWeights; b++) {
- float weight;
- unsigned int boneID;
- OSBasics::read(&boneID, sizeof(unsigned int), 1, inFile);
- OSBasics::read(&weight, sizeof(float), 1, inFile);
- vertex->addBoneAssignment(boneID, weight);
- }
-
-
-
- poly->addVertex(vertex);
- }
- addPolygon(poly);
- }
-
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- }
-
- void Mesh::saveToFile(String fileName) {
- OSFILE *outFile = OSBasics::open(fileName.c_str(), "wb");
- if(!outFile) {
- Logger::log("Error opening mesh file for saving: %s", fileName.c_str());
- }
- saveToFile(outFile);
- OSBasics::close(outFile);
-
- }
-
- void Mesh::loadMesh(String fileName) {
- OSFILE *inFile = OSBasics::open(fileName.c_str(), "rb");
- if(!inFile) {
- Logger::log("Error opening mesh file %s", fileName.c_str());
- }
- loadFromFile(inFile);
- OSBasics::close(inFile);
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
-
- }
-
- void Mesh::createPlane(Number w, Number h) {
- Polygon *imagePolygon = new Polygon();
- imagePolygon->addVertex(0,0,h,0,0);
- imagePolygon->addVertex(w,0,h, 1, 0);
- imagePolygon->addVertex(w,0,0, 1, 1);
- imagePolygon->addVertex(0,0,0,0,1);
- addPolygon(imagePolygon);
-
- for(int i=0; i < polygons.size(); i++) {
- for(int j=0; j < polygons[i]->getVertexCount(); j++) {
- polygons[i]->getVertex(j)->x = polygons[i]->getVertex(j)->x - (w/2.0f);
- polygons[i]->getVertex(j)->z = polygons[i]->getVertex(j)->z - (h/2.0f);
- }
- }
- calculateNormals();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
-
- }
- Vector3 Mesh::recenterMesh() {
- Vector3 positiveOffset;
- Vector3 negativeOffset;
-
- for(int i=0; i < polygons.size(); i++) {
- for(int j=0; j < polygons[i]->getVertexCount(); j++) {
- positiveOffset.x = max(positiveOffset.x,polygons[i]->getVertex(j)->x);
- positiveOffset.y = max(positiveOffset.y,polygons[i]->getVertex(j)->y);
- positiveOffset.z = max(positiveOffset.z,polygons[i]->getVertex(j)->z);
-
- }
- }
-
- for(int i=0; i < polygons.size(); i++) {
- for(int j=0; j < polygons[i]->getVertexCount(); j++) {
- negativeOffset.x = min(negativeOffset.x,polygons[i]->getVertex(j)->x);
- negativeOffset.y = min(negativeOffset.y,polygons[i]->getVertex(j)->y);
- negativeOffset.z = min(negativeOffset.z,polygons[i]->getVertex(j)->z);
-
- }
- }
-
- Vector3 finalOffset;
-
- finalOffset.x = (positiveOffset.x + negativeOffset.x)/2.0f;
- finalOffset.y = (positiveOffset.y + negativeOffset.y)/2.0f;
- finalOffset.z = (positiveOffset.z + negativeOffset.z)/2.0f;
-
- vector<Vertex*> done;
- for(int i=0; i < polygons.size(); i++) {
- for(int j=0; j < polygons[i]->getVertexCount(); j++) {
-
- bool alreadyDone = false;
- for(int k=0; k < done.size(); k++) {
- if(done[k] == polygons[i]->getVertex(j))
- alreadyDone = true;
- }
-
- if(!alreadyDone) {
- polygons[i]->getVertex(j)->x = polygons[i]->getVertex(j)->x - finalOffset.x;
- polygons[i]->getVertex(j)->y = polygons[i]->getVertex(j)->y - finalOffset.y;
- polygons[i]->getVertex(j)->z = polygons[i]->getVertex(j)->z - finalOffset.z;
- done.push_back(polygons[i]->getVertex(j));
- }
- }
- }
-
-
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
-
- return finalOffset;
- }
-
- Vector3 Mesh::calculateBBox() {
- Vector3 retVec;
-
- for(int i=0; i < polygons.size(); i++) {
- for(int j=0; j < polygons[i]->getVertexCount(); j++) {
- retVec.x = max(retVec.x,fabs(polygons[i]->getVertex(j)->x));
- retVec.y = max(retVec.y,fabs(polygons[i]->getVertex(j)->y));
- retVec.z = max(retVec.z,fabs(polygons[i]->getVertex(j)->z));
-
- }
- }
-
- return retVec*2;
- }
-
- void Mesh::createSphere(Number radius, Number numRings, Number numSegments) {
- Number fDeltaRingAngle = (PI / numRings);
- Number fDeltaSegAngle = (2 * PI / numSegments);
-
- for(int i=0; i < numRings; i++) {
- Number r0 = radius * sinf (i * fDeltaRingAngle);
- Number y0 = radius * cosf (i * fDeltaRingAngle);
- for(int j=0; j < numSegments; j++) {
- Number x0 = r0 * sinf(j * fDeltaSegAngle);
- Number z0 = r0 * cosf(j * fDeltaSegAngle);
-
- Number tx0 = (Number) j / (Number) numSegments;
- Number tx1 = (Number) i / (Number) numRings;
-
- Vector3 nor = Vector3(x0, y0, z0);
- nor.Normalize();
-
- }
- }
-
- useVertexNormals(true);
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
-
- }
- void Mesh::createBox(Number w, Number d, Number h) {
- Polygon *polygon = new Polygon();
- polygon->addVertex(w,0,h, 1, 1);
- polygon->addVertex(0,0,h, 1, 0);
- polygon->addVertex(0,0,0,0,0);
- polygon->addVertex(w,0,0,0,1);
- addPolygon(polygon);
- polygon = new Polygon();
- polygon->addVertex(w,d,h, 1, 1);
- polygon->addVertex(w,d,0, 1, 0);
- polygon->addVertex(0,d,0,0,0);
- polygon->addVertex(0,d,h,0,1);
- addPolygon(polygon);
- polygon = new Polygon();
- polygon->addVertex(0,d,0,0,1);
- polygon->addVertex(w,d,0, 1, 1);
- polygon->addVertex(w,0,0, 1, 0);
- polygon->addVertex(0,0,0,0,0);
- addPolygon(polygon);
- polygon = new Polygon();
- polygon->addVertex(0,0,h,0,0);
- polygon->addVertex(w,0,h, 1, 0);
- polygon->addVertex(w,d,h, 1, 1);
- polygon->addVertex(0,d,h,0,1);
- addPolygon(polygon);
- polygon = new Polygon();
- polygon->addVertex(0,0,h,0,1);
- polygon->addVertex(0,d,h, 1, 1);
- polygon->addVertex(0,d,0, 1, 0);
- polygon->addVertex(0,0,0,0,0);
- addPolygon(polygon);
- polygon = new Polygon();
- polygon->addVertex(w,0,h,0,1);
- polygon->addVertex(w,0,0, 1, 1);
- polygon->addVertex(w,d,0, 1, 0);
- polygon->addVertex(w,d,h,0,0);
- addPolygon(polygon);
- for(int i=0; i < polygons.size(); i++) {
- for(int j=0; j < polygons[i]->getVertexCount(); j++) {
- polygons[i]->getVertex(j)->x = polygons[i]->getVertex(j)->x - (w/2.0f);
- polygons[i]->getVertex(j)->y = polygons[i]->getVertex(j)->y - (d/2.0f);
- polygons[i]->getVertex(j)->z = polygons[i]->getVertex(j)->z - (h/2.0f);
- }
- }
- calculateNormals();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- }
-
- void Mesh::useVertexNormals(bool val) {
- for(int i =0; i < polygons.size(); i++) {
- polygons[i]->useVertexNormals = val;
- }
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- }
-
- void Mesh::calculateNormals() {
- for(int i =0; i < polygons.size(); i++) {
- polygons[i]->calculateNormal();
- }
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- }
-
- int Mesh::getMeshType() {
- return meshType;
- }
-
- void Mesh::setMeshType(int newType) {
- meshType = newType;
- }
-
- void Mesh::addPolygon(Polygon *newPolygon) {
- polygons.push_back(newPolygon);
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- }
-
-
- unsigned int Mesh::getPolygonCount() {
- return polygons.size();
- }
-
- Polygon *Mesh::getPolygon(unsigned int index) {
- return polygons[index];
- }
- }
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