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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyCollisionSceneEntity.h"
- using namespace Polycode;
- CollisionSceneEntity::CollisionSceneEntity(SceneEntity *entity, bool autoCollide, int type) {
- gravityEnabled = false;
- this->autoCollide = autoCollide;
- sceneEntity = entity;
- gravityVector.y = -1.0f;
-
- this->type = type;
- enabled = true;
-
- gravityStrength = 5.0f;
- lastPosition = entity->getPosition();
-
-
- btMatrix3x3 basisA;
- basisA.setIdentity();
-
- collisionObject = new btCollisionObject();
- collisionObject->getWorldTransform().setBasis(basisA);
-
- shape = createCollisionShape(entity, type);;
- if(shape) {
- collisionObject->setCollisionShape(shape);
- }
-
- // if(type == SHAPE_MESH) {
- // concaveShape = dynamic_cast<btConcaveShape*>(shape);
- // } else {
- convexShape = dynamic_cast<btConvexShape*>(shape);
- // }
-
- gVelocity.set(0,0,0);
- }
- btCollisionShape *CollisionSceneEntity::createCollisionShape(SceneEntity *entity, int type) {
-
- btCollisionShape *collisionShape = NULL;
-
- switch(type) {
- case SHAPE_CAPSULE:
- case CHARACTER_CONTROLLER:
- collisionShape = new btCapsuleShape(entity->bBox.x/2.0f, entity->bBox.y/2.0f);
- break;
- case SHAPE_PLANE:
- collisionShape = new btBoxShape(btVector3(entity->bBox.x/2.0f, entity->bBox.y/2.0f,0.1f));
- break;
- case SHAPE_BOX:
- collisionShape = new btBoxShape(btVector3(entity->bBox.x/2.0f, entity->bBox.y/2.0f,entity->bBox.z/2.0f));
- break;
- case SHAPE_SPHERE:
- collisionShape = new btSphereShape(entity->bBox.x/2.0f);
- break;
- case SHAPE_MESH:
- {
- SceneMesh* sceneMesh = dynamic_cast<SceneMesh*>(entity);
- if(sceneMesh != NULL) {
- /*
- btTriangleMesh *btMesh = new btTriangleMesh();
- for(int i=0; i < sceneMesh->getMesh()->getPolygonCount(); i++) {
- Polygon *poly = sceneMesh->getMesh()->getPolygon(i);
- btVector3 v0 = btVector3(btScalar(poly->getVertex(0)->x),btScalar(poly->getVertex(0)->y),btScalar(poly->getVertex(0)->z));
- btVector3 v1= btVector3(btScalar(poly->getVertex(1)->x),btScalar(poly->getVertex(1)->y),btScalar(poly->getVertex(1)->z));
- btVector3 v2= btVector3(btScalar(poly->getVertex(2)->x),btScalar(poly->getVertex(2)->y),btScalar(poly->getVertex(2)->z));
- btMesh->addTriangle(v2,v1,v0);
- }
- collisionShape = new btBvhTriangleMeshShape(btMesh, true);
- */
- btConvexHullShape *hullShape = new btConvexHullShape();
- for(int i=0; i < sceneMesh->getMesh()->getPolygonCount(); i++) {
- Polygon *poly = sceneMesh->getMesh()->getPolygon(i);
- for(int j=0; j < poly->getVertexCount(); j++) {
- hullShape->addPoint(btVector3((btScalar)poly->getVertex(j)->x, (btScalar)poly->getVertex(j)->y,(btScalar)poly->getVertex(j)->z));
- }
- }
-
- collisionShape = hullShape;
-
- } else {
- Logger::log("Tried to make a mesh collision object from a non-mesh\n");
- collisionShape = new btBoxShape(btVector3(entity->bBox.x/2.0f, entity->bBox.y/2.0f,entity->bBox.z/2.0f));
- }
- }
- break;
- }
- return collisionShape;
- }
- void CollisionSceneEntity::Update() {
-
- // lastPosition = *getSceneEntity()->getPosition();
- if(gravityEnabled) {
- Number elapsed = CoreServices::getInstance()->getCore()->getElapsed();
- Vector3 elapsedGrav = gravityVector;
- elapsedGrav * elapsed * gravityStrength;
- gVelocity = gVelocity+(elapsedGrav);
- sceneEntity->Translate(gVelocity.x * elapsed, gVelocity.y * elapsed,gVelocity.z * elapsed);
- sceneEntity->rebuildTransformMatrix();
- }
- btQuaternion orn;
- // collisionObject->getCollisionShape()->setLocalScaling
- collisionObject->getWorldTransform().setFromOpenGLMatrix((float*)sceneEntity->getConcatenatedMatrix().ml);
- /*
- Number rads = PI/180.0f;
- orn.setEuler(sceneEntity->getCombinedYaw()*rads,sceneEntity->getCombinedPitch()*rads,sceneEntity->getCombinedRoll()*rads);
- collisionObject->getWorldTransform().setRotation(orn);
- collisionObject->getWorldTransform().setOrigin(btVector3(sceneEntity->getCombinedPosition().x, sceneEntity->getCombinedPosition().y, sceneEntity->getCombinedPosition().z));
- */
- }
- SceneEntity *CollisionSceneEntity::getSceneEntity() {
- return sceneEntity;
- }
- CollisionSceneEntity::~CollisionSceneEntity() {
- }
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