Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 år sedan
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories 12 år sedan
PolyBezierCurve.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolyBone.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
PolyCamera.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 år sedan
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 år sedan
PolyCocoaCore.mm a8d3b1351a Implemented saveFilePicker on OS X 11 år sedan
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 år sedan
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. 12 år sedan
PolyCore.cpp 1983a51de4 Added a fix for fixed timestep on Windows 11 år sedan
PolyCoreInput.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 år sedan
PolyCoreServices.cpp 713fe0793b Merge pull request #509 from fodinabor/LogToFile 11 år sedan
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 år sedan
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 år sedan
PolyEntity.cpp d56bffaf46 Fixed euler angles not being set in Enity::lookAt 11 år sedan
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 år sedan
PolyEventDispatcher.cpp fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes 12 år sedan
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 år sedan
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 år sedan
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager 12 år sedan
PolyFontGlyphSheet.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager 12 år sedan
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code 12 år sedan
PolyGLRenderer.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs 11 år sedan
PolyGLSLShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
PolyGLSLShaderModule.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
PolyGLTexture.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 år sedan
PolyGLVertexBuffer.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
PolyImage.cpp 445d4069e9 Re-enabled scaling in skeletal animation, removed debug printfs from Image 11 år sedan
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 år sedan
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 år sedan
PolyLogger.cpp 1e97cc2e4b Implemented the option to log to a file (File name: yy_mm_dd.log) 11 år sedan
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. 11 år sedan
PolyMaterialManager.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 år sedan
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 år sedan
PolyMesh.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 år sedan
PolyObject.cpp 023a413d34 Fix some warnings 13 år sedan
PolyParticleEmitter.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed 11 år sedan
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X 12 år sedan
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() 12 år sedan
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes 11 år sedan
PolyRay.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class 12 år sedan
PolyRenderDataArray.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolyRenderer.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolyResource.cpp ba879693a6 Added global resource autoreload settings 11 år sedan
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings 11 år sedan
PolySDLCore.cpp 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer 11 år sedan
PolyScene.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 år sedan
PolySceneEntityInstance.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 år sedan
PolySceneImage.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 år sedan
PolySceneLight.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 år sedan
PolySceneLine.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 år sedan
PolySceneMesh.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres 11 år sedan
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 år sedan
PolySceneSound.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 år sedan
PolySceneSprite.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 år sedan
PolyShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 år sedan
PolySkeleton.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 år sedan
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 år sedan
PolySound.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository 12 år sedan
PolySoundManager.cpp 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows 12 år sedan
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 år sedan
PolyTextMesh.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 år sedan
PolyThreaded.cpp dda069be43 Threaded event fixes 13 år sedan
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 år sedan
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 år sedan
PolyTween.cpp 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset 11 år sedan
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly 12 år sedan
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 år sedan
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 år sedan
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 år sedan
PolyWinCore.cpp aa77fcb758 Merge pull request #493 from fodinabor/WinMouseCaptureFix 11 år sedan
rgbe.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 år sedan
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 år sedan
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml 13 år sedan
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 år sedan
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X 12 år sedan