Ivan Safrin d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash %!s(int64=11) %!d(string=hai) anos
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Include d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash %!s(int64=11) %!d(string=hai) anos
PolycodeView a91d93a10e Fixes and IDE project for Visual Studio 2013 %!s(int64=12) %!d(string=hai) anos
Source d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos