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2DPhysics
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998e54b54e
Fixed collision only entity not setting rotation correctly
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13 éve |
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3DPhysics
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 éve |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 éve |
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CgShading
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 éve |
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Curl
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dda069be43
Threaded event fixes
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13 éve |
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GLSL
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 éve |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 éve |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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15 éve |
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TUIO
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e01cd22654
SDL Core fixes, enabled TUIO on Linux
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13 éve |
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Terrain
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7cc9015fd0
Initial import from old repository
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15 éve |
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UI
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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13 éve |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 éve |